X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fround_handler.qc;h=ae64e74e4909d66882ea09e261926086977b4da0;hp=8fb1a787be1904edee99e5e3bd93831fb7f7194d;hb=d865de7a9a17c5a1d9286aec40f68c3530697660;hpb=317ec3eb27ada1c4668876e9499136125acb7984 diff --git a/qcsrc/server/round_handler.qc b/qcsrc/server/round_handler.qc index 8fb1a787b..ae64e74e4 100644 --- a/qcsrc/server/round_handler.qc +++ b/qcsrc/server/round_handler.qc @@ -1,25 +1,28 @@ #include "round_handler.qh" +#include +#include +#include "campaign.qh" #include "command/vote.qh" #include "../common/util.qh" -void round_handler_Think() +void round_handler_Think(entity this) { - SELFPARAM(); - - if (time < game_starttime) + if (intermission_running) { - round_handler_Reset(game_starttime); + round_handler_Reset(0); + round_handler_Remove(); return; } - if (gameover) + if (time < game_starttime) { - round_handler_Reset(0); - round_handler_Remove(); + round_handler_Reset(game_starttime); return; } + game_stopped = false; + if (this.wait) { this.wait = false; @@ -30,7 +33,7 @@ void round_handler_Think() if (this.cnt > 0) // countdown running { - if (this.canRoundStart()) + if (this.canRoundStart() && !(autocvar_g_campaign && !campaign_bots_may_start)) { if (this.cnt == this.count + 1) round_starttime = time + this.count; int f = this.cnt - 1; @@ -75,12 +78,11 @@ void round_handler_Init(float the_delay, float the_count, float the_round_timeli } // NOTE: this is only needed because if round_handler spawns at time 1 -// gamestarttime isn't initialized yet -void round_handler_FirstThink() +// game_starttime isn't initialized yet +void round_handler_FirstThink(entity this) { - SELFPARAM(); round_starttime = max(time, game_starttime) + this.count; - this.think = round_handler_Think; + setthink(this, round_handler_Think); this.nextthink = max(time, game_starttime); } @@ -93,7 +95,7 @@ void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, v } entity this = round_handler = new(round_handler); - this.think = round_handler_FirstThink; + setthink(this, round_handler_FirstThink); this.canRoundStart = canRoundStart_func; this.canRoundEnd = canRoundEnd_func; this.roundStart = roundStart_func; @@ -114,6 +116,6 @@ void round_handler_Reset(float next_think) void round_handler_Remove() { - remove(round_handler); - round_handler = world; + delete(round_handler); + round_handler = NULL; }