X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_freezetag.qc;h=4d7b8c9f9d47f14d8ffe284cfcb83499f7ad5d32;hp=14e345046b2db29a9011d60db40c594bdbea0fb8;hb=66189615a05cc66dd0ee544a2bbc841c4f426193;hpb=b683bf23a495d3b1b3f6df3bda75bfe0f069ab05 diff --git a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc index 14e345046..4d7b8c9f9 100644 --- a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc @@ -1,3 +1,4 @@ +#include "gamemode_freezetag.qh" #ifndef GAMEMODE_FREEZETAG_H #define GAMEMODE_FREEZETAG_H @@ -44,15 +45,16 @@ const float ICE_MIN_ALPHA = 0.1; float freezetag_teams; .float reviving; // temp var -#endif +float autocvar_g_freezetag_revive_extra_size; +float autocvar_g_freezetag_revive_speed; +bool autocvar_g_freezetag_revive_nade; +float autocvar_g_freezetag_revive_nade_health; + +#endif #ifdef IMPLEMENTATION float autocvar_g_freezetag_frozen_maxtime; -bool autocvar_g_freezetag_revive_nade; -float autocvar_g_freezetag_revive_nade_health; -float autocvar_g_freezetag_revive_extra_size; -float autocvar_g_freezetag_revive_speed; float autocvar_g_freezetag_revive_clearspeed; float autocvar_g_freezetag_round_timelimit; int autocvar_g_freezetag_teams; @@ -69,25 +71,22 @@ void freezetag_ScoreRules(float teams) void freezetag_count_alive_players() { - entity e; total_players = redalive = bluealive = yellowalive = pinkalive = 0; - FOR_EACH_PLAYER(e) - { - switch(e.team) + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + switch(it.team) { - case NUM_TEAM_1: ++total_players; if(e.health >= 1 && e.frozen != 1) ++redalive; break; - case NUM_TEAM_2: ++total_players; if(e.health >= 1 && e.frozen != 1) ++bluealive; break; - case NUM_TEAM_3: ++total_players; if(e.health >= 1 && e.frozen != 1) ++yellowalive; break; - case NUM_TEAM_4: ++total_players; if(e.health >= 1 && e.frozen != 1) ++pinkalive; break; + case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break; + case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break; + case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break; + case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break; } - } - FOR_EACH_REALCLIENT(e) - { - e.redalive_stat = redalive; - e.bluealive_stat = bluealive; - e.yellowalive_stat = yellowalive; - e.pinkalive_stat = pinkalive; - } + )); + FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( + it.redalive_stat = redalive; + it.bluealive_stat = bluealive; + it.yellowalive_stat = yellowalive; + it.pinkalive_stat = pinkalive; + )); eliminatedPlayers.SendFlags |= 1; } @@ -100,14 +99,14 @@ float freezetag_CheckTeams() if(FREEZETAG_ALIVE_TEAMS_OK()) { if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); + Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 1; } if(total_players == 0) { if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); + Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 0; } @@ -149,16 +148,14 @@ float freezetag_getWinnerTeam() float freezetag_CheckWinner() { - entity e; if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER); - FOR_EACH_PLAYER(e) - { - e.freezetag_frozen_timeout = 0; - nades_Clear(e); - } + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + it.freezetag_frozen_timeout = 0; + nades_Clear(it); + )); round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); return 1; } @@ -166,12 +163,11 @@ float freezetag_CheckWinner() if(FREEZETAG_ALIVE_TEAMS() > 1) return 0; - float winner_team; - winner_team = freezetag_getWinnerTeam(); + int winner_team = freezetag_getWinnerTeam(); if(winner_team > 0) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_)); - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_)); + Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); TeamScore_AddToTeam(winner_team, ST_SCORE, +1); } else if(winner_team == -1) @@ -180,29 +176,26 @@ float freezetag_CheckWinner() Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED); } - FOR_EACH_PLAYER(e) - { - e.freezetag_frozen_timeout = 0; - nades_Clear(e); - } + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + it.freezetag_frozen_timeout = 0; + nades_Clear(it); + )); round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); return 1; } entity freezetag_LastPlayerForTeam() {SELFPARAM(); - entity pl, last_pl = world; - FOR_EACH_PLAYER(pl) - { - if(pl.health >= 1) - if(!pl.frozen) - if(pl != self) - if(pl.team == self.team) + entity last_pl = world; + FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA( + if(it.health >= 1) + if(!STAT(FROZEN, it)) + if(SAME_TEAM(it, self)) if(!last_pl) - last_pl = pl; + last_pl = it; else return world; - } + )); return last_pl; } @@ -237,7 +230,7 @@ void freezetag_Add_Score(entity attacker) void freezetag_Freeze(entity attacker) {SELFPARAM(); - if(self.frozen) + if(STAT(FROZEN, self)) return; if(autocvar_g_freezetag_frozen_maxtime > 0) @@ -260,7 +253,7 @@ void freezetag_Unfreeze(entity attacker) float freezetag_isEliminated(entity e) { - if(IS_PLAYER(e) && (e.frozen == 1 || e.deadflag != DEAD_NO)) + if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e))) return true; return false; } @@ -275,51 +268,39 @@ void() havocbot_role_ft_offense; void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius) {SELFPARAM(); - entity head; float distance; - FOR_EACH_PLAYER(head) - { - if ((head != self) && (head.team == self.team)) + FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self), LAMBDA( + if (STAT(FROZEN, it) == 1) { - if (head.frozen == 1) - { - distance = vlen(head.origin - org); - if (distance > sradius) - continue; - navigation_routerating(head, ratingscale, 2000); - } - else - { - // If teamate is not frozen still seek them out as fight better - // in a group. - navigation_routerating(head, ratingscale/3, 2000); - } + distance = vlen(it.origin - org); + if (distance > sradius) + continue; + navigation_routerating(it, ratingscale, 2000); } - } + else + { + // If teamate is not frozen still seek them out as fight better + // in a group. + navigation_routerating(it, ratingscale/3, 2000); + } + )); } void havocbot_role_ft_offense() {SELFPARAM(); - entity head; - float unfrozen; - - if(self.deadflag != DEAD_NO) + if(IS_DEAD(self)) return; if (!self.havocbot_role_timeout) self.havocbot_role_timeout = time + random() * 10 + 20; // Count how many players on team are unfrozen. - unfrozen = 0; - FOR_EACH_PLAYER(head) - { - if ((head.team == self.team) && (head.frozen != 1)) - unfrozen++; - } + int unfrozen = 0; + FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, self) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++)); // If only one left on team or if role has timed out then start trying to free players. - if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout)) + if (((unfrozen == 0) && (!STAT(FROZEN, self))) || (time > self.havocbot_role_timeout)) { LOG_TRACE("changing role to freeing\n"); self.havocbot_role = havocbot_role_ft_freeing; @@ -342,7 +323,7 @@ void havocbot_role_ft_offense() void havocbot_role_ft_freeing() {SELFPARAM(); - if(self.deadflag != DEAD_NO) + if(IS_DEAD(self)) return; if (!self.havocbot_role_timeout) @@ -377,7 +358,7 @@ void havocbot_role_ft_freeing() void ft_RemovePlayer() {SELFPARAM(); self.health = 0; // neccessary to update correctly alive stats - if(!self.frozen) + if(!STAT(FROZEN, self)) freezetag_LastPlayerForTeam_Notify(); freezetag_Unfreeze(world); freezetag_count_alive_players(); @@ -396,12 +377,13 @@ MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver) } MUTATOR_HOOKFUNCTION(ft, PlayerDies) -{SELFPARAM(); +{ + SELFPARAM(); if(round_handler_IsActive()) if(round_handler_CountdownRunning()) { - if(self.frozen) - freezetag_Unfreeze(world); + if(STAT(FROZEN, frag_target)) + WITH(entity, self, frag_target, freezetag_Unfreeze(world)); freezetag_count_alive_players(); return 1; // let the player die so that he can respawn whenever he wants } @@ -412,23 +394,23 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies) || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id) { // let the player die, he will be automatically frozen when he respawns - if(self.frozen != 1) + if(STAT(FROZEN, frag_target) != 1) { freezetag_Add_Score(frag_attacker); freezetag_count_alive_players(); freezetag_LastPlayerForTeam_Notify(); } else - freezetag_Unfreeze(world); // remove ice - self.health = 0; // Unfreeze resets health - self.freezetag_frozen_timeout = -2; // freeze on respawn + WITH(entity, self, frag_target, freezetag_Unfreeze(world)); // remove ice + frag_target.health = 0; // Unfreeze resets health + frag_target.freezetag_frozen_timeout = -2; // freeze on respawn return 1; } - if(self.frozen) + if(STAT(FROZEN, frag_target)) return 