X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fspawnpoints.qc;h=5aa81a2a73b0e9ad3fae1304237f863e71c9a2ed;hp=b6bbc3f51ca217dd5238ade151b31c2fa79040ca;hb=65fc9d516200f4df289b42e1595e91baf7878331;hpb=d1a04af7ca97a80d6b0d347e8d4ba78dbd1fc48b diff --git a/qcsrc/server/spawnpoints.qc b/qcsrc/server/spawnpoints.qc index b6bbc3f51..5aa81a2a7 100644 --- a/qcsrc/server/spawnpoints.qc +++ b/qcsrc/server/spawnpoints.qc @@ -1,24 +1,26 @@ #include "spawnpoints.qh" -#include "mutators/_mod.qh" +#include #include "g_world.qh" #include "race.qh" +#include "defs.qh" #include "../common/constants.qh" #include #include "../common/teams.qh" -#include "../common/triggers/subs.qh" +#include +#include "../common/mapobjects/subs.qh" +#include "../common/mapobjects/target/spawnpoint.qh" #include "../common/util.qh" #include "../lib/warpzone/common.qh" #include "../lib/warpzone/util_server.qh" +#include bool SpawnPoint_Send(entity this, entity to, int sf) { WriteHeader(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT); WriteByte(MSG_ENTITY, this.team); - WriteCoord(MSG_ENTITY, this.origin.x); - WriteCoord(MSG_ENTITY, this.origin.y); - WriteCoord(MSG_ENTITY, this.origin.z); + WriteVector(MSG_ENTITY, this.origin); return true; } @@ -32,9 +34,7 @@ bool SpawnEvent_Send(entity this, entity to, int sf) if(autocvar_g_spawn_alloweffects) { WriteByte(MSG_ENTITY, etof(this.owner)); - WriteCoord(MSG_ENTITY, this.owner.origin.x); - WriteCoord(MSG_ENTITY, this.owner.origin.y); - WriteCoord(MSG_ENTITY, this.owner.origin.z); + WriteVector(MSG_ENTITY, this.owner.origin); send = true; } else if((to == this.owner) || (IS_SPEC(to) && (to.enemy == this.owner)) ) @@ -119,9 +119,10 @@ void relocate_spawnpoint(entity this) if (autocvar_r_showbboxes) { // show where spawnpoints point at too - makevectors(this.angles); + vector forward, right, up; + MAKE_VECTORS(this.angles, forward, right, up); entity e = new(info_player_foo); - setorigin(e, this.origin + v_forward * 24); + setorigin(e, this.origin + forward * 24); setsize(e, '-8 -8 -8', '8 8 8'); e.solid = SOLID_TRIGGER; } @@ -216,11 +217,6 @@ spawnfunc(info_player_team4) // _y: weight vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck) { - float shortest, thisdist; - float prio; - - prio = 0; - // filter out spots for the wrong team if(teamcheck >= 0) if(spot.team != teamcheck) @@ -241,9 +237,10 @@ vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck) return '-1 0 0'; } - shortest = vlen(world.maxs - world.mins); + float prio = 0; + float shortest = vlen(world.maxs - world.mins); FOREACH_CLIENT(IS_PLAYER(it) && it != this, { - thisdist = vlen(it.origin - spot.origin); + float thisdist = vlen(it.origin - spot.origin); if (thisdist < shortest) shortest = thisdist; }); @@ -253,7 +250,7 @@ vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck) vector spawn_score = prio * '1 0 0' + shortest * '0 1 0'; // filter out spots for assault - if(spot.target != "") + if(spot.target && spot.target != "") { int found = 0; for(entity targ = findchain(targetname, spot.target); targ; targ = targ.chain) @@ -267,7 +264,7 @@ vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck) } } - if(!found) + if(!found && !g_cts) { LOG_TRACE("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target); return '-1 0 0'; @@ -332,14 +329,21 @@ SelectSpawnPoint Finds a point to respawn ============= */ +bool testspawn_checked; +entity testspawn_point; entity SelectSpawnPoint(entity this, bool anypoint) { float teamcheck; - entity spot, firstspot; + entity spot = NULL; - spot = find(NULL, classname, "testplayerstart"); - if (spot) - return spot; + if(!testspawn_checked) + { + testspawn_point = find(NULL, classname, "testplayerstart"); + testspawn_checked = true; + } + + if(testspawn_point) + return testspawn_point; if(this.spawnpoint_targ) return this.spawnpoint_targ; @@ -370,7 +374,16 @@ entity SelectSpawnPoint(entity this, bool anypoint) // get the entire list of spots - firstspot = findchain(classname, "info_player_deathmatch"); + //entity firstspot = findchain(classname, "info_player_deathmatch"); + entity firstspot = IL_FIRST(g_spawnpoints); + entity prev = NULL; + IL_EACH(g_spawnpoints, true, + { + if(prev) + prev.chain = it; + it.chain = NULL; + prev = it; + }); // filter out the bad ones // (note this returns the original list if none survived) if(anypoint)