X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_freezetag.qc;h=93547989097eb43aad853fa417268146eb14d1e9;hp=ad52c13e4c7bb1e2b93f6659ad8cc87f12fd7b29;hb=87cbf00c7734cf2910502c217b5c5157511ba5ea;hpb=40ff16ae2704fe7ace9dc77ff5f6e4fa186e2539 diff --git a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc index ad52c13e4..935479890 100644 --- a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc @@ -1,3 +1,4 @@ +#include "gamemode_freezetag.qh" #ifndef GAMEMODE_FREEZETAG_H #define GAMEMODE_FREEZETAG_H @@ -15,7 +16,7 @@ REGISTER_MUTATOR(ft, false) freezetag_Initialize(); ActivateTeamplay(); - SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, -1, -1); + SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, autocvar_timelimit_override, -1); if (autocvar_g_freezetag_team_spawns) have_team_spawns = -1; // request team spawns @@ -61,7 +62,7 @@ int autocvar_g_freezetag_teams_override; float autocvar_g_freezetag_warmup; const float SP_FREEZETAG_REVIVALS = 4; -void freezetag_ScoreRules(float teams) +void freezetag_ScoreRules(int teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0); @@ -70,30 +71,27 @@ void freezetag_ScoreRules(float teams) void freezetag_count_alive_players() { - entity e; total_players = redalive = bluealive = yellowalive = pinkalive = 0; - FOR_EACH_PLAYER(e) - { - switch(e.team) + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + switch(it.team) { - case NUM_TEAM_1: ++total_players; if(e.health >= 1 && e.frozen != 1) ++redalive; break; - case NUM_TEAM_2: ++total_players; if(e.health >= 1 && e.frozen != 1) ++bluealive; break; - case NUM_TEAM_3: ++total_players; if(e.health >= 1 && e.frozen != 1) ++yellowalive; break; - case NUM_TEAM_4: ++total_players; if(e.health >= 1 && e.frozen != 1) ++pinkalive; break; + case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break; + case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break; + case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break; + case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break; } - } - FOR_EACH_REALCLIENT(e) - { - e.redalive_stat = redalive; - e.bluealive_stat = bluealive; - e.yellowalive_stat = yellowalive; - e.pinkalive_stat = pinkalive; - } + )); + FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( + it.redalive_stat = redalive; + it.bluealive_stat = bluealive; + it.yellowalive_stat = yellowalive; + it.pinkalive_stat = pinkalive; + )); eliminatedPlayers.SendFlags |= 1; } #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0)) -#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams) +#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams)) float freezetag_CheckTeams() { @@ -101,23 +99,29 @@ float freezetag_CheckTeams() if(FREEZETAG_ALIVE_TEAMS_OK()) { if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 1; } if(total_players == 0) { if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 0; } - float missing_teams_mask = (!redalive) + (!bluealive) * 2; - if(freezetag_teams >= 3) missing_teams_mask += (!yellowalive) * 4; - if(freezetag_teams >= 4) missing_teams_mask += (!pinkalive) * 8; + int missing_teams_mask = 0; + if(freezetag_teams & BIT(0)) + missing_teams_mask += (!redalive) * 1; + if(freezetag_teams & BIT(1)) + missing_teams_mask += (!bluealive) * 2; + if(freezetag_teams & BIT(2)) + missing_teams_mask += (!yellowalive) * 4; + if(freezetag_teams & BIT(3)) + missing_teams_mask += (!pinkalive) * 8; if(prev_missing_teams_mask != missing_teams_mask) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); prev_missing_teams_mask = missing_teams_mask; } return 0; @@ -150,16 +154,14 @@ float freezetag_getWinnerTeam() float freezetag_CheckWinner() { - entity e; if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER); - FOR_EACH_PLAYER(e) - { - e.freezetag_frozen_timeout = 0; - nades_Clear(e); - } + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + it.freezetag_frozen_timeout = 0; + nades_Clear(it); + )); round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); return 1; } @@ -167,101 +169,97 @@ float freezetag_CheckWinner() if(FREEZETAG_ALIVE_TEAMS() > 1) return 0; - float winner_team; - winner_team = freezetag_getWinnerTeam(); + int winner_team = freezetag_getWinnerTeam(); if(winner_team > 0) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_)); - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_)); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); TeamScore_AddToTeam(winner_team, ST_SCORE, +1); } else