X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_instagib.qc;h=5f057e582dd77d9df74a8baf79a2bdbaf4d54e87;hp=2b69551e7152c98fc85921b16b99c405d6ed22bb;hb=a8cc9eb71b0d0e44e9a968a9cf5554f6226cc838;hpb=749fa0b4d14a84b1dea852b496bbd11f1a631a1f diff --git a/qcsrc/server/mutators/mutator_instagib.qc b/qcsrc/server/mutators/mutator_instagib.qc index 2b69551e71..5f057e582d 100644 --- a/qcsrc/server/mutators/mutator_instagib.qc +++ b/qcsrc/server/mutators/mutator_instagib.qc @@ -7,19 +7,29 @@ #include "../../common/items/all.qc" -void spawnfunc_item_minst_cells (void) +spawnfunc(item_minst_cells) { if (!g_instagib) { remove(self); return; } - if (!self.ammo_cells) - self.ammo_cells = autocvar_g_instagib_ammo_drop; + if (!self.ammo_cells) self.ammo_cells = autocvar_g_instagib_ammo_drop; + StartItemA(ITEM_VaporizerCells); +} - StartItemA (ITEM_VaporizerCells); +void instagib_invisibility() +{SELFPARAM(); + self.strength_finished = autocvar_g_balance_powerup_strength_time; + StartItemA(ITEM_Invisibility); } -void instagib_health_mega() -{ +void instagib_extralife() +{SELFPARAM(); self.max_health = 1; - StartItemA (ITEM_ExtraLife); + StartItemA(ITEM_ExtraLife); +} + +void instagib_speed() +{SELFPARAM(); + self.invincible_finished = autocvar_g_balance_powerup_invincible_time; + StartItemA(ITEM_Speed); } .float instagib_nextthink; @@ -32,7 +42,7 @@ void instagib_stop_countdown(entity e) e.instagib_needammo = false; } void instagib_ammocheck() -{ +{SELFPARAM(); if(time < self.instagib_nextthink) return; if(!IS_PLAYER(self)) @@ -130,7 +140,7 @@ MUTATOR_HOOKFUNCTION(instagib_MonsterLoot) } MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn) -{ +{SELFPARAM(); // always refill ammo if(self.monsterid == MON_MAGE.monsterid) self.skin = 1; @@ -140,20 +150,20 @@ MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn) MUTATOR_HOOKFUNCTION(instagib_BotShouldAttack) { - if(checkentity.items & ITEM_Strength.m_itemid) + if (checkentity.items & ITEM_Invisibility.m_itemid) return true; return false; } MUTATOR_HOOKFUNCTION(instagib_MakePlayerObserver) -{ +{SELFPARAM(); instagib_stop_countdown(self); return false; } MUTATOR_HOOKFUNCTION(instagib_PlayerSpawn) -{ +{SELFPARAM(); self.effects |= EF_FULLBRIGHT; return false; } @@ -171,18 +181,18 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerRegen) } MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups) -{ +{SELFPARAM(); if (!(self.effects & EF_FULLBRIGHT)) self.effects |= EF_FULLBRIGHT; - if (self.items & ITEM_Strength.m_itemid) + if (self.items & ITEM_Invisibility.m_itemid) { - play_countdown(self.strength_finished, "misc/poweroff.wav"); + play_countdown(self.strength_finished, SND(POWEROFF)); if (time > self.strength_finished) { self.alpha = default_player_alpha; self.exteriorweaponentity.alpha = default_weapon_alpha; - self.items &= ~ITEM_Strength.m_itemid; + self.items &= ~ITEM_Invisibility.m_itemid; Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY); } } @@ -192,18 +202,18 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups) { self.alpha = autocvar_g_instagib_invis_alpha; self.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha; - self.items |= ITEM_Strength.m_itemid; + self.items |= ITEM_Invisibility.m_itemid; Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname); Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY); } } - if (self.items & ITEM_Shield.m_itemid) + if (self.items & ITEM_Speed.m_itemid) { - play_countdown(self.invincible_finished, "misc/poweroff.wav"); + play_countdown(self.invincible_finished, SND(POWEROFF)); if (time > self.invincible_finished) { - self.items &= ~ITEM_Shield.m_itemid; + self.items &= ~ITEM_Speed.m_itemid; Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED); } } @@ -211,7 +221,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups) { if (time < self.invincible_finished) { - self.items |= ITEM_Shield.m_itemid; + self.items |= ITEM_Speed.m_itemid; Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname); Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED); } @@ -220,8 +230,8 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups) } MUTATOR_HOOKFUNCTION(instagib_PlayerPhysics) -{ - if(self.items & ITEM_Shield.m_itemid) +{SELFPARAM(); + if(self.items & ITEM_Speed.m_itemid) self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed; return false; @@ -305,7 +315,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage) frag_mirrordamage = 0; } - if((frag_target.buffs & BUFF_INVISIBLE.m_itemid) || (frag_target.items & ITEM_Strength.m_itemid)) + if((frag_target.buffs & BUFF_INVISIBLE.m_itemid) || (frag_target.items & ITEM_Invisibility.m_itemid)) yoda = 1; return false; @@ -323,14 +333,14 @@ MUTATOR_HOOKFUNCTION(instagib_SetStartItems) start_ammo_rockets = warmup_start_ammo_rockets = 0; start_ammo_fuel = warmup_start_ammo_fuel = 0; - start_weapons = warmup_start_weapons = WEPSET_VAPORIZER; + start_weapons = warmup_start_weapons = WEPSET(VAPORIZER); start_items |= IT_UNLIMITED_SUPERWEAPONS; return false; } MUTATOR_HOOKFUNCTION(instagib_FilterItem) -{ +{SELFPARAM(); if(self.classname == "item_cells") return true; // no normal cells? @@ -342,15 +352,12 @@ MUTATOR_HOOKFUNCTION(instagib_FilterItem) if(self.weapon == WEP_DEVASTATOR.m_id || self.weapon == WEP_VORTEX.m_id) { - entity e = spawn(), oldself; + entity e = spawn(); setorigin(e, self.origin); - oldself = self; - self = e; - self.noalign = oldself.noalign; - self.cnt = oldself.cnt; - self.team = oldself.team; - spawnfunc_item_minst_cells(); - self = oldself; + e.noalign = self.noalign; + e.cnt = self.cnt; + e.team = self.team; + WITH(entity, self, e, spawnfunc_item_minst_cells(e)); return true; } @@ -367,31 +374,20 @@ MUTATOR_HOOKFUNCTION(instagib_FilterItem) } MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint) -{ +{SELFPARAM(); entity e = WaypointSprite_getviewentity(other); // if you have the invisibility powerup, sprites ALWAYS are restricted to your team // but only apply this to real players, not to spectators - if((self.owner.flags & FL_CLIENT) && (self.owner.items & ITEM_Strength.m_itemid) && (e == other)) + if((self.owner.flags & FL_CLIENT) && (self.owner.items & ITEM_Invisibility.m_itemid) && (e == other)) if(DIFF_TEAM(self.owner, e)) return true; return false; } -MUTATOR_HOOKFUNCTION(instagib_ItemCountdown) -{ - switch (self.items) - { - case ITEM_Strength.m_itemid: item_name = "item-invis"; item_color = '0 0 1'; break; - case ITEM_ExtraLife.m_itemid: item_name = "item-extralife"; item_color = '1 0 0'; break; - case ITEM_Shield.m_itemid: item_name = "item-speed"; item_color = '1 0 1'; break; - } - return false; -} - MUTATOR_HOOKFUNCTION(instagib_PlayerDies) -{ +{ if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id)) frag_damage = 1000; // always gib if it was a vaporizer death @@ -399,7 +395,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDies) } MUTATOR_HOOKFUNCTION(instagib_ItemTouch) -{ +{SELFPARAM(); if(self.ammo_cells) { // play some cool sounds ;) @@ -428,19 +424,21 @@ MUTATOR_HOOKFUNCTION(instagib_ItemTouch) } MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn) -{ +{SELFPARAM(); if (!autocvar_g_powerups) { return false; } - if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.itemdef == ITEM_HealthMega)) + // Can't use .itemdef here + if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega")) return false; entity e = spawn(); - if(random() < 0.3) - e.think = spawnfunc_item_strength; - else if(random() < 0.6) - e.think = instagib_health_mega; + float r = random(); + if (r < 0.3) + e.think = instagib_invisibility; + else if (r < 0.6) + e.think = instagib_extralife; else - e.think = spawnfunc_item_invincible; + e.think = instagib_speed; e.nextthink = time + 0.1; e.spawnflags = self.spawnflags; @@ -482,7 +480,6 @@ MUTATOR_DEFINITION(mutator_instagib) MUTATOR_HOOK(ItemTouch, instagib_ItemTouch, CBC_ORDER_ANY); MUTATOR_HOOK(FilterItem, instagib_FilterItem, CBC_ORDER_ANY); MUTATOR_HOOK(CustomizeWaypoint, instagib_CustomizeWaypoint, CBC_ORDER_ANY); - MUTATOR_HOOK(Item_RespawnCountdown, instagib_ItemCountdown, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, instagib_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, instagib_SplitHealthArmor, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPowerups, instagib_PlayerPowerups, CBC_ORDER_ANY);