X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fsandbox.qc;h=28017401af9033b3bf5d24f813f7870699d041de;hp=1e66c9d26d9d98642d73b2d8ec87391a7a7af6bf;hb=a86fa5a48ac75276db3da34fd3721678517c62fa;hpb=7bee7eba4d16dc0e3e6b3507ab85e3a3de905e60 diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 1e66c9d26d..28017401af 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -13,41 +13,123 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) if(argv(1) == "help") { print_to(self, "You can use the following sandbox commands:"); - print_to(self, "^7\"^2spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); + print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); + print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported"); return TRUE; } - else if(argv(1) == "spawn") + else if(argv(1) == "spawn_object") { - // spawn a new object with the default settings - + // don't allow spawning objects without a model if(cmd_argc < 3) { - // don't allow spawning objects without a model - print_to(self, "WARNING: Attempted to spawn an object without a model. Please specify the path to your mesh after the 'spawn' command"); + print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command"); + return TRUE; + } + else if not(fexists(argv(2))) + { + print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); return TRUE; } + // spawn a new object with default properties entity e; e = spawn(); + e.realowner = self; e.classname = "object"; + e.takedamage = DAMAGE_NO; + e.movetype = MOVETYPE_TOSS; + e.solid = SOLID_BSP; + makevectors(self.v_angle); - traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); setorigin(e, trace_endpos); setmodel(e, argv(2)); - e.angles = self.v_angle; // give the player's angles to the object, as he spawns it from behind + e.angles_y = self.v_angle_y; // apply the player's direction to the object, as he spawns it from behind if(autocvar_g_sandbox_info) print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n")); return TRUE; } + else if(argv(1) == "spawn_item") + { + // weapons are the only items currently supported + + if(cmd_argc < 3) + { + print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command"); + return TRUE; + } + + // spawn a new item + entity e; + float i; + makevectors(self.v_angle); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self); + + for(i = WEP_FIRST; i <= WEP_LAST; ++i) + { + e = get_weaponinfo(i); + if(e.netname == argv(2)) + { + W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0'); + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n")); + return TRUE; + } + } + + print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items"); + return TRUE; + } + else if(argv(1) == "remove_object") + { + makevectors(self.v_angle); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self); + if(trace_ent.classname == "object" && trace_ent.realowner == self) + { + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " removed an object at origin ", vtos(trace_ent.origin), "\n")); + remove(trace_ent); + trace_ent = world; + return TRUE; + } + + print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that you have spawned"); + return TRUE; + } } return FALSE; } +MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink) +{ + // if the player is close enough to their own object and facing it, they can grab it + + if(autocvar_sv_cheats) + return FALSE; // cheat dragging is used instead + + float grab; + crosshair_trace_plusvisibletriggers(self); + + // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function + // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace. + // This also makes sure that an object can only pe picked up if in range, but does not get dropped if it goes + // out of range while slinging it around. + + if(trace_ent.classname == "object" && trace_ent.realowner == self && vlen(trace_ent.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit) + grab = TRUE; // object can be picked up + if(Drag(trace_ent, grab)) // execute dragging + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " grabbed an object at origin ", vtos(trace_ent.origin), "\n")); + + return FALSE; +} + MUTATOR_DEFINITION(sandbox) { MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY); return 0; }