if(winner_team == -1) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); } - FOR_EACH_PLAYER(e) - { - e.freezetag_frozen_timeout = 0; - nades_Clear(e); - } + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + it.freezetag_frozen_timeout = 0; + nades_Clear(it); + )); round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); return 1; } -entity freezetag_LastPlayerForTeam() -{SELFPARAM(); - entity pl, last_pl = world; - FOR_EACH_PLAYER(pl) - { - if(pl.health >= 1) - if(!pl.frozen) - if(pl != self) - if(pl.team == self.team) +entity freezetag_LastPlayerForTeam(entity this) +{ + entity last_pl = NULL; + FOREACH_CLIENT(IS_PLAYER(it) && it != this, LAMBDA( + if(it.health >= 1) + if(!STAT(FROZEN, it)) + if(SAME_TEAM(it, this)) if(!last_pl) - last_pl = pl; + last_pl = it; else - return world; - } + return NULL; + )); return last_pl; } -void freezetag_LastPlayerForTeam_Notify() +void freezetag_LastPlayerForTeam_Notify(entity this) { if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { - entity pl = freezetag_LastPlayerForTeam(); + entity pl = freezetag_LastPlayerForTeam(this); if(pl) Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); } } -void freezetag_Add_Score(entity attacker) -{SELFPARAM(); - if(attacker == self) +void freezetag_Add_Score(entity targ, entity attacker) +{ + if(attacker == targ) { - // you froze your own dumb self + // you froze your own dumb targ // counted as "suicide" already - PlayerScore_Add(self, SP_SCORE, -1); + PlayerScore_Add(targ, SP_SCORE, -1); } else if(IS_PLAYER(attacker)) { // got frozen by an enemy // counted as "kill" and "death" already - PlayerScore_Add(self, SP_SCORE, -1); + PlayerScore_Add(targ, SP_SCORE, -1); PlayerScore_Add(attacker, SP_SCORE, +1); } // else nothing - got frozen by the game type rules themselves } -void freezetag_Freeze(entity attacker) -{SELFPARAM(); - if(self.frozen) +void freezetag_Freeze(entity targ, entity attacker) +{ + if(STAT(FROZEN, targ)) return; if(autocvar_g_freezetag_frozen_maxtime > 0) - self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; + targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; - Freeze(self, 0, 1, true); + Freeze(targ, 0, 1, true); freezetag_count_alive_players(); - freezetag_Add_Score(attacker); + freezetag_Add_Score(targ, attacker); } -void freezetag_Unfreeze(entity attacker) -{SELFPARAM(); - self.freezetag_frozen_time = 0; - self.freezetag_frozen_timeout = 0; +void freezetag_Unfreeze(entity this) +{ + this.freezetag_frozen_time = 0; + this.freezetag_frozen_timeout = 0; - Unfreeze(self); + Unfreeze(this); } float freezetag_isEliminated(entity e) { - if(IS_PLAYER(e) && (e.frozen == 1 || e.deadflag != DEAD_NO)) + if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e))) return true; return false; } @@ -271,102 +269,87 @@ float freezetag_isEliminated(entity e) // Bot player logic // ================ -void() havocbot_role_ft_freeing; -void() havocbot_role_ft_offense; - -void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius) -{SELFPARAM(); - entity head; - float distance; +void(entity this) havocbot_role_ft_freeing; +void(entity this) havocbot_role_ft_offense; - FOR_EACH_PLAYER(head) - { - if ((head != self) && (head.team == self.team)) +void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius) +{ + FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA( + if (STAT(FROZEN, it) == 1) { - if (head.frozen == 1) - { - distance = vlen(head.origin - org); - if (distance > sradius) - continue; - navigation_routerating(head, ratingscale, 2000); - } - else - { - // If teamate is not frozen still seek them out as fight better - // in a group. - navigation_routerating(head, ratingscale/3, 2000); - } + if(vdist(it.origin - org, >, sradius)) + continue; + navigation_routerating(this, it, ratingscale, 2000); } - } + else + { + // If teamate is not frozen still seek them out as fight better + // in a group. + navigation_routerating(this, it, ratingscale/3, 2000); + } + )); } -void havocbot_role_ft_offense() -{SELFPARAM(); - entity head; - float unfrozen; - - if(self.deadflag != DEAD_NO) +void havocbot_role_ft_offense(entity this) +{ + if(IS_DEAD(this)) return; - if (!self.havocbot_role_timeout) - self.havocbot_role_timeout = time + random() * 10 + 20; + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + