X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_spawn_near_teammate.qc;h=1464870916ebaa23b06be4fe3992fb60a9b58ed0;hp=ffae9543b95c663527fe29a6abe49f527453c94f;hb=86c9dc7c3696c329496b06375c1e79fb407401ce;hpb=e80962600618cee1bb882cf785a2f3011466e12c diff --git a/qcsrc/server/mutators/mutator_spawn_near_teammate.qc b/qcsrc/server/mutators/mutator_spawn_near_teammate.qc index ffae9543b9..1464870916 100644 --- a/qcsrc/server/mutators/mutator_spawn_near_teammate.qc +++ b/qcsrc/server/mutators/mutator_spawn_near_teammate.qc @@ -1,11 +1,17 @@ +#include "../_all.qh" + +#include "mutator.qh" + .entity msnt_lookat; .float msnt_timer; .vector msnt_deathloc; +.float cvar_cl_spawn_near_teammate; + MUTATOR_HOOKFUNCTION(msnt_Spawn_Score) { - if(autocvar_g_spawn_near_teammate_ignore_spawnpoint) + if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate)) return 0; entity p; @@ -31,10 +37,10 @@ MUTATOR_HOOKFUNCTION(msnt_Spawn_Score) if(RandomSelection_chosen_ent) { spawn_spot.msnt_lookat = RandomSelection_chosen_ent; - spawn_score_x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND; + spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND; } else if(self.team == spawn_spot.team) - spawn_score_x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate + spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate return 0; } @@ -42,7 +48,7 @@ MUTATOR_HOOKFUNCTION(msnt_Spawn_Score) MUTATOR_HOOKFUNCTION(msnt_PlayerSpawn) { // Note: when entering this, fixangle is already set. - if(autocvar_g_spawn_near_teammate_ignore_spawnpoint) + if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate)) { if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death) self.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; @@ -136,7 +142,7 @@ MUTATOR_HOOKFUNCTION(msnt_PlayerSpawn) else if(spawn_spot.msnt_lookat) { self.angles = vectoangles(spawn_spot.msnt_lookat.origin - self.origin); - self.angles_x = -self.angles_x; + self.angles_x = -self.angles.x; self.angles_z = 0; // never spawn tilted even if the spot says to /* sprint(self, "You should be looking at ", spawn_spot.msnt_lookat.netname, "^7.\n"); @@ -154,11 +160,18 @@ MUTATOR_HOOKFUNCTION(msnt_PlayerDies) return 0; } +MUTATOR_HOOKFUNCTION(msnt_GetCvars) +{ + GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_spawn_near_teammate, "cl_spawn_near_teammate"); + return false; +} + MUTATOR_DEFINITION(mutator_spawn_near_teammate) { MUTATOR_HOOK(Spawn_Score, msnt_Spawn_Score, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerSpawn, msnt_PlayerSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, msnt_PlayerDies, CBC_ORDER_ANY); + MUTATOR_HOOK(GetCvars, msnt_GetCvars, CBC_ORDER_ANY); return 0; }