X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_items.qc;h=964b05e1bd2f69099745e91c212191d8f356b209;hp=47165c7732921b1f2c1b21da16658c2c9d7dc352;hb=a39af09cb4b15ec94461af2c1f314098ffe7ce0c;hpb=f7f97e1cda9e8f5c5e0d044d7768245afc565aa1 diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index 47165c7732..964b05e1bd 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -5,9 +5,6 @@ #if defined(SVQC) #include "_all.qh" - #include "bot/bot.qh" - #include "bot/waypoints.qh" - #include "mutators/mutators_include.qh" #include "weapons/common.qh" @@ -28,8 +25,8 @@ #endif #ifdef CSQC -void ItemDraw() -{SELFPARAM(); +void ItemDraw(entity self) +{ if(self.gravity) { Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy); @@ -64,8 +61,8 @@ void ItemDraw() } } -void ItemDrawSimple() -{SELFPARAM(); +void ItemDrawSimple(entity this) +{ if(self.gravity) { Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy); @@ -75,6 +72,26 @@ void ItemDrawSimple() } } +void Item_PreDraw() +{SELFPARAM(); + vector org; + float alph; + org = getpropertyvec(VF_ORIGIN); + if(!checkpvs(org, self)) // this makes sense as long as we don't support recursive warpzones + alph = 0; + else if(self.fade_start) + alph = bound(0, (self.fade_end - vlen(org - self.origin - 0.5 * (self.mins + self.maxs))) / (self.fade_end - self.fade_start), 1); + else + alph = 1; + //printf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs)); + if(self.ItemStatus & ITS_AVAILABLE) + self.alpha = alph; + if(alph <= 0) + self.drawmask = 0; + else + self.drawmask = MASK_NORMAL; +} + void ItemRead(float _IsNew) {SELFPARAM(); int sf = ReadByte(); @@ -90,21 +107,16 @@ void ItemRead(float _IsNew) if(sf & ISF_ANGLES) { - self.angles_x = ReadCoord(); - self.angles_y = ReadCoord(); - self.angles_z = ReadCoord(); + self.angles_x = ReadAngle(); + self.angles_y = ReadAngle(); + self.angles_z = ReadAngle(); self.move_angles = self.angles; } if(sf & ISF_SIZE) { - self.mins_x = ReadCoord(); - self.mins_y = ReadCoord(); - self.mins_z = ReadCoord(); - self.maxs_x = ReadCoord(); - self.maxs_y = ReadCoord(); - self.maxs_z = ReadCoord(); - setsize(self, self.mins, self.maxs); + float use_bigsize = ReadByte(); + setsize(self, '-16 -16 0', (use_bigsize) ? '16 16 48' : '16 16 32'); } if(sf & ISF_STATUS) // need to read/write status frist so model can handle simple, fb etc. @@ -150,9 +162,14 @@ void ItemRead(float _IsNew) if(sf & ISF_MODEL) { self.drawmask = MASK_NORMAL; - self.movetype = MOVETYPE_TOSS; + self.move_movetype = self.movetype = MOVETYPE_TOSS; self.draw = ItemDraw; + self.fade_end = ReadShort(); + self.fade_start = ReadShort(); + if(self.fade_start && !autocvar_cl_items_nofade) + self.predraw = Item_PreDraw; + if(self.mdl) strunzone(self.mdl); @@ -164,8 +181,6 @@ void ItemRead(float _IsNew) string _fn2 = substring(_fn, 0 , strlen(_fn) -4); self.draw = ItemDrawSimple; - - if(fexists(sprintf("%s%s.md3", _fn2, autocvar_cl_simpleitems_postfix))) self.mdl = strzone(sprintf("%s%s.md3", _fn2, autocvar_cl_simpleitems_postfix)); else if(fexists(sprintf("%s%s.dpm", _fn2, autocvar_cl_simpleitems_postfix))) @@ -189,7 +204,7 @@ void ItemRead(float _IsNew) LOG_TRACE("^1WARNING!^7 self.mdl is unset for item ", self.classname, " tell tZork aboute this!