X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_race.qc;h=3db96f75444c8573a681e61dc4533256a6635eb3;hp=fc87ae9793ae29999bde64967800661c8eb6712f;hb=13e8382b4bd9c0de8bcfd2a96f56e638ba5d431d;hpb=74cebbb48d9481bb83eccb4438283f319352cb74 diff --git a/qcsrc/server/mutators/mutator/gamemode_race.qc b/qcsrc/server/mutators/mutator/gamemode_race.qc index fc87ae979..690d23ca8 100644 --- a/qcsrc/server/mutators/mutator/gamemode_race.qc +++ b/qcsrc/server/mutators/mutator/gamemode_race.qc @@ -1,42 +1,5 @@ #include "gamemode_race.qh" -#ifndef GAMEMODE_RACE_H -#define GAMEMODE_RACE_H - -void rc_SetLimits(); -void race_Initialize(); - -REGISTER_MUTATOR(rc, false) -{ - MUTATOR_ONADD - { - if (time > 1) // game loads at time 1 - error("This is a game type and it cannot be added at runtime."); - - rc_SetLimits(); - race_Initialize(); - } - - MUTATOR_ONROLLBACK_OR_REMOVE - { - // we actually cannot roll back race_Initialize here - // BUT: we don't need to! If this gets called, adding always - // succeeds. - } - - MUTATOR_ONREMOVE - { - LOG_INFO("This is a game type and it cannot be removed at runtime."); - return -1; - } - - return 0; -} - -#endif - -#ifdef IMPLEMENTATION - #include #define autocvar_g_race_laps_limit cvar("g_race_laps_limit") @@ -51,55 +14,59 @@ void havocbot_role_race(entity this) if(IS_DEAD(this)) return; - entity e; - if (this.bot_strategytime < time) + if (navigation_goalrating_timeout(this)) { - this.bot_strategytime = time + autocvar_bot_ai_strategyinterval; navigation_goalrating_start(this); - for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; ) + bool raw_touch_check = true; + int cp = this.race_checkpoint; + + LABEL(search_racecheckpoints) + IL_EACH(g_racecheckpoints, true, { - if(e.cnt == this.race_checkpoint) - { - navigation_routerating(this, e, 1000000, 5000); - } - else if(this.race_checkpoint == -1) + if(it.cnt == cp || cp == -1) { - navigation_routerating(this, e, 1000000, 5000); - } - } + // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint + // e.g. checkpoint in front of Stormkeep's warpzone + // the same workaround is applied in CTS game mode + if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30)) + { + cp = race_NextCheckpoint(cp); + raw_touch_check = false; + goto search_racecheckpoints; + } + navigation_routerating(this, it, 1000000, 5000); + }); navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); } } void race_ScoreRules() { - ScoreRules_basics(race_teams, 0, 0, false); - if(race_teams) - { - ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); - ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); - ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); - ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME); - } - else if(g_race_qualifying) - { - ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME); - } - else - { - ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); - ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); - ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME); - } - ScoreRules_basics_end(); + GameRules_score_enabled(false); + GameRules_scoring(race_teams, 0, 0, { + if (race_teams) { + field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); + field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); + field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); + field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME); + } else if (g_race_qualifying) { + field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME); + } else { + field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); + field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); + field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME); + } + }); } void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later { if(autocvar_sv_eventlog) - GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : ""))); + GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); } float WinningCondition_Race(float fraglimit) @@ -109,11 +76,11 @@ float WinningCondition_Race(float fraglimit) n = 0; c = 0; - FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + FOREACH_CLIENT(IS_PLAYER(it), { ++n; - if(it.race_completed) + if(CS(it).race_completed) ++c; - )); + }); if(n && (n == c)) return WINNING_YES; wc = WinningCondition_Scores(fraglimit, 0); @@ -140,25 +107,42 @@ float WinningCondition_QualifyingThenRace(float limit) return wc; } +MUTATOR_HOOKFUNCTION(rc, ClientKill) +{ + if(g_race_qualifying) + M_ARGV(1, float) = 0; // killtime +} + +MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun) +{ + entity player = M_ARGV(0, entity); + + if(autocvar_g_allow_checkpoints) + race_PreparePlayer(player); // nice try +} + MUTATOR_HOOKFUNCTION(rc, PlayerPhysics) -{SELFPARAM(); - self.race_movetime_frac += PHYS_INPUT_TIMELENGTH; - float f = floor(self.race_movetime_frac); - self.race_movetime_frac -= f; - self.race_movetime_count += f; - self.race_movetime = self.race_movetime_frac + self.race_movetime_count; +{ + entity player = M_ARGV(0, entity); + float dt = M_ARGV(1, float); + + player.race_movetime_frac += dt; + float f = floor(player.race_movetime_frac); + player.race_movetime_frac -= f; + player.race_movetime_count += f; + player.race_movetime = player.race_movetime_frac + player.race_movetime_count; #ifdef SVQC - if(IS_PLAYER(self)) + if(IS_PLAYER(player)) { - if (self.race_penalty) - if (time > self.race_penalty) - self.race_penalty = 0; - if(self.race_penalty) + if (player.race_penalty) + if (time > player.race_penalty) + player.race_penalty = 0; + if(player.race_penalty) { - self.velocity = '0 0 0'; - self.movetype = MOVETYPE_NONE; - self.disableclientprediction = 2; + player.velocity = '0 0 0'; + set_movetype(player, MOVETYPE_NONE); + player.disableclientprediction = 2; } } #endif @@ -171,8 +155,8 @@ MUTATOR_HOOKFUNCTION(rc, PlayerPhysics) // ensure nothing EVIL is being done (i.e. div0_evade) // this hinders joystick users though // but it still gives SOME analog control - wishvel.x = fabs(self.movement.x); - wishvel.y = fabs(self.movement.y); + wishvel.x = fabs(CS(player).movement.x); + wishvel.y = fabs(CS(player).movement.y); if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y) { wishvel.z = 0; @@ -180,56 +164,54 @@ MUTATOR_HOOKFUNCTION(rc, PlayerPhysics) if(wishvel.x >= 2 * wishvel.y) { // pure X motion - if(self.movement.x > 0) - self.movement_x = wishspeed; + if(CS(player).movement.x > 0) + CS(player).movement_x = wishspeed; else - self.movement_x = -wishspeed; - self.movement_y = 0; + CS(player).movement_x = -wishspeed; + CS(player).movement_y = 0; } else if(wishvel.y >= 2 * wishvel.x) { // pure Y motion - self.movement_x = 0; - if(self.movement.y > 0) - self.movement_y = wishspeed; + CS(player).movement_x = 0; + if(CS(player).movement.y > 0) + CS(player).movement_y = wishspeed; else - self.movement_y = -wishspeed; + CS(player).movement_y = -wishspeed; } else { // diagonal - if(self.movement.x > 0) - self.movement_x = M_SQRT1_2 * wishspeed; + if(CS(player).movement.x > 0) + CS(player).movement_x = M_SQRT1_2 * wishspeed; else - self.movement_x = -M_SQRT1_2 * wishspeed; - if(self.movement.y > 0) - self.movement_y = M_SQRT1_2 * wishspeed; + CS(player).movement_x = -M_SQRT1_2 * wishspeed; + if(CS(player).movement.y > 0) + CS(player).movement_y = M_SQRT1_2 * wishspeed; else - self.movement_y = -M_SQRT1_2 * wishspeed; + CS(player).movement_y = -M_SQRT1_2 * wishspeed; } } - - return false; } MUTATOR_HOOKFUNCTION(rc, reset_map_global) { float s; - Score_NicePrint(world); + Score_NicePrint(NULL); race_ClearRecords(); PlayerScore_Sort(race_place, 0, 1, 0); - FOREACH_CLIENT(true, LAMBDA( + FOREACH_CLIENT(true, { if(it.race_place) { - s = PlayerScore_Add(it, SP_RACE_FASTEST, 0); + s = GameRules_scoring_add(it, RACE_FASTEST, 0); if(!s) it.race_place = 0; } race_EventLog(ftos(it.race_place), it); - )); + }); if(g_race_qualifying == 2) { @@ -240,20 +222,20 @@ MUTATOR_HOOKFUNCTION(rc, reset_map_global) cvar_set("timelimit", ftos(race_timelimit)); race_ScoreRules(); } - - return false; } MUTATOR_HOOKFUNCTION(rc, ClientConnect) -{SELFPARAM(); - race_PreparePlayer(this); - self.race_checkpoint = -1; +{ + entity player = M_ARGV(0, entity); + + race_PreparePlayer(player); + player.race_checkpoint = -1; string rr = RACE_RECORD; - if(IS_REAL_CLIENT(self)) + if(IS_REAL_CLIENT(player)) { - msg_entity = self; + msg_entity = player; race_send_recordtime(MSG_ONE); race_send_speedaward(MSG_ONE); @@ -267,88 +249,93 @@ MUTATOR_HOOKFUNCTION(rc, ClientConnect) race_SendRankings(i, 0, 0, MSG_ONE); } } - - return false; } MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver) -{SELFPARAM(); +{ + entity player = M_ARGV(0, entity); + if(g_race_qualifying) - if(PlayerScore_Add(self, SP_RACE_FASTEST, 0)) - self.frags = FRAGS_LMS_LOSER; + if(GameRules_scoring_add(player, RACE_FASTEST, 0)) + player.frags = FRAGS_LMS_LOSER; else - self.frags = FRAGS_SPECTATOR; - - race_PreparePlayer(this); - self.race_checkpoint = -1; + player.frags = FRAGS_SPECTATOR; - return false; + race_PreparePlayer(player); + player.race_checkpoint = -1; } MUTATOR_HOOKFUNCTION(rc, PlayerSpawn) -{SELFPARAM(); +{ + entity player = M_ARGV(0, entity); + entity spawn_spot = M_ARGV(1, entity); + if(spawn_spot.target == "") // Emergency: this wasn't a real spawnpoint. Can this ever happen? - race_PreparePlayer(this); + race_PreparePlayer(player); // if we need to respawn, do it right - self.race_respawn_checkpoint = self.race_checkpoint; - self.race_respawn_spotref = spawn_spot; + player.race_respawn_checkpoint = player.race_checkpoint; + player.race_respawn_spotref = spawn_spot; - self.race_place = 0; - - return false; + player.race_place = 0; } MUTATOR_HOOKFUNCTION(rc, PutClientInServer) -{SELFPARAM(); - if(IS_PLAYER(self)) - if(!gameover) +{ + entity player = M_ARGV(0, entity); + + if(IS_PLAYER(player)) + if(!game_stopped) { - if(self.