X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_overkill.qc;h=69c9fffd793116502e0127cf7be6679ad5c62172;hp=a0198077dd1290e0b462945ee777df93edc68cbe;hb=047e80d3190ef626c6029a655677ff1a08e66e3a;hpb=4577d2b7d194f707283a9adde614c2bfb41d7bd1 diff --git a/qcsrc/server/mutators/mutator_overkill.qc b/qcsrc/server/mutators/mutator_overkill.qc index a0198077dd..69c9fffd79 100644 --- a/qcsrc/server/mutators/mutator_overkill.qc +++ b/qcsrc/server/mutators/mutator_overkill.qc @@ -1,3 +1,12 @@ +#include "mutator_overkill.qh" +#include "../_all.qh" + +#include "mutator.qh" + +void W_Blaster_Attack(float, float, float, float, float, float, float, float, float, float); +void spawnfunc_weapon_hmg(); +void spawnfunc_weapon_rpc(); + void ok_DecreaseCharge(entity ent, int wep) { if(!ent.ok_use_ammocharge) return; @@ -10,7 +19,7 @@ void ok_DecreaseCharge(entity ent, int wep) ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); } -void ok_IncreaseCharge(entity ent, float wep) +void ok_IncreaseCharge(entity ent, int wep) { entity wepent = get_weaponinfo(wep); @@ -22,7 +31,7 @@ void ok_IncreaseCharge(entity ent, float wep) ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME); } -float ok_CheckWeaponCharge(entity ent, float wep) +float ok_CheckWeaponCharge(entity ent, int wep) { if(!ent.ok_use_ammocharge) return true; @@ -37,7 +46,7 @@ float ok_CheckWeaponCharge(entity ent, float wep) MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate) { if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target)) - if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER)) + if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id)) { frag_damage = 0; @@ -55,24 +64,23 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate) } MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor) -{ +{SELFPARAM(); if(damage_take) self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2); return false; } MUTATOR_HOOKFUNCTION(ok_PlayerDies) -{ - entity oldself = self; +{SELFPARAM(); entity targ = ((frag_attacker) ? frag_attacker : frag_target); - if(self.flags & FL_MONSTER) + if(IS_MONSTER(self)) { remove(other); // remove default item other = world; } - self = spawn(); + setself(spawn()); self.ok_item = true; self.noalign = true; self.pickup_anyway = true; @@ -84,7 +92,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies) self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500; self.classname = "droppedweapon"; // hax SUB_SetFade(self, time + 5, 1); - self = oldself; + setself(this); self.ok_lastwep = self.switchweapon; @@ -92,7 +100,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies) } MUTATOR_HOOKFUNCTION(ok_PlayerRegen) -{ +{SELFPARAM(); // overkill's values are different, so use custom regen if(!self.frozen) { @@ -105,7 +113,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen) minf = autocvar_g_balance_fuel_regenstable; limitf = autocvar_g_balance_fuel_limit; - self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf); + self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf); } return true; // return true anyway, as frozen uses no regen } @@ -116,7 +124,7 @@ MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon) } MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) -{ +{SELFPARAM(); if(intermission_running || gameover) return false; @@ -132,16 +140,16 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) ok_IncreaseCharge(self, self.weapon); if(self.BUTTON_ATCK2) - if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked + if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked if(time >= self.jump_interval) { self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(); makevectors(self.v_angle); int oldwep = self.weapon; - self.weapon = WEP_BLASTER; + self.weapon = WEP_BLASTER.m_id; W_Blaster_Attack( - WEP_BLASTER | HITTYPE_SECONDARY, + WEP_BLASTER.m_id | HITTYPE_SECONDARY, WEP_CVAR_SEC(vaporizer, shotangle), WEP_CVAR_SEC(vaporizer, damage), WEP_CVAR_SEC(vaporizer, edgedamage), @@ -166,10 +174,11 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) { //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE); self.ok_notice_time = time + 2; - play2(self, "weapons/dryfire.wav"); + play2(self, SND(DRYFIRE)); } + Weapon wpn = get_weaponinfo(self.weapon); if(self.weaponentity.state != WS_CLEAR) - w_ready(); + w_ready(wpn, self.BUTTON_ATCK, self.BUTTON_ATCK2); self.weapon_blocked = true; } @@ -180,12 +189,10 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) } MUTATOR_HOOKFUNCTION(ok_PlayerSpawn) -{ +{SELFPARAM(); if(autocvar_g_overkill_ammo_charge) { - float i; - - for(i = WEP_FIRST; i <= WEP_LAST; ++i) + for(int i = WEP_FIRST; i <= WEP_LAST; ++i) self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit; self.ok_use_ammocharge = 1; @@ -200,7 +207,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn) } MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) -{ +{SELFPARAM(); if(autocvar_g_powerups) if(autocvar_g_overkill_powerups_replace) { @@ -208,7 +215,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) { entity wep = spawn(); setorigin(wep, self.origin); - setmodel(wep, "models/weapons/g_ok_hmg.md3"); + setmodel(wep, MDL_OK_HMG); wep.classname = "weapon_hmg"; wep.ok_item = true; wep.noalign = self.noalign; @@ -225,7 +232,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) { entity wep = spawn(); setorigin(wep, self.origin); - setmodel(wep, "models/weapons/g_ok_rl.md3"); + setmodel(wep, MDL_OK_RPC); wep.classname = "weapon_rpc"; wep.ok_item = true; wep.noalign = self.noalign; @@ -243,21 +250,21 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) } MUTATOR_HOOKFUNCTION(ok_ItemRemove) -{ +{SELFPARAM(); if(self.ok_item) return false; switch(self.items) { - case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway); - case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway); + case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway); + case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway); } return true; } MUTATOR_HOOKFUNCTION(ok_SpectateCopy) -{ +{SELFPARAM(); self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon]; self.ok_use_ammocharge = other.ok_use_ammocharge; @@ -268,8 +275,8 @@ MUTATOR_HOOKFUNCTION(ok_StartItems) { WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN); - if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; } - if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; } + if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET_RPC; } + if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET_HMG; } start_items |= IT_UNLIMITED_WEAPON_AMMO; start_weapons = warmup_start_weapons = ok_start_items; @@ -310,29 +317,15 @@ void ok_Initialize() precache_all_playermodels("models/ok_player/*.dpm"); - precache_model("models/weapons/h_ok_mg.iqm"); - precache_model("models/weapons/v_ok_mg.md3"); - precache_model("models/weapons/g_ok_mg.md3"); - - precache_model("models/weapons/h_ok_shotgun.iqm"); - precache_model("models/weapons/v_ok_shotgun.md3"); - precache_model("models/weapons/g_ok_shotgun.md3"); - - precache_model("models/weapons/h_ok_sniper.iqm"); - precache_model("models/weapons/v_ok_sniper.md3"); - precache_model("models/weapons/g_ok_sniper.md3"); - - precache_sound("weapons/dryfire.wav"); - addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge); addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge); - (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; + WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; + WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun"; - (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg"; - (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper"; + WEP_SHOTGUN.mdl = "ok_shotgun"; + WEP_MACHINEGUN.mdl = "ok_mg"; + WEP_VORTEX.mdl = "ok_sniper"; } MUTATOR_DEFINITION(mutator_overkill) @@ -360,8 +353,8 @@ MUTATOR_DEFINITION(mutator_overkill) MUTATOR_ONREMOVE { - (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED; - (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED; + WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED; + WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED; } return false;