\n"); precache_model(self.mdl); - setmodel(self, self.mdl); + _setmodel(self, self.mdl); } if(sf & ISF_COLORMAP) @@ -228,65 +243,62 @@ void ItemRead(float _IsNew) #endif #ifdef SVQC -bool ItemSend(entity to, int sf) -{SELFPARAM(); - if(self.gravity) - sf |= ISF_DROP; - else - sf &= ~ISF_DROP; +bool ItemSend(entity this, entity to, int sf) +{ + if(self.gravity) + sf |= ISF_DROP; + else + sf &= ~ISF_DROP; WriteByte(MSG_ENTITY, ENT_CLIENT_ITEM); WriteByte(MSG_ENTITY, sf); //WriteByte(MSG_ENTITY, self.cnt); - if(sf & ISF_LOCATION) - { - WriteCoord(MSG_ENTITY, self.origin.x); - WriteCoord(MSG_ENTITY, self.origin.y); - WriteCoord(MSG_ENTITY, self.origin.z); - } + if(sf & ISF_LOCATION) + { + WriteCoord(MSG_ENTITY, self.origin.x); + WriteCoord(MSG_ENTITY, self.origin.y); + WriteCoord(MSG_ENTITY, self.origin.z); + } - if(sf & ISF_ANGLES) - { - WriteCoord(MSG_ENTITY, self.angles.x); - WriteCoord(MSG_ENTITY, self.angles.y); - WriteCoord(MSG_ENTITY, self.angles.z); - } + if(sf & ISF_ANGLES) + { + WriteAngle(MSG_ENTITY, self.angles_x); + WriteAngle(MSG_ENTITY, self.angles_y); + WriteAngle(MSG_ENTITY, self.angles_z); + } - if(sf & ISF_SIZE) - { - WriteCoord(MSG_ENTITY, self.mins.x); - WriteCoord(MSG_ENTITY, self.mins.y); - WriteCoord(MSG_ENTITY, self.mins.z); - WriteCoord(MSG_ENTITY, self.maxs.x); - WriteCoord(MSG_ENTITY, self.maxs.y); - WriteCoord(MSG_ENTITY, self.maxs.z); - } + if(sf & ISF_SIZE) + { + WriteByte(MSG_ENTITY, ((self.flags & FL_POWERUP) || self.health || self.armorvalue)); + } - if(sf & ISF_STATUS) - WriteByte(MSG_ENTITY, self.ItemStatus); + if(sf & ISF_STATUS) + WriteByte(MSG_ENTITY, self.ItemStatus); - if(sf & ISF_MODEL) - { + if(sf & ISF_MODEL) + { + WriteShort(MSG_ENTITY, self.fade_end); + WriteShort(MSG_ENTITY, self.fade_start); - if(self.mdl == "") - LOG_TRACE("^1WARNING!^7 self.mdl is unset for item ", self.classname, "exspect a crash just aboute now\n"); + if(self.mdl == "") + LOG_TRACE("^1WARNING!^7 self.mdl is unset for item ", self.classname, "exspect a crash just aboute now\n"); - WriteString(MSG_ENTITY, self.mdl); - } + WriteString(MSG_ENTITY, self.mdl); + } - if(sf & ISF_COLORMAP) - WriteShort(MSG_ENTITY, self.colormap); + if(sf & ISF_COLORMAP) + WriteShort(MSG_ENTITY, self.colormap); - if(sf & ISF_DROP) - { - WriteCoord(MSG_ENTITY, self.velocity.x); - WriteCoord(MSG_ENTITY, self.velocity.y); - WriteCoord(MSG_ENTITY, self.velocity.z); - } + if(sf & ISF_DROP) + { + WriteCoord(MSG_ENTITY, self.velocity.x); + WriteCoord(MSG_ENTITY, self.velocity.y); + WriteCoord(MSG_ENTITY, self.velocity.z); + } - return true; + return true; } void ItemUpdate(entity item) @@ -383,21 +395,21 @@ void Item_Show (entity e, float mode) } if (e.items & ITEM_Strength.m_itemid || e.items & ITEM_Shield.m_itemid) - e.ItemStatus |= ITS_POWERUP; + e.ItemStatus |= ITS_POWERUP; if (autocvar_g_nodepthtestitems) e.effects |= EF_NODEPTHTEST; - if (autocvar_g_fullbrightitems) + if (autocvar_g_fullbrightitems) e.ItemStatus |= ITS_ALLOWFB; if (autocvar_sv_simple_items) - e.ItemStatus |= ITS_ALLOWSI; + e.ItemStatus |= ITS_ALLOWSI; // relink entity (because solid may have changed) setorigin(e, e.origin); - e.SendFlags |= ISF_STATUS; + e.SendFlags |= ISF_STATUS; } void Item_Think() @@ -421,11 +433,11 @@ void Item_Respawn (void) Item_Show(self, 1); // this is ugly... if(self.items == ITEM_Strength.m_itemid) - sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound + sound (self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTEN_NORM); // play respawn sound else if(self.items == ITEM_Shield.m_itemid) - sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound + sound (self, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTEN_NORM); // play respawn sound else - sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound + sound (self, CH_TRIGGER, SND_ITEMRESPAWN, VOL_BASE, ATTEN_NORM); // play respawn sound setorigin (self, self.origin); if (Item_ItemsTime_Allow(self.itemdef, self.weapons)) @@ -457,15 +469,24 @@ void Item_RespawnCountdown (void) if(self.count == 1) { MUTATOR_CALLHOOK(Item_RespawnCountdown, string_null, '0 0 0'); - int wpextra = 0; - entity e = self.itemdef; - if (e) wpextra = e.m_id; - if (self.flags & FL_WEAPON) { - entity wi = get_weaponinfo(self.weapon); - if (wi) wpextra = wi.m_id; - } - entity wp = WaypointSprite_Spawn(WP_Item, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP); - wp.wp_extra = wpextra; + do { + { + entity wi = get_weaponinfo(self.weapon); + if (wi.m_id) { + entity wp = WaypointSprite_Spawn(WP_Weapon, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_Weapon); + wp.wp_extra = wi.m_id; + break; + } + } + { + entity ii = self.itemdef; + if (ii.m_id) { + entity wp = WaypointSprite_Spawn(WP_Item, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_Item); + wp.wp_extra = ii.m_id; + break; + } + } + } while (0); if(self.waypointsprite_attached) { GameItem def = self.itemdef; @@ -483,7 +504,7 @@ void Item_RespawnCountdown (void) if(self.waypointsprite_visible_for_player(e)) { msg_entity = e; - soundto(MSG_ONE, this, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM); // play respawn sound + soundto(MSG_ONE, this, CH_TRIGGER, SND(ITEMRESPAWNCOUNTDOWN), VOL_BASE, ATTEN_NORM); // play respawn sound } setself(this); @@ -491,7 +512,7 @@ void Item_RespawnCountdown (void) //WaypointSprite_UpdateHealth(self.waypointsprite_attached, self.count); } else - sound(self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM); // play respawn sound + sound(self, CH_TRIGGER, SND_ITEMRESPAWNCOUNTDOWN, VOL_BASE, ATTEN_NORM); // play respawn sound } } @@ -630,7 +651,7 @@ float Item_GiveTo(entity item, entity player) for(i = WEP_FIRST; i <= WEP_LAST; ++i) if(it & WepSet_FromWeapon(i)) { - W_DropEvent(WR_PICKUP, player, i, item); + W_DropEvent(wr_pickup, player, i, item); W_GiveWeapon(player, i); } } @@ -668,6 +689,13 @@ float Item_GiveTo(entity item, entity player) if (!pickedup) return 0; + // crude hack to enforce switching weapons + if(g_cts && (item.flags & FL_WEAPON)) + { + W_SwitchWeapon_Force(player, item.weapon); + return 1; + } + if (_switchweapon) if (player.switchweapon != w_getbestweapon(player)) W_SwitchWeapon_Force(player, w_getbestweapon(player)); @@ -728,7 +756,7 @@ void Item_Touch (void) other.last_pickup = time; Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1); - sound (other, CH_TRIGGER, self.item_pickupsound, VOL_BASE, ATTEN_NORM); + _sound (other, CH_TRIGGER, (self.item_pickupsound ? self.item_pickupsound : self.item_pickupsound_ent.sound_str()), VOL_BASE, ATTEN_NORM); if (self.classname == "droppedweapon") remove (self); @@ -740,6 +768,7 @@ void Item_Touch (void) for(head = world; (head = findfloat(head, team, self.team)); ) { if(head.flags & FL_ITEM) + if(head.classname != "item_flag_team" && head.classname != "item_key_team") { Item_Show(head, -1); RandomSelection_Add(head, 0, string_null, head.cnt, 0); @@ -781,13 +810,17 @@ void Item_FindTeam() // marker for item team search LOG_TRACE("Initializing item team ", ftos(self.team), "\n"); RandomSelection_Init(); - for(head = world; (head = findfloat(head, team, self.team)); ) if(head.flags & FL_ITEM) + for(head = world; (head = findfloat(head, team, self.team)); ) + if(head.flags & FL_ITEM) + if(head.classname != "item_flag_team" && head.classname != "item_key_team") RandomSelection_Add(head, 0, string_null, head.cnt, 0); e = RandomSelection_chosen_ent; e.state = 0; Item_Show(e, 1); - for(head = world; (head = findfloat(head, team, self.team)); ) if(head.flags & FL_ITEM) + for(head = world; (head = findfloat(head, team, self.team)); ) + if(head.flags & FL_ITEM) + if(head.classname != "item_flag_team" && head.classname != "item_key_team") { if(head != e) { @@ -806,6 +839,7 @@ void Item_FindTeam() // TODO: perhaps nice special effect? void RemoveItem(void) {SELFPARAM(); + if(wasfreed(self) || !self) { return; } Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1); remove(self); } @@ -962,6 +996,12 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, self.items = itemid; self.weapon = weaponid; + if(!self.fade_end) + { + self.fade_start = autocvar_g_items_mindist; + self.fade_end = autocvar_g_items_maxdist; + } + if(weaponid) self.weapons = WepSet_FromWeapon(weaponid); @@ -1023,6 +1063,9 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, return; } + if(self.angles != '0 0 0') + self.SendFlags |= ISF_ANGLES; + self.reset = Item_Reset; // it's a level item if(self.spawnflags & 1) @@ -1041,7 +1084,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, setsize (self, '-16 -16 0', '16 16 48'); else setsize (self, '-16 -16 0', '16 16 32'); - + self.SendFlags |= ISF_SIZE; // note droptofloor returns false if stuck/or would fall too far droptofloor(); waypoint_spawnforitem(self); @@ -1082,14 +1125,6 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, precache_model (self.model); precache_sound (self.item_pickupsound); - precache_sound ("misc/itemrespawncountdown.wav"); - if(itemid == ITEM_Strength.m_itemid) - precache_sound ("misc/strength_respawn.wav"); - else if(itemid == ITEM_Shield.m_itemid) - precache_sound ("misc/shield_respawn.wav"); - else - precache_sound ("misc/itemrespawn.wav"); - if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2))) self.target = "###item###"; // for finding the nearest item using find() @@ -1102,33 +1137,35 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, self.mdl = self.model; self.netname = itemname; self.touch = Item_Touch; - setmodel(self, "null"); // precision set below + setmodel(self, MDL_Null); // precision set below //self.effects |= EF_LOWPRECISION; if((itemflags & FL_POWERUP) || self.health || self.armorvalue) - { - self.pos1 = '-16 -16 0'; - self.pos2 = '16 16 48'; - } + { + self.pos1 = '-16 -16 0'; + self.pos2 = '16 16 48'; + } else - { - self.pos1 = '-16 -16 0'; - self.pos2 = '16 16 32'; - } - setsize (self, self.pos1, self.pos2); + { + self.pos1 = '-16 -16 0'; + self.pos2 = '16 16 32'; + } + setsize (self, self.pos1, self.pos2); - if(itemflags & FL_POWERUP) - self.ItemStatus |= ITS_ANIMATE1; + self.SendFlags |= ISF_SIZE; + + if(itemflags & FL_POWERUP) + self.ItemStatus |= ITS_ANIMATE1; if(self.armorvalue || self.health) - self.ItemStatus |= ITS_ANIMATE2; + self.ItemStatus |= ITS_ANIMATE2; if(itemflags & FL_WEAPON) { if (self.classname != "droppedweapon") // if dropped, colormap is already set up nicely - self.colormap = 1024; // color shirt=0 pants=0 grey - else - self.gravity = 1; + self.colormap = 1024; // color shirt=0 pants=0 grey + else + self.gravity = 1; self.ItemStatus |= ITS_ANIMATE1; self.ItemStatus |= ISF_COLORMAP; @@ -1146,11 +1183,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, else Item_Reset(); - Net_LinkEntity(self, false, 0, ItemSend); - - self.SendFlags |= ISF_SIZE; - if(self.angles) - self.SendFlags |= ISF_ANGLES; + Net_LinkEntity(self, !