X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_assault.qc;h=7b6135de60c7ffecbb1d808187f804bd3cc5738e;hp=ceeb51dd98f45886e97d2ffcfbd8609d238fae89;hb=198765425d8c346faa41b601cba98247ca2ddac2;hpb=11b5d310f4714debb77c3ccdde963c76555a3aa5 diff --git a/qcsrc/server/mutators/gamemode_assault.qc b/qcsrc/server/mutators/gamemode_assault.qc index ceeb51dd9..7b6135de6 100644 --- a/qcsrc/server/mutators/gamemode_assault.qc +++ b/qcsrc/server/mutators/gamemode_assault.qc @@ -212,7 +212,7 @@ void assault_wall_think() // trigger new round // reset objectives, toggle spawnpoints, reset triggers, ... -void vehicles_clearrturn(); +void vehicles_clearreturn(entity veh); void vehicles_spawn(); void assault_new_round() { @@ -224,13 +224,13 @@ void assault_new_round() FOR_EACH_PLAYER(self) { if(self.vehicle) - vehicles_exit(VHEF_RELESE); + vehicles_exit(VHEF_RELEASE); } self = findchainflags(vehicle_flags, VHF_ISVEHICLE); while(self) { - vehicles_clearrturn(); + vehicles_clearreturn(self); vehicles_spawn(); self = self.chain; } @@ -267,7 +267,7 @@ void assault_new_round() void spawnfunc_info_player_attacker() { if (!g_assault) { remove(self); return; } - + self.team = NUM_TEAM_1; // red, gets swapped every round spawnfunc_info_player_deathmatch(); } @@ -275,7 +275,7 @@ void spawnfunc_info_player_attacker() void spawnfunc_info_player_defender() { if (!g_assault) { remove(self); return; } - + self.team = NUM_TEAM_2; // blue, gets swapped every round spawnfunc_info_player_deathmatch(); } @@ -283,7 +283,7 @@ void spawnfunc_info_player_defender() void spawnfunc_target_objective() { if (!g_assault) { remove(self); return; } - + self.classname = "target_objective"; self.use = assault_objective_use; assault_objective_reset(); @@ -312,10 +312,10 @@ void spawnfunc_target_objective_decrease() void spawnfunc_func_assault_destructible() { if (!g_assault) { remove(self); return; } - + self.spawnflags = 3; self.classname = "func_assault_destructible"; - + if(assault_attacker_team == NUM_TEAM_1) self.team = NUM_TEAM_2; else @@ -327,7 +327,7 @@ void spawnfunc_func_assault_destructible() void spawnfunc_func_assault_wall() { if (!g_assault) { remove(self); return; } - + self.classname = "func_assault_wall"; self.mdl = self.model; setmodel(self, self.mdl); @@ -351,7 +351,7 @@ void spawnfunc_target_assault_roundend() void spawnfunc_target_assault_roundstart() { if (!g_assault) { remove(self); return; } - + assault_attacker_team = NUM_TEAM_1; self.classname = "target_assault_roundstart"; self.use = assault_roundstart_use; @@ -549,7 +549,7 @@ MUTATOR_HOOKFUNCTION(assault_PlayerSpawn) centerprint(self, "You are attacking!"); else centerprint(self, "You are defending!"); - + return FALSE; } @@ -589,7 +589,7 @@ MUTATOR_DEFINITION(gamemode_assault) MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(HavocBot_ChooseRule, assault_BotRoles, CBC_ORDER_ANY); - + MUTATOR_ONADD { if(time > 1) // game loads at time 1