X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fspawnpoints.qc;h=5aa81a2a73b0e9ad3fae1304237f863e71c9a2ed;hp=6cfd45b101ec9f998db67b0a0232306ddc362a7d;hb=65fc9d516200f4df289b42e1595e91baf7878331;hpb=6850e61912fd5e4069d147f743f62d11b8df6db1 diff --git a/qcsrc/server/spawnpoints.qc b/qcsrc/server/spawnpoints.qc index 6cfd45b10..5aa81a2a7 100644 --- a/qcsrc/server/spawnpoints.qc +++ b/qcsrc/server/spawnpoints.qc @@ -1,12 +1,13 @@ #include "spawnpoints.qh" -#include "mutators/events.qh" +#include #include "g_world.qh" #include "race.qh" #include "defs.qh" #include "../common/constants.qh" #include #include "../common/teams.qh" +#include #include "../common/mapobjects/subs.qh" #include "../common/mapobjects/target/spawnpoint.qh" #include "../common/util.qh" @@ -118,9 +119,10 @@ void relocate_spawnpoint(entity this) if (autocvar_r_showbboxes) { // show where spawnpoints point at too - makevectors(this.angles); + vector forward, right, up; + MAKE_VECTORS(this.angles, forward, right, up); entity e = new(info_player_foo); - setorigin(e, this.origin + v_forward * 24); + setorigin(e, this.origin + forward * 24); setsize(e, '-8 -8 -8', '8 8 8'); e.solid = SOLID_TRIGGER; } @@ -248,7 +250,7 @@ vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck) vector spawn_score = prio * '1 0 0' + shortest * '0 1 0'; // filter out spots for assault - if(spot.target != "") + if(spot.target && spot.target != "") { int found = 0; for(entity targ = findchain(targetname, spot.target); targ; targ = targ.chain) @@ -262,7 +264,7 @@ vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck) } } - if(!found) + if(!found && !g_cts) { LOG_TRACE("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target); return '-1 0 0'; @@ -327,14 +329,21 @@ SelectSpawnPoint Finds a point to respawn ============= */ +bool testspawn_checked; +entity testspawn_point; entity SelectSpawnPoint(entity this, bool anypoint) { float teamcheck; - entity spot, firstspot; + entity spot = NULL; - spot = find(NULL, classname, "testplayerstart"); - if (spot) - return spot; + if(!testspawn_checked) + { + testspawn_point = find(NULL, classname, "testplayerstart"); + testspawn_checked = true; + } + + if(testspawn_point) + return testspawn_point; if(this.spawnpoint_targ) return this.spawnpoint_targ; @@ -365,7 +374,16 @@ entity SelectSpawnPoint(entity this, bool anypoint) // get the entire list of spots - firstspot = findchain(classname, "info_player_deathmatch"); + //entity firstspot = findchain(classname, "info_player_deathmatch"); + entity firstspot = IL_FIRST(g_spawnpoints); + entity prev = NULL; + IL_EACH(g_spawnpoints, true, + { + if(prev) + prev.chain = it; + it.chain = NULL; + prev = it; + }); // filter out the bad ones // (note this returns the original list if none survived) if(anypoint)