((itemflags & FL_POWERUP) || self.health || self.armorvalue), 0, ItemSend); // call this hook after everything else has been done if(MUTATOR_CALLHOOK(Item_Spawn, self)) @@ -1161,21 +1194,14 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, } } -string Item_Model(string item_mdl) -{ - string output = strcat("models/items/", item_mdl); - MUTATOR_CALLHOOK(ItemModel, item_mdl, output); - return strzone(item_model_output); -} - void StartItemA (entity a) {SELFPARAM(); self.itemdef = a; - StartItem(Item_Model(a.m_model), a.m_sound, a.m_respawntime(), a.m_respawntimejitter(), a.m_name, a.m_itemid, 0, a.m_itemflags, a.m_pickupevalfunc, a.m_botvalue); + StartItem(strzone(a.m_model.model_str()), a.m_sound, a.m_respawntime(), a.m_respawntimejitter(), a.m_name, a.m_itemid, 0, a.m_itemflags, a.m_pickupevalfunc, a.m_botvalue); } -void spawnfunc_item_rockets() -{SELFPARAM(); +spawnfunc(item_rockets) +{ if(!self.ammo_rockets) self.ammo_rockets = g_pickup_rockets; if(!self.pickup_anyway) @@ -1183,14 +1209,14 @@ void spawnfunc_item_rockets() StartItemA (ITEM_Rockets); } -void spawnfunc_item_bullets() -{SELFPARAM(); +spawnfunc(item_bullets) +{ if(!weaponswapping) if(autocvar_sv_q3acompat_machineshotgunswap) if(self.classname != "droppedweapon") { weaponswapping = true; - spawnfunc_item_shells(); + spawnfunc_item_shells(this); weaponswapping = false; return; } @@ -1202,8 +1228,8 @@ void spawnfunc_item_bullets() StartItemA (ITEM_Bullets); } -void spawnfunc_item_cells() -{SELFPARAM(); +spawnfunc(item_cells) +{ if(!self.ammo_cells) self.ammo_cells = g_pickup_cells; if(!self.pickup_anyway) @@ -1211,8 +1237,8 @@ void spawnfunc_item_cells() StartItemA (ITEM_Cells); } -void spawnfunc_item_plasma() -{SELFPARAM(); +spawnfunc(item_plasma) +{ if(!self.ammo_plasma) self.ammo_plasma = g_pickup_plasma; if(!self.pickup_anyway) @@ -1220,14 +1246,14 @@ void spawnfunc_item_plasma() StartItemA (ITEM_Plasma); } -void spawnfunc_item_shells() -{SELFPARAM(); +spawnfunc(item_shells) +{ if(!weaponswapping) if(autocvar_sv_q3acompat_machineshotgunswap) if(self.classname != "droppedweapon") { weaponswapping = true; - spawnfunc_item_bullets(); + spawnfunc_item_bullets(this); weaponswapping = false; return; } @@ -1239,8 +1265,8 @@ void spawnfunc_item_shells() StartItemA (ITEM_Shells); } -void spawnfunc_item_armor_small() -{SELFPARAM(); +spawnfunc(item_armor_small) +{ if(!self.armorvalue) self.armorvalue = g_pickup_armorsmall; if(!self.max_armorvalue) @@ -1250,8 +1276,8 @@ void spawnfunc_item_armor_small() StartItemA (ITEM_ArmorSmall); } -void spawnfunc_item_armor_medium() -{SELFPARAM(); +spawnfunc(item_armor_medium) +{ if(!self.armorvalue) self.armorvalue = g_pickup_armormedium; if(!self.max_armorvalue) @@ -1261,8 +1287,8 @@ void spawnfunc_item_armor_medium() StartItemA (ITEM_ArmorMedium); } -void spawnfunc_item_armor_big() -{SELFPARAM(); +spawnfunc(item_armor_big) +{ if(!self.armorvalue) self.armorvalue = g_pickup_armorbig; if(!self.max_armorvalue) @@ -1272,8 +1298,8 @@ void spawnfunc_item_armor_big() StartItemA (ITEM_ArmorLarge); } -void spawnfunc_item_armor_large() -{SELFPARAM(); +spawnfunc(item_armor_large) +{ if(!self.armorvalue) self.armorvalue = g_pickup_armorlarge; if(!self.max_armorvalue) @@ -1283,8 +1309,8 @@ void spawnfunc_item_armor_large() StartItemA (ITEM_ArmorMega); } -void spawnfunc_item_health_small() -{SELFPARAM(); +spawnfunc(item_health_small) +{ if(!self.max_health) self.max_health = g_pickup_healthsmall_max; if(!self.health) @@ -1294,8 +1320,8 @@ void spawnfunc_item_health_small() StartItemA (ITEM_HealthSmall); } -void spawnfunc_item_health_medium() -{SELFPARAM(); +spawnfunc(item_health_medium) +{ if(!self.max_health) self.max_health = g_pickup_healthmedium_max; if(!self.health) @@ -1305,8 +1331,8 @@ void spawnfunc_item_health_medium() StartItemA (ITEM_HealthMedium); } -void spawnfunc_item_health_large() -{SELFPARAM(); +spawnfunc(item_health_large) +{ if(!self.max_health) self.max_health = g_pickup_healthlarge_max; if(!self.health) @@ -1316,8 +1342,8 @@ void spawnfunc_item_health_large() StartItemA (ITEM_HealthLarge); } -void spawnfunc_item_health_mega() -{SELFPARAM(); +spawnfunc(item_health_mega) +{ if(!self.max_health) self.max_health = g_pickup_healthmega_max; if(!self.health) @@ -1328,29 +1354,28 @@ void spawnfunc_item_health_mega() } // support old misnamed entities -void spawnfunc_item_armor1() { spawnfunc_item_armor_small(); } // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard -void spawnfunc_item_armor25() { spawnfunc_item_armor_large(); } -void spawnfunc_item_health1() { spawnfunc_item_health_small(); } -void spawnfunc_item_health25() { spawnfunc_item_health_medium(); } -void spawnfunc_item_health100() { spawnfunc_item_health_mega(); } +spawnfunc(item_armor1) { spawnfunc_item_armor_small(this); } // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard +spawnfunc(item_armor25) { spawnfunc_item_armor_large(this); } +spawnfunc(item_health1) { spawnfunc_item_health_small(this); } +spawnfunc(item_health25) { spawnfunc_item_health_medium(this); } +spawnfunc(item_health100) { spawnfunc_item_health_mega(this); } -void spawnfunc_item_strength() -{SELFPARAM(); - precache_sound("weapons/strength_fire.wav"); +spawnfunc(item_strength) +{ if(!self.strength_finished) self.strength_finished = autocvar_g_balance_powerup_strength_time; StartItemA (ITEM_Strength); } -void spawnfunc_item_invincible() -{SELFPARAM(); +spawnfunc(item_invincible) +{ if(!self.invincible_finished) self.invincible_finished = autocvar_g_balance_powerup_invincible_time; StartItemA (ITEM_Shield); } // compatibility: -void spawnfunc_item_quad() {SELFPARAM(); self.classname = "item_strength";spawnfunc_item_strength();} +spawnfunc(item_quad) { self.classname = "item_strength";spawnfunc_item_strength(this);} void target_items_use() {SELFPARAM(); @@ -1376,8 +1401,8 @@ void target_items_use() centerprint(activator, self.message); } -void spawnfunc_target_items (void) -{SELFPARAM(); +spawnfunc(target_items) +{ float n, i, j; entity e; string s; @@ -1390,13 +1415,6 @@ void spawnfunc_target_items (void) if(!self.superweapons_finished) self.superweapons_finished = autocvar_g_balance_superweapons_time; - precache_sound("misc/itempickup.wav"); - precache_sound("misc/megahealth.wav"); - precache_sound("misc/armor25.wav"); - precache_sound("misc/powerup.wav"); - precache_sound("misc/poweroff.wav"); - precache_sound(W_Sound("weaponpickup")); - n = tokenize_console(self.netname); if(argv(0) == "give") { @@ -1423,8 +1441,10 @@ void spawnfunc_target_items (void) if(s == e.netname) { self.weapons |= WepSet_FromWeapon(j); - if(self.spawnflags == 0 || self.spawnflags == 2) - WEP_ACTION(e.weapon, WR_INIT); + if(self.spawnflags == 0 || self.spawnflags == 2) { + Weapon w = get_weaponinfo(e.weapon); + w.wr_init(w); + } break; } } @@ -1494,15 +1514,16 @@ void spawnfunc_target_items (void) e = get_weaponinfo(j); if(argv(i) == e.netname) { - WEP_ACTION(e.weapon, WR_INIT); + Weapon w = get_weaponinfo(e.weapon); + w.wr_init(w); break; } } } } -void spawnfunc_item_fuel(void) -{SELFPARAM(); +spawnfunc(item_fuel) +{ if(!self.ammo_fuel) self.ammo_fuel = g_pickup_fuel; if(!self.pickup_anyway) @@ -1510,23 +1531,23 @@ void spawnfunc_item_fuel(void) StartItemA (ITEM_JetpackFuel); } -void spawnfunc_item_fuel_regen(void) +spawnfunc(item_fuel_regen) { if(start_items & ITEM_JetpackRegen.m_itemid) { - spawnfunc_item_fuel(); + spawnfunc_item_fuel(this); return; } StartItemA (ITEM_JetpackRegen); } -void