X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_minstagib.qc;h=ac6e158ed4c824c2b8f41fb9d5422211c413ea14;hp=28e8623d69ddf191f72b47daef6ec8810c55a7e9;hb=04ab0ff7c3c5fcfe9780eadccfd5abd03d25b181;hpb=20944d6e9ddda1a515003eca8e69d61a9b1f00df diff --git a/qcsrc/server/mutators/mutator_minstagib.qc b/qcsrc/server/mutators/mutator_minstagib.qc index 28e8623d6..ac6e158ed 100644 --- a/qcsrc/server/mutators/mutator_minstagib.qc +++ b/qcsrc/server/mutators/mutator_minstagib.qc @@ -1,9 +1,9 @@ -void spawnfunc_item_minst_cells (void) +void spawnfunc_item_minst_cells (void) { - if not(g_minstagib) { remove(self); return; } - if not(self.ammo_cells) + if (!g_minstagib) { remove(self); return; } + if (!self.ammo_cells) self.ammo_cells = autocvar_g_minstagib_ammo_drop; - + StartItem ("models/items/a_cells.md3", "misc/itempickup.wav", 45, 0, "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100); @@ -26,9 +26,9 @@ void minstagib_stop_countdown(entity e) Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO); e.minstagib_needammo = FALSE; } -void minstagib_ammocheck(void) +void minstagib_ammocheck() { - if not(IS_PLAYER(self)) + if (!IS_PLAYER(self)) return; // not a player if (time < self.minstagib_nextthink) return; @@ -105,7 +105,7 @@ MUTATOR_HOOKFUNCTION(minstagib_MatchEnd) entity head; FOR_EACH_PLAYER(head) minstagib_stop_countdown(head); - + return FALSE; } @@ -113,7 +113,7 @@ MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack) { if(checkentity.items & IT_STRENGTH) return TRUE; - + return FALSE; } @@ -137,7 +137,7 @@ MUTATOR_HOOKFUNCTION(minstagib_PlayerPreThink) MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups) { - if not(self.effects & EF_FULLBRIGHT) + if (!(self.effects & EF_FULLBRIGHT)) self.effects |= EF_FULLBRIGHT; if (self.items & IT_STRENGTH) @@ -147,7 +147,7 @@ MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups) { self.alpha = default_player_alpha; self.exteriorweaponentity.alpha = default_weapon_alpha; - self.items &~= IT_STRENGTH; + self.items &= ~IT_STRENGTH; Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY); } } @@ -168,7 +168,7 @@ MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups) play_countdown(self.invincible_finished, "misc/poweroff.wav"); if (time > self.invincible_finished) { - self.items &~= IT_INVINCIBLE; + self.items &= ~IT_INVINCIBLE; Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED); } } @@ -188,31 +188,31 @@ MUTATOR_HOOKFUNCTION(minstagib_PlayerPhysics) { if(self.items & IT_INVINCIBLE) self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_minstagib_speed_highspeed; - + return FALSE; } MUTATOR_HOOKFUNCTION(minstagib_SplitHealthArmor) { damage_save = 0; - //damage_take = frag_damage; // frag_damage isn't even set here?! - + damage_take = frag_damage; + return FALSE; } MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing) { - if (self.health < 1) - return FALSE; - + // weapon dropping on death handled by FilterItem + nades_CheckThrow(); + return TRUE; } MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage) { - if(autocvar_g_friendlyfire == 0 && !IsDifferentTeam(frag_target, frag_attacker) && IS_PLAYER(frag_target)) + if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker)) frag_damage = 0; - + if(IS_PLAYER(frag_target)) { if ((frag_deathtype == DEATH_FALL) || @@ -222,8 +222,10 @@ MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage) { frag_damage = 0; } - - if (frag_target.armorvalue && (frag_deathtype == WEP_MINSTANEX) && frag_damage) + + if(IS_PLAYER(frag_attacker)) + if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX)) + if(frag_target.armorvalue) { frag_target.armorvalue -= 1; Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue); @@ -231,48 +233,52 @@ MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage) frag_target.hitsound += 1; frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit } + + if(IS_PLAYER(frag_attacker)) if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER)) { frag_damage = 0; frag_mirrordamage = 0; if (frag_target != frag_attacker) { - if ((frag_target.health >= 1) && IS_PLAYER(frag_target)) + if (frag_target.health >= 1) Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY); frag_force = '0 0 0'; // keep mirrorfrag_force - frag_attacker = frag_target; + //frag_attacker = frag_target; } } } - + + if(IS_PLAYER(frag_attacker)) if(frag_mirrordamage > 0) { // just lose extra LIVES, don't kill the player for mirror damage if(frag_attacker.armorvalue > 0) { - frag_attacker.armorvalue = frag_attacker.armorvalue - 1; + frag_attacker.armorvalue -= 1; Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue); frag_attacker.hitsound += 1; } frag_mirrordamage = 0; } - + if(frag_target.items & IT_STRENGTH) yoda = 1; - + return FALSE; } MUTATOR_HOOKFUNCTION(minstagib_SetStartItems) { start_ammo_cells = cvar("g_minstagib_ammo_start"); - + start_health = 100; start_armorvalue = 0; - WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX); + start_weapons = WEPSET_MINSTANEX; + warmup_start_weapons = WEPSET_MINSTANEX; start_items |= IT_UNLIMITED_SUPERWEAPONS; - + return FALSE; } @@ -280,13 +286,13 @@ MUTATOR_HOOKFUNCTION(minstagib_FilterItem) { if(self.classname == "item_cells") return TRUE; // no normal cells? - + if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon") { self.ammo_cells = autocvar_g_minstagib_ammo_drop; return FALSE; } - + if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX) { entity e = spawn(); @@ -298,29 +304,29 @@ MUTATOR_HOOKFUNCTION(minstagib_FilterItem) self = oldself; return TRUE; } - + if(self.flags & FL_POWERUP) return FALSE; - + if(self.ammo_cells > autocvar_g_minstagib_ammo_drop && self.classname != "item_minst_cells") self.ammo_cells = autocvar_g_minstagib_ammo_drop; - + if(self.ammo_cells && !self.weapon) return FALSE; - + return TRUE; } MUTATOR_HOOKFUNCTION(minstagib_CustomizeWaypoint) { entity e = WaypointSprite_getviewentity(other); - + // if you have the invisibility powerup, sprites ALWAYS are restricted to your team // but only apply this to real players, not to spectators if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other)) - if(IsDifferentTeam(self.owner, e)) + if(DIFF_TEAM(self.owner, e)) return TRUE; - + return FALSE; } @@ -353,37 +359,37 @@ MUTATOR_HOOKFUNCTION(minstagib_ItemTouch) return MUT_ITEMTOUCH_CONTINUE; } - + if(self.max_health) { other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_minstagib_extralives); Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES); return MUT_ITEMTOUCH_PICKUP; } - - return MUT_ITEMTOUCH_RETURN; + + return MUT_ITEMTOUCH_CONTINUE; } MUTATOR_HOOKFUNCTION(minstagib_OnEntityPreSpawn) { - if not(autocvar_g_powerups) { return FALSE; } - if not(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega") + if (!autocvar_g_powerups) { return FALSE; } + if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega")) return FALSE; - + entity e = spawn(); - + if(random() < 0.3) e.think = spawnfunc_item_strength; else if(random() < 0.6) e.think = minstagib_health_mega; else e.think = spawnfunc_item_invincible; - + e.nextthink = time + 0.1; e.spawnflags = self.spawnflags; e.noalign = self.noalign; setorigin(e, self.origin); - + return TRUE; } @@ -399,6 +405,12 @@ MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsPrettyString) return FALSE; } +MUTATOR_HOOKFUNCTION(minstagib_SetModname) +{ + modname = "MinstaGib"; + return TRUE; +} + MUTATOR_DEFINITION(mutator_minstagib) { MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY); @@ -419,6 +431,7 @@ MUTATOR_DEFINITION(mutator_minstagib) MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY); + MUTATOR_HOOK(SetModname, minstagib_SetModname, CBC_ORDER_ANY); return FALSE; }