X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_invasion.qc;h=58e49980cc2439a0bcb5fa4a5fa72260886fa0bd;hp=61fe75ea49fa6128066e5fb294a988f157e5deb1;hb=f7b69c7bd1d05162b3c532422e3ce3013dc0f5f2;hpb=fc9bf4e6a0c2aa4e8e3fcce7f045d97be58c425d diff --git a/qcsrc/server/mutators/mutator/gamemode_invasion.qc b/qcsrc/server/mutators/mutator/gamemode_invasion.qc index 61fe75ea49..58e49980cc 100644 --- a/qcsrc/server/mutators/mutator/gamemode_invasion.qc +++ b/qcsrc/server/mutators/mutator/gamemode_invasion.qc @@ -23,32 +23,22 @@ spawnfunc(invasion_spawnpoint) this.classname = "invasion_spawnpoint"; IL_PUSH(g_invasion_spawns, this); - - if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already - if(this.spawnmob) - { - FOREACH(Monsters, it.netname == this.spawnmob, - { - it.mr_precache(it); - }); - } } -int invasion_PickMonster(int supermonster_count) +Monster invasion_PickMonster(int supermonster_count) { - if(autocvar_g_invasion_zombies_only) - return MON_ZOMBIE.monsterid; - RandomSelection_Init(); FOREACH(Monsters, it != MON_Null, { - if((it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1)) + if((it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1)) + continue; + if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD)) continue; - RandomSelection_Add(NULL, it.monsterid, string_null, 1, 1); + RandomSelection_AddEnt(it, 1, 1); }); - return RandomSelection_chosen_float; + return RandomSelection_chosen_ent; } entity invasion_PickSpawn() @@ -57,14 +47,14 @@ entity invasion_PickSpawn() IL_EACH(g_invasion_spawns, true, { - RandomSelection_Add(it, 0, string_null, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating + RandomSelection_AddEnt(it, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay; }); return RandomSelection_chosen_ent; } -void invasion_SpawnChosenMonster(int mon) +void invasion_SpawnChosenMonster(Monster mon) { entity spawn_point, monster; @@ -74,17 +64,21 @@ void invasion_SpawnChosenMonster(int mon) { LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations"); entity e = spawn(); - setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs); + setsize(e, mon.mins, mon.maxs); if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256)) - monster = spawnmonster("", mon, NULL, NULL, e.origin, false, false, 2); - else return; - - setthink(e, SUB_Remove); - e.nextthink = time + 0.1; + monster = spawnmonster(e, "", mon.monsterid, NULL, NULL, e.origin, false, false, 2); + else + { + delete(e); + return; + } } else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour) - monster = spawnmonster(spawn_point.spawnmob, mon, spawn_point, spawn_point, spawn_point.origin, false, false, 2); + monster = spawnmonster(spawn(), spawn_point.spawnmob, mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2); + + if(!monster) + return; if(spawn_point) monster.target2 = spawn_point.target2; monster.spawnshieldtime = time; @@ -96,10 +90,10 @@ void invasion_SpawnChosenMonster(int mon) else { RandomSelection_Init(); - if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(NULL, NUM_TEAM_1, string_null, 1, 1); - if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(NULL, NUM_TEAM_2, string_null, 1, 1); - if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(NULL, NUM_TEAM_3, string_null, 1, 1); } - if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(NULL, NUM_TEAM_4, string_null, 1, 1); } + if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1); + if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1); + if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); } + if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); } monster.team = RandomSelection_chosen_float; } @@ -125,7 +119,7 @@ void invasion_SpawnChosenMonster(int mon) void invasion_SpawnMonsters(int supermonster_count) { - int chosen_monster = invasion_PickMonster(supermonster_count); + Monster chosen_monster = invasion_PickMonster(supermonster_count); invasion_SpawnChosenMonster(chosen_monster); } @@ -348,7 +342,7 @@ MUTATOR_HOOKFUNCTION(inv, PlayerSpawn) player.bot_attack = false; } -MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate) +MUTATOR_HOOKFUNCTION(inv, Damage_Calculate) { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); @@ -468,22 +462,5 @@ void invasion_DelayedInit(entity this) // Do this check with a delay so we can w void invasion_Initialize() { - if(autocvar_g_invasion_zombies_only) { - Monster mon = MON_ZOMBIE; - mon.mr_precache(mon); - } else - { - float i; - entity mon; - for(i = MON_FIRST; i <= MON_LAST; ++i) - { - mon = get_monsterinfo(i); - if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM)) - continue; // flying/swimming monsters not yet supported - - mon.mr_precache(mon); - } - } - InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE); }