spawnfunc_item_jetpack(void) -{SELFPARAM(); +spawnfunc(item_jetpack) +{ if(!self.ammo_fuel) self.ammo_fuel = g_pickup_fuel_jetpack; if(start_items & ITEM_Jetpack.m_itemid) { - spawnfunc_item_fuel(); + spawnfunc_item_fuel(this); return; } StartItemA (ITEM_Jetpack); @@ -1625,12 +1646,12 @@ void GiveSound(entity e, float v0, float v1, float t, string snd_incr, string sn if(v1 <= v0 - t) { if(snd_decr != "") - sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM); + _sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM); } else if(v0 >= v0 + t) { if(snd_incr != "") - sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM); + _sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM); } } @@ -1796,31 +1817,33 @@ float GiveItems(entity e, float beginarg, float endarg) op = OP_SET; } - POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, "misc/itempickup.wav", string_null); - POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, "misc/powerup.wav", "misc/poweroff.wav"); - POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, "misc/powerup.wav", "misc/poweroff.wav"); - POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, "misc/itempickup.wav", string_null); + POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, SND(ITEMPICKUP), string_null); + POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, SND(POWERUP), SND(POWEROFF)); + POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, SND(POWERUP), SND(POWEROFF)); + POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, SND(ITEMPICKUP), string_null); for(j = WEP_FIRST; j <= WEP_LAST; ++j) { wi = get_weaponinfo(j); if(wi.weapon) { - POSTGIVE_WEAPON(e, j, W_Sound("weaponpickup"), string_null); + POSTGIVE_WEAPON(e, j, SND(WEAPONPICKUP), string_null); if (!(save_weapons & WepSet_FromWeapon(j))) - if(e.weapons & WepSet_FromWeapon(j)) - WEP_ACTION(wi.weapon, WR_INIT); + if(e.weapons & WepSet_FromWeapon(j)) { + Weapon w = get_weaponinfo(wi.weapon); + w.wr_init(w); + } } } - POSTGIVE_VALUE(e, strength_finished, 1, "misc/powerup.wav", "misc/poweroff.wav"); - POSTGIVE_VALUE(e, invincible_finished, 1, "misc/powerup_shield.wav", "misc/poweroff.wav"); - POSTGIVE_VALUE(e, ammo_nails, 0, "misc/itempickup.wav", string_null); - POSTGIVE_VALUE(e, ammo_cells, 0, "misc/itempickup.wav", string_null); - POSTGIVE_VALUE(e, ammo_plasma, 0, "misc/itempickup.wav", string_null); - POSTGIVE_VALUE(e, ammo_shells, 0, "misc/itempickup.wav", string_null); - POSTGIVE_VALUE(e, ammo_rockets, 0, "misc/itempickup.wav", string_null); - POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, "misc/itempickup.wav", string_null); - POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/armor25.wav", string_null); - POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/megahealth.wav", string_null); + POSTGIVE_VALUE(e, strength_finished, 1, SND(POWERUP), SND(POWEROFF)); + POSTGIVE_VALUE(e, invincible_finished, 1, "misc/powerup_shield.wav", SND(POWEROFF)); + POSTGIVE_VALUE(e, ammo_nails, 0, SND(ITEMPICKUP), string_null); + POSTGIVE_VALUE(e, ammo_cells, 0, SND(ITEMPICKUP), string_null); + POSTGIVE_VALUE(e, ammo_plasma, 0, SND(ITEMPICKUP), string_null); + POSTGIVE_VALUE(e, ammo_shells, 0, SND(ITEMPICKUP), string_null); + POSTGIVE_VALUE(e, ammo_rockets, 0, SND(ITEMPICKUP), string_null); + POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, SND(ITEMPICKUP), string_null); + POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND(ARMOR25), string_null); + POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND(MEGAHEALTH), string_null); if(e.superweapons_finished <= 0) if(self.weapons & WEPSET_SUPERWEAPONS)