X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_onslaught.qc;h=3801de302d9c80fa2ab8cb0e7e3215d01dbf0ff4;hp=04a5ef303f90462d81b7b36bcce1a10cbb0ce604;hb=7eb9a7c4ea3b9aff3a780584931a75a1fe25a8ad;hpb=d91032b95cf0b02161fb9d64c836df32e6743676 diff --git a/qcsrc/server/mutators/gamemode_onslaught.qc b/qcsrc/server/mutators/gamemode_onslaught.qc index 04a5ef303..3801de302 100644 --- a/qcsrc/server/mutators/gamemode_onslaught.qc +++ b/qcsrc/server/mutators/gamemode_onslaught.qc @@ -161,16 +161,16 @@ void onslaught_updatelinks() } if(l.goalentity.classname == "onslaught_generator") { - if(l.goalentity.team == COLOR_TEAM1) + if(l.goalentity.team == NUM_TEAM_1) l.enemy.isgenneighbor_red = TRUE; - else if(l.goalentity.team == COLOR_TEAM2) + else if(l.goalentity.team == NUM_TEAM_2) l.enemy.isgenneighbor_blue = TRUE; } else { - if(l.goalentity.team == COLOR_TEAM1) + if(l.goalentity.team == NUM_TEAM_1) l.enemy.iscpneighbor_red = TRUE; - else if(l.goalentity.team == COLOR_TEAM2) + else if(l.goalentity.team == NUM_TEAM_2) l.enemy.iscpneighbor_blue = TRUE; } } @@ -183,16 +183,16 @@ void onslaught_updatelinks() } if(l.enemy.classname == "onslaught_generator") { - if(l.enemy.team == COLOR_TEAM1) + if(l.enemy.team == NUM_TEAM_1) l.goalentity.isgenneighbor_red = TRUE; - else if(l.enemy.team == COLOR_TEAM2) + else if(l.enemy.team == NUM_TEAM_2) l.goalentity.isgenneighbor_blue = TRUE; } else { - if(l.enemy.team == COLOR_TEAM1) + if(l.enemy.team == NUM_TEAM_1) l.goalentity.iscpneighbor_red = TRUE; - else if(l.enemy.team == COLOR_TEAM2) + else if(l.enemy.team == NUM_TEAM_2) l.goalentity.iscpneighbor_blue = TRUE; } } @@ -252,10 +252,10 @@ void onslaught_updatelinks() { if (l.iscaptured) { - if (l.team == COLOR_TEAM1) t1 = 1; - if (l.team == COLOR_TEAM2) t2 = 1; - if (l.team == COLOR_TEAM3) t3 = 1; - if (l.team == COLOR_TEAM4) t4 = 1; + if (l.team == NUM_TEAM_1) t1 = 1; + if (l.team == NUM_TEAM_2) t2 = 1; + if (l.team == NUM_TEAM_3) t3 = 1; + if (l.team == NUM_TEAM_4) t4 = 1; } onslaught_generator_updatesprite(l); l = l.chain; @@ -269,14 +269,14 @@ void onslaught_updatelinks() float onslaught_controlpoint_can_be_linked(entity cp, float t) { - if(t == COLOR_TEAM1) + if(t == NUM_TEAM_1) { if(cp.isgenneighbor_red) return 2; if(cp.iscpneighbor_red) return 1; } - else if(t == COLOR_TEAM2) + else if(t == NUM_TEAM_2) { if(cp.isgenneighbor_blue) return 2; @@ -352,7 +352,7 @@ float onslaught_controlpoint_attackable(entity cp, float t) // if there's already an icon built, nothing happens if(cp.team == t) { - a = onslaught_controlpoint_can_be_linked(cp, COLOR_TEAM1 + COLOR_TEAM2 - t); + a = onslaught_controlpoint_can_be_linked(cp, NUM_TEAM_1 + NUM_TEAM_2 - t); if(a) // attackable by enemy? return -2; // EMERGENCY! return -1; @@ -369,7 +369,7 @@ float onslaught_controlpoint_attackable(entity cp, float t) // free point if(onslaught_controlpoint_can_be_linked(cp, t)) { - a = onslaught_controlpoint_can_be_linked(cp, COLOR_TEAM1 + COLOR_TEAM2 - t); + a = onslaught_controlpoint_can_be_linked(cp, NUM_TEAM_1 + NUM_TEAM_2 - t); if(a == 2) return 4; // GET THIS ONE NOW! else @@ -594,7 +594,7 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage, if (time > self.pain_finished) { self.pain_finished = time + 10; - bprint(ColoredTeamName(self.team), " generator under attack!\n"); + bprint(Team_ColoredFullName(self.team), " generator under attack!