random() * 10 + 20; // Count how many players on team are unfrozen. - unfrozen = 0; - FOR_EACH_PLAYER(head) - { - if ((head.team == self.team) && (head.frozen != 1)) - unfrozen++; - } + int unfrozen = 0; + FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++)); // If only one left on team or if role has timed out then start trying to free players. - if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout)) + if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout)) { LOG_TRACE("changing role to freeing\n"); - self.havocbot_role = havocbot_role_ft_freeing; - self.havocbot_role_timeout = 0; + this.havocbot_role = havocbot_role_ft_freeing; + this.havocbot_role_timeout = 0; return; } - if (time > self.bot_strategytime) + if (time > this.bot_strategytime) { - self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; - - navigation_goalrating_start(); - havocbot_goalrating_items(10000, self.origin, 10000); - havocbot_goalrating_enemyplayers(20000, self.origin, 10000); - havocbot_goalrating_freeplayers(9000, self.origin, 10000); - //havocbot_goalrating_waypoints(1, self.origin, 1000); - navigation_goalrating_end(); + this.bot_strategytime = time + autocvar_bot_ai_strategyinterval; + + navigation_goalrating_start(this); + havocbot_goalrating_items(this, 10000, this.origin, 10000); + havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000); + havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000); + //havocbot_goalrating_waypoints(1, this.origin, 1000); + navigation_goalrating_end(this); } } -void havocbot_role_ft_freeing() -{SELFPARAM(); - if(self.deadflag != DEAD_NO) +void havocbot_role_ft_freeing(entity this) +{ + if(IS_DEAD(this)) return; - if (!self.havocbot_role_timeout) - self.havocbot_role_timeout = time + random() * 10 + 20; + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + random() * 10 + 20; - if (time > self.havocbot_role_timeout) + if (time > this.havocbot_role_timeout) { LOG_TRACE("changing role to offense\n"); - self.havocbot_role = havocbot_role_ft_offense; - self.havocbot_role_timeout = 0; + this.havocbot_role = havocbot_role_ft_offense; + this.havocbot_role_timeout = 0; return; } - if (time > self.bot_strategytime) + if (time > this.bot_strategytime) { - self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; - - navigation_goalrating_start(); - havocbot_goalrating_items(8000, self.origin, 10000); - havocbot_goalrating_enemyplayers(10000, self.origin, 10000); - havocbot_goalrating_freeplayers(20000, self.origin, 10000); - //havocbot_goalrating_waypoints(1, self.origin, 1000); - navigation_goalrating_end(); + this.bot_strategytime = time + autocvar_bot_ai_strategyinterval; + + navigation_goalrating_start(this); + havocbot_goalrating_items(this, 8000, this.origin, 10000); + havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000); + havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000); + //havocbot_goalrating_waypoints(1, this.origin, 1000); + navigation_goalrating_end(this); } } @@ -375,36 +358,43 @@ void havocbot_role_ft_freeing() // Hook Functions // ============== -void ft_RemovePlayer() -{SELFPARAM(); - self.health = 0; // neccessary to update correctly alive stats - if(!self.frozen) - freezetag_LastPlayerForTeam_Notify(); - freezetag_Unfreeze(world); +void ft_RemovePlayer(entity this) +{ + this.health = 0; // neccessary to update correctly alive stats + if(!STAT(FROZEN, this)) + freezetag_LastPlayerForTeam_Notify(this); + freezetag_Unfreeze(this); freezetag_count_alive_players(); } MUTATOR_HOOKFUNCTION(ft, ClientDisconnect) -{SELFPARAM(); - ft_RemovePlayer(); - return 1; +{ + entity player = M_ARGV(0, entity); + + ft_RemovePlayer(player); + return true; } MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver) -{SELFPARAM(); - ft_RemovePlayer(); - return false; +{ + entity player = M_ARGV(0, entity); + + ft_RemovePlayer(player); } MUTATOR_HOOKFUNCTION(ft, PlayerDies) -{SELFPARAM(); +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(2, float); + if(round_handler_IsActive()) if(round_handler_CountdownRunning()) { - if(self.frozen) - freezetag_Unfreeze(world); + if(STAT(FROZEN, frag_target)) + freezetag_Unfreeze(frag_target); freezetag_count_alive_players(); - return 1; // let the player die so that he can respawn whenever he wants + return true; // let the player die so that he can respawn whenever