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn - race_PreparePlayer(this); + if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn + race_PreparePlayer(player); else // respawn - race_RetractPlayer(this); + race_RetractPlayer(player); - race_AbandonRaceCheck(self); + race_AbandonRaceCheck(player); } - return false; } MUTATOR_HOOKFUNCTION(rc, PlayerDies) { + entity frag_target = M_ARGV(2, entity); + frag_target.respawn_flags |= RESPAWN_FORCE; race_AbandonRaceCheck(frag_target); - return false; } MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole) -{SELFPARAM(); - self.havocbot_role = havocbot_role_race; +{ + entity bot = M_ARGV(0, entity); + + bot.havocbot_role = havocbot_role_race; return true; } MUTATOR_HOOKFUNCTION(rc, GetPressedKeys) -{SELFPARAM(); - if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1) +{ + entity player = M_ARGV(0, entity); + + if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1) { - if (!self.stored_netname) - self.stored_netname = strzone(uid2name(self.crypto_idfp)); - if(self.stored_netname != self.netname) + if (!player.stored_netname) + player.stored_netname = strzone(uid2name(player.crypto_idfp)); + if(player.stored_netname != player.netname) { - db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname); - strunzone(self.stored_netname); - self.stored_netname = strzone(self.netname); + db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname); + strunzone(player.stored_netname); + player.stored_netname = strzone(player.netname); } } - if (!IS_OBSERVER(self)) + if (!IS_OBSERVER(player)) { - if (vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed) + if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed)) { - speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1'); - speedaward_holder = self.netname; - speedaward_uid = self.crypto_idfp; + speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1'); + speedaward_holder = player.netname; + speedaward_uid = player.crypto_idfp; speedaward_lastupdate = time; } if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) @@ -367,21 +354,17 @@ MUTATOR_HOOKFUNCTION(rc, GetPressedKeys) } } } - return false; } MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear) { if(g_race_qualifying) return true; // in qualifying, you don't lose score by observing - - return false; } -MUTATOR_HOOKFUNCTION(rc, GetTeamCount, CBC_ORDER_EXCLUSIVE) +MUTATOR_HOOKFUNCTION(rc, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) { - ret_float = race_teams; - return false; + M_ARGV(0, float) = race_teams; } MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining) @@ -389,12 +372,13 @@ MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining) // announce remaining frags if not in qualifying mode if(!g_race_qualifying) return true; - - return false; } MUTATOR_HOOKFUNCTION(rc, GetRecords) { + int record_page = M_ARGV(0, int); + string ret_string = M_ARGV(1, string); + for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i) { if(MapInfo_Get_ByID(i)) @@ -409,39 +393,45 @@ MUTATOR_HOOKFUNCTION(rc, GetRecords) } } - return false; + M_ARGV(1, string) = ret_string; +} + +MUTATOR_HOOKFUNCTION(rc, HideTeamNagger) +{ + return true; // doesn't work so well } MUTATOR_HOOKFUNCTION(rc, FixClientCvars) { - stuffcmd(fix_client, "cl_cmd settemp cl_movecliptokeyboard 2\n"); - return false; + entity player = M_ARGV(0, entity); + + stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n"); } MUTATOR_HOOKFUNCTION(rc, CheckRules_World) { + float checkrules_timelimit = M_ARGV(1, float); + float checkrules_fraglimit = M_ARGV(2, float); + if(checkrules_timelimit >= 0) { if(!g_race_qualifying) { - ret_float = WinningCondition_Race(checkrules_fraglimit); + M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit); return true; } else if(g_race_qualifying == 2) { - ret_float = WinningCondition_QualifyingThenRace(checkrules_fraglimit); + M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit); return true; } } - - return false; } MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars) { if(g_race_qualifying == 2) warmup_stage = 0; - return false; } void race_Initialize() @@ -458,9 +448,8 @@ void rc_SetLimits() if(autocvar_g_race_teams) { - ActivateTeamplay(); - race_teams = bound(2, autocvar_g_race_teams, 4); - have_team_spawns = -1; // request team spawns + GameRules_teams(true); + race_teams = BITS(bound(2, autocvar_g_race_teams, 4)); } else race_teams = 0; @@ -491,7 +480,8 @@ void rc_SetLimits() } else g_race_qualifying = 0; - SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override); + GameRules_limit_score(fraglimit_override); + GameRules_limit_lead(leadlimit_override); + GameRules_limit_time(timelimit_override); + GameRules_limit_time_qualifying(qualifying_override); } - -#endif