\n"); play2team(self.team, "onslaught/generator_underattack.wav"); } } @@ -610,19 +610,19 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage, lh = ceil(self.lasthealth / 100) * 100; h = ceil(self.health / 100) * 100; if(lh != h) - bprint(ColoredTeamName(self.team), " generator has less than ", ftos(h), " health remaining\n"); + bprint(Team_ColoredFullName(self.team), " generator has less than ", ftos(h), " health remaining\n"); #endif self.lasthealth = self.health; } else if not(inWarmupStage) { if (attacker == self) - bprint(ColoredTeamName(self.team), " generator spontaneously exploded due to overtime!\n"); + bprint(Team_ColoredFullName(self.team), " generator spontaneously exploded due to overtime!\n"); else { string t; - t = ColoredTeamName(attacker.team); - bprint(ColoredTeamName(self.team), " generator destroyed by ", t, "!\n"); + t = Team_ColoredFullName(attacker.team); + bprint(Team_ColoredFullName(self.team), " generator destroyed by ", t, "!\n"); } self.iscaptured = FALSE; self.islinked = FALSE; @@ -704,16 +704,16 @@ string onslaught_generator_waypointsprite_for_team(entity e, float t) { if(t == e.team) { - if(e.team == COLOR_TEAM1) + if(e.team == NUM_TEAM_1) return "ons-gen-red"; - else if(e.team == COLOR_TEAM2) + else if(e.team == NUM_TEAM_2) return "ons-gen-blue"; } if(e.isshielded) return "ons-gen-shielded"; - if(e.team == COLOR_TEAM1) + if(e.team == NUM_TEAM_1) return "ons-gen-red"; - else if(e.team == COLOR_TEAM2) + else if(e.team == NUM_TEAM_2) return "ons-gen-blue"; return ""; } @@ -721,8 +721,8 @@ string onslaught_generator_waypointsprite_for_team(entity e, float t) void onslaught_generator_updatesprite(entity e) { string s1, s2, s3; - s1 = onslaught_generator_waypointsprite_for_team(e, COLOR_TEAM1); - s2 = onslaught_generator_waypointsprite_for_team(e, COLOR_TEAM2); + s1 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_1); + s2 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_2); s3 = onslaught_generator_waypointsprite_for_team(e, -1); WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3); @@ -732,14 +732,14 @@ void onslaught_generator_updatesprite(entity e) e.lastshielded = e.isshielded; if(e.lastshielded) { - if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2) + if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2) WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE)); else WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5'); } else { - if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2) + if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2) WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE)); else WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75'); @@ -756,25 +756,25 @@ string onslaught_controlpoint_waypointsprite_for_team(entity e, float t) a = onslaught_controlpoint_attackable(e, t); if(a == 3 || a == 4) // ATTACK/TOUCH THIS ONE NOW { - if(e.team == COLOR_TEAM1) + if(e.team == NUM_TEAM_1) return "ons-cp-atck-red"; - else if(e.team == COLOR_TEAM2) + else if(e.team == NUM_TEAM_2) return "ons-cp-atck-blue"; else return "ons-cp-atck-neut"; } else if(a == -2) // DEFEND THIS ONE NOW { - if(e.team == COLOR_TEAM1) + if(e.team == NUM_TEAM_1) return "ons-cp-dfnd-red"; - else if(e.team == COLOR_TEAM2) + else if(e.team == NUM_TEAM_2) return "ons-cp-dfnd-blue"; } else if(e.team == t || a == -1 || a == 1) // own point, or fire at it { - if(e.team == COLOR_TEAM1) + if(e.team == NUM_TEAM_1) return "ons-cp-red"; - else if(e.team == COLOR_TEAM2) + else if(e.team == NUM_TEAM_2) return "ons-cp-blue"; } else if(a == 2) // touch it @@ -782,9 +782,9 @@ string onslaught_controlpoint_waypointsprite_for_team(entity e, float t) } else { - if(e.team == COLOR_TEAM1) + if(e.team == NUM_TEAM_1) return "ons-cp-red"; - else if(e.team == COLOR_TEAM2) + else if(e.team == NUM_TEAM_2) return "ons-cp-blue"; else return "ons-cp-neut"; @@ -795,13 +795,13 @@ string onslaught_controlpoint_waypointsprite_for_team(entity e, float t) void onslaught_controlpoint_updatesprite(entity e) { string s1, s2, s3; - s1 = onslaught_controlpoint_waypointsprite_for_team(e, COLOR_TEAM1); - s2 = onslaught_controlpoint_waypointsprite_for_team(e, COLOR_TEAM2); + s1 = onslaught_controlpoint_waypointsprite_for_team(e, NUM_TEAM_1); + s2 = onslaught_controlpoint_waypointsprite_for_team(e, NUM_TEAM_2); s3 = onslaught_controlpoint_waypointsprite_for_team(e, -1); WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3); float sh; - sh = !(onslaught_controlpoint_can_be_linked(e, COLOR_TEAM1) || onslaught_controlpoint_can_be_linked(e, COLOR_TEAM2)); + sh = !(onslaught_controlpoint_can_be_linked(e, NUM_TEAM_1) || onslaught_controlpoint_can_be_linked(e, NUM_TEAM_2)); if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured) { @@ -819,14 +819,14 @@ void onslaught_controlpoint_updatesprite(entity e) } if(e.lastshielded) { - if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2) + if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2) WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, FALSE)); else WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5'); } else { - if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2) + if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2) WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, FALSE)); else WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75'); @@ -911,10 +911,10 @@ void spawnfunc_onslaught_generator() if (!self.team) objerror("team must be set"); - if(self.team == COLOR_TEAM1) + if(self.team == NUM_TEAM_1) ons_red_generator = self; - if(self.team == COLOR_TEAM2) + if(self.team == NUM_TEAM_2) ons_blue_generator = self; self.team_saved = self.team; @@ -949,7 +949,7 @@ void spawnfunc_onslaught_generator() InitializeEntity(self, onslaught_generator_delayed, INITPRIO_LAST); WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0'); - WaypointSprite_UpdateRule(self.sprite, COLOR_TEAM2, SPRITERULE_TEAMPLAY); + WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY); WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); WaypointSprite_UpdateHealth(self.sprite, self.health); @@ -989,7 +989,7 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float if (attacker.classname == "player") { nag = FALSE; - if(self.team == COLOR_TEAM1) + if(self.team == NUM_TEAM_1) { if(time - ons_notification_time_team1 > 10) { @@ -997,7 +997,7 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float ons_notification_time_team1 = time; } } - else if(self.team == COLOR_TEAM2) + else if(self.team == NUM_TEAM_2) { if(time - ons_notification_time_team2 > 10) { @@ -1036,8 +1036,8 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1); { string t; - t = ColoredTeamName(attacker.team); - bprint(ColoredTeamName(self.team), " ", self.message, " control point destroyed by ", t, "\n"); + t = Team_ColoredFullName(attacker.team); + bprint(Team_ColoredFullName(self.team), " ", self.message, " control point destroyed by ", t, "\n"); ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 25, "models/onslaught/controlpoint_icon_gib1.md3", 3, FALSE); ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, FALSE); ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, FALSE); @@ -1235,7 +1235,7 @@ void onslaught_controlpoint_icon_buildthink() self.count = autocvar_g_onslaught_cp_regen * sys_frametime; // slow repair rate from now on self.think = onslaught_controlpoint_icon_think; sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTN_NORM); - bprint(ColoredTeamName(self.team), " captured ", self.owner.message, " control point\n"); + bprint(Team_ColoredFullName(self.team), " captured ", self.owner.message, " control point\n"); self.owner.iscaptured = TRUE; WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health); @@ -1399,7 +1399,7 @@ void spawnfunc_onslaught_controlpoint() waypoint_spawnforitem(self); WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0'); - WaypointSprite_UpdateRule(self.sprite, COLOR_TEAM2, SPRITERULE_TEAMPLAY); + WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY); onslaught_updatelinks(); @@ -1437,28 +1437,28 @@ void onslaught_link_checkupdate() redpower = bluepower = 0; if(self.goalentity.islinked) { - if(self.goalentity.team == COLOR_TEAM1) + if(self.goalentity.team == NUM_TEAM_1) redpower = 1; - else if(self.goalentity.team == COLOR_TEAM2) + else if(self.goalentity.team == NUM_TEAM_2) bluepower = 1; } if(self.enemy.islinked) { - if(self.enemy.team == COLOR_TEAM1) + if(self.enemy.team == NUM_TEAM_1) redpower = 2; - else if(self.enemy.team == COLOR_TEAM2) + else if(self.enemy.team == NUM_TEAM_2) bluepower = 2; } float cc; if(redpower == 1 && bluepower == 2) - cc = (COLOR_TEAM1 - 1) * 0x01 + (COLOR_TEAM2 - 1) * 0x10; + cc = (NUM_TEAM_1 - 1) * 0x01 + (NUM_TEAM_2 - 1) * 0x10; else if(redpower == 2 && bluepower == 1) - cc = (COLOR_TEAM1 - 1) * 0x10 + (COLOR_TEAM2 - 1) * 0x01; + cc = (NUM_TEAM_1 - 1) * 0x10 + (NUM_TEAM_2 - 1) * 0x01; else if(redpower) - cc = (COLOR_TEAM1 - 1) * 0x11; + cc = (NUM_TEAM_1 - 1) * 0x11; else if(bluepower) - cc = (COLOR_TEAM2 - 1) * 0x11; + cc = (NUM_TEAM_2 - 1) * 0x11; else cc = 0; @@ -1530,10 +1530,10 @@ MUTATOR_HOOKFUNCTION(ons_Spawn_Score) RandomSelection_Init(); - if(self.team == COLOR_TEAM1) + if(self.team == NUM_TEAM_1) RandomSelection_Add(ons_red_generator, 0, string_null, 1, 1); - if(self.team == COLOR_TEAM2) + if(self.team == NUM_TEAM_2) RandomSelection_Add(ons_blue_generator, 0, string_null, 1, 1); entity _cp = findchain(classname, "onslaught_controlpoint"): @@ -1572,7 +1572,7 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn) RandomSelection_Init(); - if(self.team == COLOR_TEAM1) + if(self.team == NUM_TEAM_1) { if(!_close_to_home) _trg_gen = ons_blue_generator; @@ -1580,7 +1580,7 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn) _trg_gen = ons_red_generator; } - if(self.team == COLOR_TEAM2) + if(self.team == NUM_TEAM_2) { if(_close_to_home) _trg_gen = ons_blue_generator; @@ -1625,7 +1625,7 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn) if(!autocvar_g_onslaught_spawn_at_generator) return 0; - _trg_gen = ((self.team == COLOR_TEAM1) ? ons_red_generator : ons_blue_generator); + _trg_gen = ((self.team == NUM_TEAM_1) ? ons_red_generator : ons_blue_generator); for(i = 0; i < 10; ++i) {