1; - freezetag_Freeze(frag_attacker); + WITH(entity, self, frag_target, freezetag_Freeze(frag_attacker)); freezetag_LastPlayerForTeam_Notify(); if(frag_attacker == frag_target || frag_attacker == world) @@ -474,15 +456,13 @@ MUTATOR_HOOKFUNCTION(ft, PlayerSpawn) MUTATOR_HOOKFUNCTION(ft, reset_map_players) {SELFPARAM(); - entity e; - FOR_EACH_PLAYER(e) - { - e.killcount = 0; - e.freezetag_frozen_timeout = -1; - setself(e); + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + it.killcount = 0; + it.freezetag_frozen_timeout = -1; + setself(it); PutClientInServer(); - e.freezetag_frozen_timeout = 0; - } + it.freezetag_frozen_timeout = 0; + )); freezetag_count_alive_players(); return 1; } @@ -495,12 +475,10 @@ MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST) MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) {SELFPARAM(); - float n; - if(gameover) return 1; - if(self.frozen == 1) + if(STAT(FROZEN, self) == 1) { // keep health = 1 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; @@ -510,9 +488,11 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) if(!round_handler_IsRoundStarted()) return 1; + int n; + entity o; o = world; - //if(self.frozen) + //if(STAT(FROZEN, self)) //if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout) //self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time); @@ -522,22 +502,23 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) { vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; n = 0; - FOR_EACH_PLAYER(other) - if(self != other) - if(other.frozen == 0) - if(other.deadflag == DEAD_NO) - if(SAME_TEAM(other, self)) - if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax)) - { - if(!o) - o = other; - if(self.frozen == 1) - other.reviving = true; - ++n; - } + FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA( + if(STAT(FROZEN, it) == 0) + if(!IS_DEAD(it)) + if(SAME_TEAM(it, self)) + if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, it.absmin, it.absmax)) + { + if(!o) + o = it; + if(STAT(FROZEN, self) == 1) + it.reviving = true; + ++n; + } + )); + } - if(n && self.frozen == 1) // OK, there is at least one teammate reviving us + if(n && STAT(FROZEN, self) == 1) // OK, there is at least one teammate reviving us { self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); @@ -555,37 +536,28 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) } // EVERY team mate nearby gets a point (even if multiple!) - FOR_EACH_PLAYER(other) - { - if(other.reviving) - { - PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1); - PlayerScore_Add(other, SP_SCORE, +1); - - nades_GiveBonus(other,autocvar_g_nades_bonus_score_low); - } - } + FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA( + PlayerScore_Add(it, SP_FREEZETAG_REVIVALS, +1); + PlayerScore_Add(it, SP_SCORE, +1); + nades_GiveBonus(it,autocvar_g_nades_bonus_score_low); + )); Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED, self.netname, o.netname); } - FOR_EACH_PLAYER(other) - { - if(other.reviving) - { - other.revive_progress = self.revive_progress; - other.reviving = false; - } - } + FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA( + it.revive_progress = self.revive_progress; + it.reviving = false; + )); } - else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset + else if(!n && STAT(FROZEN, self) == 1) // only if no teammate is nearby will we reset { self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1); self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); } - else if(!n && !self.frozen) + else if(!n && !STAT(FROZEN, self)) { self.revive_progress = 0; // thawing nobody } @@ -610,7 +582,7 @@ MUTATOR_HOOKFUNCTION(ft, SetStartItems) MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole) {SELFPARAM(); - if (!self.deadflag) + if (!IS_DEAD(self)) { if (random() < 0.5) self.havocbot_role = havocbot_role_ft_freeing; @@ -646,11 +618,6 @@ void freezetag_Initialize() round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null); round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); - addstat(STAT_REDALIVE, AS_INT, redalive_stat); - addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat); - addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat); - addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat); - EliminatedPlayers_Init(freezetag_isEliminated); }