X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_teleporters.qc;h=543c1cf0bb66919b8576259587a058f8e7a2fd99;hp=d61911ecdfd2e9e75033b69887c8c69eaf4b73c6;hb=3adaa0873ad9eac20f32e6e3fc0455d4f9e044cd;hpb=49af10f3413b96e52055359d42288dbf5ec6972b diff --git a/qcsrc/server/t_teleporters.qc b/qcsrc/server/t_teleporters.qc index d61911ecdf..543c1cf0bb 100644 --- a/qcsrc/server/t_teleporters.qc +++ b/qcsrc/server/t_teleporters.qc @@ -25,7 +25,7 @@ void trigger_teleport_use() if(head != player) \ if(head.takedamage) \ if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax)) - + float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax) { @@ -33,7 +33,7 @@ float check_tdeath(entity player, vector org, vector telefragmin, vector telefra { TDEATHLOOP(org) { - if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team) + if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)) if(IS_PLAYER(head)) if(head.health >= 1) return 1; @@ -48,7 +48,7 @@ void tdeath(entity player, entity teleporter, entity telefragger, vector telefra { if (IS_PLAYER(player) && player.health >= 1) { - if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team) + if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)) { if(IS_PLAYER(head)) if(head.health >= 1) @@ -80,6 +80,7 @@ void spawn_tdeath(vector v0, entity e, vector v) #define TELEPORT_NORMAL 1 // play sounds/effects etc #define TELEPORT_SIMPLE 2 // only do teleport, nothing special +void Reset_ArcBeam(entity player, vector forward); void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags) { entity telefragger; @@ -117,6 +118,8 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle player.velocity = to_velocity; BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT); + makevectors(player.angles); + Reset_ArcBeam(player, v_forward); UpdateCSQCProjectileAfterTeleport(player); if(IS_PLAYER(player)) @@ -153,14 +156,14 @@ entity Simple_TeleportPlayer(entity teleporter, entity player) vector locout; entity e; float p; - + // Find the output teleporter if(teleporter.enemy) { e = teleporter.enemy; } else - { + { RandomSelection_Init(); for(e = world; (e = find(e, targetname, teleporter.target)); ) { @@ -177,13 +180,13 @@ entity Simple_TeleportPlayer(entity teleporter, entity player) } if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); } - + makevectors(e.mangle); if(e.speed) if(vlen(player.velocity) > e.speed) player.velocity = normalize(player.velocity) * max(0, e.speed); - + if(autocvar_g_teleport_maxspeed) if(vlen(player.velocity) > autocvar_g_teleport_maxspeed) player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed); @@ -201,17 +204,17 @@ void Teleport_Touch (void) if (self.active != ACTIVE_ACTIVE) return; - - if not(other.teleportable) + + if (!other.teleportable) return; - + if(other.vehicle) if(!other.vehicle.teleportable) return; - + if(other.turrcaps_flags & TFL_TURRCAPS_ISTURRET) return; - + if(other.deadflag != DEAD_NO) return; @@ -223,14 +226,14 @@ void Teleport_Touch (void) if(IS_PLAYER(other)) RemoveGrapplingHook(other); - + entity e; e = Simple_TeleportPlayer(self, other); activator = other; s = self.target; self.target = string_null; SUB_UseTargets(); - if not(self.target) self.target = s; + if (!self.target) self.target = s; oldself = self; self = e; @@ -310,16 +313,16 @@ entity Teleport_Find(vector mi, vector ma) return world; } -entity teleport_first; +entity teleport_first; .entity teleport_next; void spawnfunc_trigger_teleport (void) { self.angles = '0 0 0'; EXACTTRIGGER_INIT; - - self.active = ACTIVE_ACTIVE; - + + self.active = ACTIVE_ACTIVE; + self.use = trigger_teleport_use; // this must be called to spawn the teleport waypoints for bots @@ -330,14 +333,22 @@ void spawnfunc_trigger_teleport (void) objerror ("Teleporter with no target"); return; } - + self.teleport_next = teleport_first; teleport_first = self; } void WarpZone_PostTeleportPlayer_Callback(entity pl) { + makevectors(pl.angles); + Reset_ArcBeam(pl, v_forward); UpdateCSQCProjectileAfterTeleport(pl); + { + entity oldself = self; + self = pl; + anticheat_fixangle(); + self = oldself; + } // "disown" projectiles after teleport if(pl.owner) if(pl.owner == pl.realowner)