X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fplayer.qc;h=26fc9e659204d7bf6305a5d2483bf1b2b4ba9819;hp=931ef826d9931f8889855b54dc89265520a1a8c7;hb=d865de7a9a17c5a1d9286aec40f68c3530697660;hpb=25255db624631282c5e1765efbc9635083bdc532 diff --git a/qcsrc/server/player.qc b/qcsrc/server/player.qc index 931ef826d9..26fc9e6592 100644 --- a/qcsrc/server/player.qc +++ b/qcsrc/server/player.qc @@ -4,6 +4,7 @@ #include "bot/api.qh" #include "cheats.qh" #include "g_damage.qh" +#include "handicap.qh" #include "g_subs.qh" #include "miscfunctions.qh" #include "portals.qh" @@ -317,9 +318,11 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if(!DEATH_ISSPECIAL(deathtype)) { - damage *= bound(1.0, CS(this).cvar_cl_handicap, 10.0); - if(this != attacker && IS_PLAYER(attacker)) - damage /= bound(1.0, CS(attacker).cvar_cl_handicap, 10.0); + damage *= Handicap_GetTotalHandicap(this); + if (this != attacker && IS_PLAYER(attacker)) + { + damage /= Handicap_GetTotalHandicap(attacker); + } } if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1) @@ -472,10 +475,10 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if (this != attacker) { float realdmg = damage - excess; if (IS_PLAYER(attacker)) { - PlayerScore_Add(attacker, SP_DMG, realdmg); + GameRules_scoring_add(attacker, DMG, realdmg); } if (IS_PLAYER(this)) { - PlayerScore_Add(this, SP_DMGTAKEN, realdmg); + GameRules_scoring_add(this, DMGTAKEN, realdmg); } } @@ -514,7 +517,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if(this.alivetime) { - PS_GR_P_ADDVAL(this, PLAYERSTATS_ALIVETIME, time - this.alivetime); + PlayerStats_GameReport_Event_Player(this, PLAYERSTATS_ALIVETIME, time - this.alivetime); this.alivetime = 0; } @@ -535,7 +538,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, { delete(this.killindicator); this.killindicator = NULL; - if(CS(this).killindicator_teamchange) + if(this.killindicator_teamchange) defer_ClientKill_Now_TeamChange = true; if(this.classname == "body") @@ -555,6 +558,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if(w != WEP_Null && accuracy_isgooddamage(attacker, this)) CS(attacker).accuracy.(accuracy_frags[w.m_id-1]) += 1; + this.respawn_time = 0; MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, damage); damage = M_ARGV(4, float); excess = max(0, damage - take - save); @@ -583,6 +587,9 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if(this.health >= 1 || !(IS_PLAYER(this) || this.classname == "body")) return; + if (!this.respawn_time) // can be set in the mutator hook PlayerDies + calculate_player_respawn_time(this); + // when we get here, player actually dies Unfreeze(this); // remove any icy remains @@ -618,9 +625,6 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, STAT(MOVEVARS_SPECIALCOMMAND, this) = false; // sweet release - // when to allow respawn - calculate_player_respawn_time(this); - this.death_time = time; if (random() < 0.5) animdecide_setstate(this, this.anim_state | ANIMSTATE_DEAD1, true); @@ -668,15 +672,19 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, } } -void MoveToTeam(entity client, int team_colour, int type) +bool MoveToTeam(entity client, int team_colour, int type) { int lockteams_backup = lockteams; // backup any team lock lockteams = 0; // disable locked teams TeamchangeFrags(client); // move the players frags - SetPlayerColors(client, team_colour - 1); // set the players colour + if (!SetPlayerTeamSimple(client, team_colour)) + { + return false; + } Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0'); // kill the player lockteams = lockteams_backup; // restore the team lock LogTeamchange(client.playerid, client.team, type); + return true; } /** print(), but only print if the server is not local */ @@ -939,7 +947,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc } if(flood) - LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding.\n"); + LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding."); // build sourcemsgstr by cutting off a prefix and replacing it by the other one if(privatesay)