he wants } // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe @@ -413,30 +403,30 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies) || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id) { // let the player die, he will be automatically frozen when he respawns - if(self.frozen != 1) + if(STAT(FROZEN, frag_target) != 1) { - freezetag_Add_Score(frag_attacker); + freezetag_Add_Score(frag_target, frag_attacker); freezetag_count_alive_players(); - freezetag_LastPlayerForTeam_Notify(); + freezetag_LastPlayerForTeam_Notify(frag_target); } else - freezetag_Unfreeze(world); // remove ice - self.health = 0; // Unfreeze resets health - self.freezetag_frozen_timeout = -2; // freeze on respawn - return 1; + freezetag_Unfreeze(frag_target); // remove ice + frag_target.health = 0; // Unfreeze resets health + frag_target.freezetag_frozen_timeout = -2; // freeze on respawn + return true; } - if(self.frozen) - return 1; + if(STAT(FROZEN, frag_target)) + return true; - freezetag_Freeze(frag_attacker); - freezetag_LastPlayerForTeam_Notify(); + freezetag_Freeze(frag_target, frag_attacker); + freezetag_LastPlayerForTeam_Notify(frag_target); - if(frag_attacker == frag_target || frag_attacker == world) + if(frag_attacker == frag_target || frag_attacker == NULL) { if(IS_PLAYER(frag_target)) Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname); } else { @@ -444,21 +434,23 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies) Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname); if(IS_PLAYER(frag_attacker)) Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname); } - return 1; + return true; } MUTATOR_HOOKFUNCTION(ft, PlayerSpawn) -{SELFPARAM(); - if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players - return 1; // do nothing, round is starting right now +{ + entity player = M_ARGV(0, entity); - if(self.freezetag_frozen_timeout == -2) // player was dead + if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players + return true; // do nothing, round is starting right now + + if(player.freezetag_frozen_timeout == -2) // player was dead { - freezetag_Freeze(world); - return 1; + freezetag_Freeze(player, NULL); + return true; } freezetag_count_alive_players(); @@ -466,132 +458,123 @@ MUTATOR_HOOKFUNCTION(ft, PlayerSpawn) if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); - freezetag_Freeze(world); + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); + freezetag_Freeze(player, NULL); } - return 1; + return true; } MUTATOR_HOOKFUNCTION(ft, reset_map_players) -{SELFPARAM(); - entity e; - FOR_EACH_PLAYER(e) - { - e.killcount = 0; - e.freezetag_frozen_timeout = -1; - setself(e); - PutClientInServer(); - e.freezetag_frozen_timeout = 0; - } +{ + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + it.killcount = 0; + it.freezetag_frozen_timeout = -1; + PutClientInServer(it); + it.freezetag_frozen_timeout = 0; + )); freezetag_count_alive_players(); - return 1; + return true; } MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST) { - frag_score = 0; // no frags counted in Freeze Tag - return 1; + M_ARGV(2, float) = 0; // no frags counted in Freeze Tag + return true; } MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) -{SELFPARAM(); - float n; - +{ if(gameover) - return 1; + return true; + + entity player = M_ARGV(0, entity); - if(self.frozen == 1) + if(STAT(FROZEN, player) == 1) { // keep health = 1 - self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; + player.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; } if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) - return 1; + return true; + + int n; entity o; - o = world; - //if(self.frozen) - //if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout) - //self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time); + o = NULL; + //if(STAT(FROZEN, player)) + //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout) + //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time); - if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout) + if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout) n = -1; else { vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; n = 0; - FOR_EACH_PLAYER(other) - if(self != other) - if(other.frozen == 0) - if(other.deadflag == DEAD_NO) - if(SAME_TEAM(other, self)) - if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax)) - { - if(!o) - o = other; - if(self.frozen == 1) - other.reviving = true; - ++n; - } + FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA( + if(STAT(FROZEN, it) == 0) + if(!IS_DEAD(it)) + if(SAME_TEAM(it, player)) + if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax)) + { + if(!o) + o = it; + if(STAT(FROZEN, player) == 1) + it.reviving = true; + ++n; + } + )); + } - if(n && self.frozen == 1) // OK, there is at least one teammate reviving us + if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us { - self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); - self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); + player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); + player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); - if(self.revive_progress >= 1) + if(player.revive_progress >= 1) { - freezetag_Unfreeze(self); + freezetag_Unfreeze(player); freezetag_count_alive_players(); if(n == -1) { - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, self.netname, autocvar_g_freezetag_frozen_maxtime); - return 1; + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime); + return true; } // EVERY team mate nearby gets a point (even if multiple!) - FOR_EACH_PLAYER(other) - { - if(other.reviving) - { - PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1); - PlayerScore_Add(other, SP_SCORE, +1); - - nades_GiveBonus(other,autocvar_g_nades_bonus_score_low); - } - } - - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); - Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED, self.netname, o.netname); + FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA( + PlayerScore_Add(it, SP_FREEZETAG_REVIVALS, +1); + PlayerScore_Add(it, SP_SCORE, +1); + nades_GiveBonus(it,autocvar_g_nades_bonus_score_low); + )); + + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); + Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname); } - FOR_EACH_PLAYER(other) - { - if(other.reviving) - { - other.revive_progress = self.revive_progress; - other.reviving = false; - } - } + FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA( + it.revive_progress = player.revive_progress; + it.reviving = false; + )); } - else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset + else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset { - self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1); - self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); + player.revive_progress = bound(0, player.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1); + player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); } - else if(!n && !self.frozen) + else if(!n && !STAT(FROZEN, player)) { - self.revive_progress = 0; // thawing nobody + player.revive_progress = 0; // thawing nobody } - return 1; + return true; } MUTATOR_HOOKFUNCTION(ft, SetStartItems) @@ -605,18 +588,18 @@ MUTATOR_HOOKFUNCTION(ft, SetStartItems) start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); - - return 0; } MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole) -{SELFPARAM(); - if (!self.deadflag) +{ + entity bot = M_ARGV(0, entity); + + if (!IS_DEAD(bot)) { if (random() < 0.5) - self.havocbot_role = havocbot_role_ft_freeing; + bot.havocbot_role = havocbot_role_ft_freeing; else - self.havocbot_role = havocbot_role_ft_offense; + bot.havocbot_role = havocbot_role_ft_offense; } return true; @@ -624,16 +607,14 @@ MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole) MUTATOR_HOOKFUNCTION(ft, GetTeamCount, CBC_ORDER_EXCLUSIVE) { - ret_float = freezetag_teams; - return false; + M_ARGV(0, float) = freezetag_teams; } MUTATOR_HOOKFUNCTION(ft, SetWeaponArena) { // most weapons arena - if(ret_string == "0" || ret_string == "") - ret_string = "most"; - return false; + if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") + M_ARGV(0, string) = "most"; } void freezetag_Initialize() @@ -642,6 +623,14 @@ void freezetag_Initialize() if(freezetag_teams < 2) freezetag_teams = autocvar_g_freezetag_teams; freezetag_teams = bound(2, freezetag_teams, 4); + + int teams = 0; + if(freezetag_teams >= 1) teams |= BIT(0); + if(freezetag_teams >= 2) teams |= BIT(1); + if(freezetag_teams >= 3) teams |= BIT(2); + if(freezetag_teams >= 4) teams |= BIT(3); + + freezetag_teams = teams; // now set it? freezetag_ScoreRules(freezetag_teams); round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);