X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_nades.qc;h=fd2ce00a2b38ec60a55bcdc132acdadb70555519;hp=19a0aa462c688f842043f9a703cc8bfd50862e44;hb=e95082e3dbb7cb2b54189dc05fb923c768babad7;hpb=59b6575d5306d671853a67e37aa795f45315562b diff --git a/qcsrc/server/mutators/mutator_nades.qc b/qcsrc/server/mutators/mutator_nades.qc index 19a0aa462c..fd2ce00a2b 100644 --- a/qcsrc/server/mutators/mutator_nades.qc +++ b/qcsrc/server/mutators/mutator_nades.qc @@ -9,7 +9,7 @@ #include "../../common/monsters/spawn.qh" #include "../../common/monsters/sv_monsters.qh" -.float lifetime; +.float nade_time_primed; .entity nade_spawnloc; @@ -822,7 +822,7 @@ void nade_prime() n.colormap = self.colormap; n.glowmod = self.glowmod; n.wait = time + autocvar_g_nades_nade_lifetime; - n.lifetime = time; + n.nade_time_primed = time; n.think = nade_beep; n.nextthink = max(n.wait - 3, time); n.projectiledeathtype = DEATH_NADE; @@ -863,14 +863,18 @@ float CanThrowNade() return true; } +.bool nade_altbutton; + void nades_CheckThrow() {SELFPARAM(); if(!CanThrowNade()) return; - if(!self.nade) + entity held_nade = self.nade; + if (!held_nade) { - if(self.nade_refire < time) + self.nade_altbutton = true; + if(time > self.nade_refire) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW); nade_prime(); @@ -879,10 +883,10 @@ void nades_CheckThrow() } else { - if(time - self.nade.lifetime >= 1) - { + self.nade_altbutton = false; + if (time >= held_nade.nade_time_primed + 1) { makevectors(self.v_angle); - float _force = time - self.nade.lifetime; + float _force = time - held_nade.nade_time_primed; _force /= autocvar_g_nades_nade_lifetime; _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce)); toss_nade(self, (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05) * _force, 0); @@ -903,7 +907,10 @@ void nades_Clear(entity player) MUTATOR_HOOKFUNCTION(nades_CheckThrow) { - if(MUTATOR_RETURNVALUE) { nades_CheckThrow(); } + if (self.offhand) { + nades_CheckThrow(); + return true; + } return false; } @@ -915,51 +922,48 @@ MUTATOR_HOOKFUNCTION(nades_VehicleEnter) return false; } -MUTATOR_HOOKFUNCTION(nades_PlayerPreThink) -{SELFPARAM(); - if(!IS_PLAYER(self)) { return false; } - - float key_pressed = self.BUTTON_HOOK; - float time_score; - - if(g_grappling_hook || client_hasweapon(self, WEP_HOOK.m_id, false, false) || (weaponsInMap & WEPSET_HOOK)) - key_pressed = self.button16; // if hook is enabled, use an alternate key - - if(self.nade) - { - self.nade_timer = bound(0, (time - self.nade.lifetime) / autocvar_g_nades_nade_lifetime, 1); - //print(sprintf("%d %d\n", self.nade_timer, time - self.nade.lifetime)); - makevectors(self.angles); - self.nade.velocity = self.velocity; - - setorigin(self.nade, self.origin + self.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0); - self.nade.angles_y = self.angles.y; - } - - if(self.nade) - if(self.nade.wait - 0.1 <= time) - toss_nade(self, '0 0 0', time + 0.05); - - if(CanThrowNade()) - if(self.nade_refire < time) - { - if(key_pressed) +CLASS(NadeOffhand, OffhandWeapon) + METHOD(NadeOffhand, offhand_think, void(NadeOffhand this, entity player, bool key_pressed)) + { + entity held_nade = player.nade; + if (held_nade) { - if(!self.nade) - nade_prime(); + player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / autocvar_g_nades_nade_lifetime, 1); + // LOG_TRACEF("%d %d\n", player.nade_timer, time - held_nade.nade_time_primed); + makevectors(player.angles); + held_nade.velocity = player.velocity; + setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0); + held_nade.angles_y = player.angles.y; + + if (time + 0.1 >= held_nade.wait) + toss_nade(player, '0 0 0', time + 0.05); } - else if(time - self.nade.lifetime >= 1) - { - if(self.nade) - { - makevectors(self.v_angle); - float _force = time - self.nade.lifetime; + + if (!CanThrowNade()) return; + if (!(time > player.nade_refire)) return; + if (key_pressed) { + if (!held_nade) { + nade_prime(); + held_nade = player.nade; + } + } else if (time >= held_nade.nade_time_primed + 1) { + if (held_nade) { + makevectors(player.v_angle); + float _force = time - held_nade.nade_time_primed; _force /= autocvar_g_nades_nade_lifetime; _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce)); - toss_nade(self, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0); + toss_nade(player, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0); } } - } + } +ENDCLASS(NadeOffhand) +NadeOffhand OFFHAND_NADE; STATIC_INIT(OFFHAND_NADE) { OFFHAND_NADE = NEW(NadeOffhand); } + +MUTATOR_HOOKFUNCTION(nades_PlayerPreThink) +{SELFPARAM(); + if (!IS_PLAYER(self)) { return false; } + + if (self.nade && self.offhand != OFFHAND_NADE) OFFHAND_NADE.offhand_think(OFFHAND_NADE, self, self.nade_altbutton); if(IS_PLAYER(self)) { @@ -969,6 +973,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerPreThink) float key_count = 0; FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; } + float time_score; if(self.flagcarried || self.ballcarried) // this player is important time_score = autocvar_g_nades_bonus_score_time_flagcarrier; else @@ -1058,6 +1063,8 @@ MUTATOR_HOOKFUNCTION(nades_PlayerSpawn) self.nade_timer = 0; + if (!self.offhand) self.offhand = OFFHAND_NADE; + if(self.nade_spawnloc) { setorigin(self, self.nade_spawnloc.origin);