X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fteamplay.qc;h=dddd5f1d4258f7409f2a4a0a8d91f5a3538ca681;hp=eff5f80310d8ccf26f717909b1ad1a3e3658ea03;hb=04ab0ff7c3c5fcfe9780eadccfd5abd03d25b181;hpb=8ca366ebd48869569fbc18c9cd854b705e04e540 diff --git a/qcsrc/server/teamplay.qc b/qcsrc/server/teamplay.qc index eff5f8031..5185b2c61 100644 --- a/qcsrc/server/teamplay.qc +++ b/qcsrc/server/teamplay.qc @@ -13,47 +13,6 @@ void TeamchangeFrags(entity e) PlayerScore_Clear(e); } -vector TeamColor(float teem) -{ - switch(teem) - { - case COLOR_TEAM1: - return '1 0.0625 0.0625'; - case COLOR_TEAM2: - return '0.0625 0.0625 1'; - case COLOR_TEAM3: - return '1 1 0.0625'; - case COLOR_TEAM4: - return '1 0.0625 1'; - default: - return '1 1 1'; - } -} - -string TeamName(float t) -{ - return strcat(Team_ColorName(t), " Team"); -} -string ColoredTeamName(float t) -{ - return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7"); -} -string TeamNoName(float t) -{ - // fixme: Search for team entities and get their .netname's! - if(t == 1) - return "Red Team"; - if(t == 2) - return "Blue Team"; - if(t == 3) - return "Yellow Team"; - if(t == 4) - return "Pink Team"; - return "Neutral Team"; -} - -void dom_init(); -void runematch_init(); void tdm_init(); void entcs_init(); @@ -95,9 +54,9 @@ void InitGameplayMode() MapInfo_LoadMapSettings(mapname); teamplay = 0; - serverflags &~= SERVERFLAG_TEAMPLAY; + serverflags &= ~SERVERFLAG_TEAMPLAY; - if not(cvar_value_issafe(world.fog)) + if (!cvar_value_issafe(world.fog)) { print("The current map contains a potentially harmful fog setting, ignored\n"); world.fog = string_null; @@ -134,7 +93,7 @@ void InitGameplayMode() ActivateTeamplay(); fraglimit_override = autocvar_g_domination_point_limit; leadlimit_override = autocvar_g_domination_point_leadlimit; - dom_init(); + MUTATOR_ADD(gamemode_domination); have_team_spawns = -1; // request team spawns } @@ -147,33 +106,13 @@ void InitGameplayMode() have_team_spawns = -1; // request team spawns } - if(g_runematch) - { - // ActivateTeamplay(); - fraglimit_override = autocvar_g_runematch_point_limit; - leadlimit_override = autocvar_g_runematch_point_leadlimit; - runematch_init(); - } - if(g_lms) { fraglimit_override = autocvar_g_lms_lives_override; leadlimit_override = 0; // not supported by LMS if(fraglimit_override == 0) fraglimit_override = -1; - lms_lowest_lives = 9999; - lms_next_place = 0; - ScoreRules_lms(); - } - - if(g_arena) - { - fraglimit_override = autocvar_g_arena_point_limit; - leadlimit_override = autocvar_g_arena_point_leadlimit; - maxspawned = autocvar_g_arena_maxspawned; - if(maxspawned < 2) - maxspawned = 2; - arena_roundbased = autocvar_g_arena_roundbased; + MUTATOR_ADD(gamemode_lms); } if(g_ca) @@ -181,9 +120,9 @@ void InitGameplayMode() ActivateTeamplay(); fraglimit_override = autocvar_g_ca_point_limit; leadlimit_override = autocvar_g_ca_point_leadlimit; - precache_sound("ctf/red_capture.wav"); - precache_sound("ctf/blue_capture.wav"); + MUTATOR_ADD(gamemode_ca); } + if(g_keyhunt) { ActivateTeamplay(); @@ -203,7 +142,7 @@ void InitGameplayMode() if(g_assault) { ActivateTeamplay(); - ScoreRules_assault(); + MUTATOR_ADD(gamemode_assault); have_team_spawns = -1; // request team spawns } @@ -246,7 +185,7 @@ void InitGameplayMode() have_team_spawns = -1; // request team spawns MUTATOR_ADD(gamemode_nexball); } - + if(g_keepaway) { MUTATOR_ADD(gamemode_keepaway); @@ -340,14 +279,8 @@ string getwelcomemessage(void) modifications = strcat(modifications, ", Cloaked"); if(g_grappling_hook) modifications = strcat(modifications, ", Hook"); - if(g_midair) - modifications = strcat(modifications, ", Midair"); - if(g_pinata) - modifications = strcat(modifications, ", Piñata"); if(g_weapon_stay && !g_cts) modifications = strcat(modifications, ", Weapons stay"); - if(g_bloodloss > 0) - modifications = strcat(modifications, ", Blood loss"); if(g_jetpack) modifications = strcat(modifications, ", Jet pack"); if(autocvar_g_powerups == 0) @@ -415,13 +348,13 @@ void SetPlayerTeam(entity pl, float t, float s, float noprint) float _color; if(t == 4) - _color = COLOR_TEAM4 - 1; + _color = NUM_TEAM_4 - 1; else if(t == 3) - _color = COLOR_TEAM3 - 1; + _color = NUM_TEAM_3 - 1; else if(t == 2) - _color = COLOR_TEAM2 - 1; + _color = NUM_TEAM_2 - 1; else - _color = COLOR_TEAM1 - 1; + _color = NUM_TEAM_1 - 1; SetPlayerColors(pl,_color); @@ -429,7 +362,7 @@ void SetPlayerTeam(entity pl, float t, float s, float noprint) LogTeamchange(pl.playerid, pl.team, 3); // log manual team join if(!noprint) - bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n"); + bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n"); } } @@ -451,10 +384,10 @@ void CheckAllowedTeams (entity for_whom) head = findchain(classname, "onslaught_generator"); while (head) { - if (head.team == COLOR_TEAM1) c1 = 0; - if (head.team == COLOR_TEAM2) c2 = 0; - if (head.team == COLOR_TEAM3) c3 = 0; - if (head.team == COLOR_TEAM4) c4 = 0; + if (head.team == NUM_TEAM_1) c1 = 0; + if (head.team == NUM_TEAM_2) c2 = 0; + if (head.team == NUM_TEAM_3) c3 = 0; + if (head.team == NUM_TEAM_4) c4 = 0; head = head.chain; } } @@ -496,13 +429,13 @@ void CheckAllowedTeams (entity for_whom) { if(!(g_domination && head.netname == "")) { - if(head.team == COLOR_TEAM1) + if(head.team == NUM_TEAM_1) c1 = 0; - else if(head.team == COLOR_TEAM2) + else if(head.team == NUM_TEAM_2) c2 = 0; - else if(head.team == COLOR_TEAM3) + else if(head.team == NUM_TEAM_3) c3 = 0; - else if(head.team == COLOR_TEAM4) + else if(head.team == NUM_TEAM_4) c4 = 0; } head = find(head, classname, teament_name); @@ -516,7 +449,7 @@ void CheckAllowedTeams (entity for_whom) if(autocvar_bot_vs_human > 0) { // bots are all blue - if(clienttype(for_whom) == CLIENTTYPE_BOT) + if(IS_BOT_CLIENT(for_whom)) c1 = c3 = c4 = -1; else c2 = -1; @@ -524,7 +457,7 @@ void CheckAllowedTeams (entity for_whom) else { // bots are all red - if(clienttype(for_whom) == CLIENTTYPE_BOT) + if(IS_BOT_CLIENT(for_whom)) c2 = c3 = c4 = -1; else c1 = -1; @@ -532,13 +465,13 @@ void CheckAllowedTeams (entity for_whom) } // if player has a forced team, ONLY allow that one - if(self.team_forced == COLOR_TEAM1 && c1 >= 0) + if(self.team_forced == NUM_TEAM_1 && c1 >= 0) c2 = c3 = c4 = -1; - else if(self.team_forced == COLOR_TEAM2 && c2 >= 0) + else if(self.team_forced == NUM_TEAM_2 && c2 >= 0) c1 = c3 = c4 = -1; - else if(self.team_forced == COLOR_TEAM3 && c3 >= 0) + else if(self.team_forced == NUM_TEAM_3 && c3 >= 0) c1 = c2 = c4 = -1; - else if(self.team_forced == COLOR_TEAM4 && c4 >= 0) + else if(self.team_forced == NUM_TEAM_4 && c4 >= 0) c1 = c2 = c3 = -1; } @@ -562,7 +495,7 @@ void GetTeamCounts(entity ignore) FOR_EACH_CLIENT(head) { float t; - if(head.classname == "player") + if(IS_PLAYER(head)) t = head.team; else if(head.team_forced > 0) t = head.team_forced; // reserve the spot @@ -571,11 +504,11 @@ void GetTeamCounts(entity ignore) if(head != ignore)// && head.netname != "") { value = PlayerValue(head); - if(clienttype(head) == CLIENTTYPE_BOT) + if(IS_BOT_CLIENT(head)) bvalue = value; else bvalue = 0; - if(t == COLOR_TEAM1) + if(t == NUM_TEAM_1) { if(c1 >= 0) { @@ -583,7 +516,7 @@ void GetTeamCounts(entity ignore) cb1 = cb1 + bvalue; } } - if(t == COLOR_TEAM2) + if(t == NUM_TEAM_2) { if(c2 >= 0) { @@ -591,7 +524,7 @@ void GetTeamCounts(entity ignore) cb2 = cb2 + bvalue; } } - if(t == COLOR_TEAM3) + if(t == NUM_TEAM_3) { if(c3 >= 0) { @@ -599,7 +532,7 @@ void GetTeamCounts(entity ignore) cb3 = cb3 + bvalue; } } - if(t == COLOR_TEAM4) + if(t == NUM_TEAM_4) { if(c4 >= 0) { @@ -652,7 +585,7 @@ float TeamSmallerEqThanTeam(float ta, float tb, entity e) if(ta == tb) return TRUE; - if(clienttype(e) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(e)) { if(bots_would_leave) { @@ -660,7 +593,7 @@ float TeamSmallerEqThanTeam(float ta, float tb, entity e) cb -= cbb * 0.999; } } - + // keep teams alive (teams of size 0 always count as smaller, ignoring score) if(ca < 1) if(cb >= 1) @@ -710,7 +643,7 @@ float FindSmallestTeam(entity pl, float ignore_pl) if(totalteams <= 1) { - if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL) + if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl)) return 1; // special case for campaign and player joining else if(g_domination) error("Too few teams available for domination\n"); @@ -731,7 +664,7 @@ float FindSmallestTeam(entity pl, float ignore_pl) GetTeamCounts(world); RandomSelection_Init(); - + t = 1; if(TeamSmallerEqThanTeam(2, t, pl)) t = 2; @@ -768,13 +701,13 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam) // if he's not on a valid team, then let other code put him on the smallest team if(!forcebestteam) { - if( c1 >= 0 && pl.team == COLOR_TEAM1) + if( c1 >= 0 && pl.team == NUM_TEAM_1) selectedteam = pl.team; - else if(c2 >= 0 && pl.team == COLOR_TEAM2) + else if(c2 >= 0 && pl.team == NUM_TEAM_2) selectedteam = pl.team; - else if(c3 >= 0 && pl.team == COLOR_TEAM3) + else if(c3 >= 0 && pl.team == NUM_TEAM_3) selectedteam = pl.team; - else if(c4 >= 0 && pl.team == COLOR_TEAM4) + else if(c4 >= 0 && pl.team == NUM_TEAM_4) selectedteam = pl.team; else selectedteam = -1; @@ -801,19 +734,19 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam) TeamchangeFrags(self); if(smallest == 1) { - SetPlayerColors(pl, COLOR_TEAM1 - 1); + SetPlayerColors(pl, NUM_TEAM_1 - 1); } else if(smallest == 2) { - SetPlayerColors(pl, COLOR_TEAM2 - 1); + SetPlayerColors(pl, NUM_TEAM_2 - 1); } else if(smallest == 3) { - SetPlayerColors(pl, COLOR_TEAM3 - 1); + SetPlayerColors(pl, NUM_TEAM_3 - 1); } else if(smallest == 4) { - SetPlayerColors(pl, COLOR_TEAM4 - 1); + SetPlayerColors(pl, NUM_TEAM_4 - 1); } else { @@ -843,21 +776,21 @@ void SV_ChangeTeam(float _color) scolor = self.clientcolors & 0x0F; dcolor = _color & 0x0F; - if(scolor == COLOR_TEAM1 - 1) + if(scolor == NUM_TEAM_1 - 1) steam = 1; - else if(scolor == COLOR_TEAM2 - 1) + else if(scolor == NUM_TEAM_2 - 1) steam = 2; - else if(scolor == COLOR_TEAM3 - 1) + else if(scolor == NUM_TEAM_3 - 1) steam = 3; - else // if(scolor == COLOR_TEAM4 - 1) + else // if(scolor == NUM_TEAM_4 - 1) steam = 4; - if(dcolor == COLOR_TEAM1 - 1) + if(dcolor == NUM_TEAM_1 - 1) dteam = 1; - else if(dcolor == COLOR_TEAM2 - 1) + else if(dcolor == NUM_TEAM_2 - 1) dteam = 2; - else if(dcolor == COLOR_TEAM3 - 1) + else if(dcolor == NUM_TEAM_3 - 1) dteam = 3; - else // if(dcolor == COLOR_TEAM4 - 1) + else // if(dcolor == NUM_TEAM_4 - 1) dteam = 4; CheckAllowedTeams(self); @@ -893,7 +826,7 @@ void SV_ChangeTeam(float _color) // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n"); - if(self.classname == "player" && steam != dteam) + if(IS_PLAYER(self) && steam != dteam) { // reduce frags during a team change TeamchangeFrags(self); @@ -901,7 +834,7 @@ void SV_ChangeTeam(float _color) SetPlayerTeam(self, dteam, steam, FALSE); - if(self.classname == "player" && steam != dteam) + if(IS_PLAYER(self) && steam != dteam) { // kill player when changing teams if(self.deadflag == DEAD_NO) @@ -946,13 +879,13 @@ void ShufflePlayerOutOfTeam (float source_team) } if(source_team == 1) - steam = COLOR_TEAM1; + steam = NUM_TEAM_1; else if(source_team == 2) - steam = COLOR_TEAM2; + steam = NUM_TEAM_2; else if(source_team == 3) - steam = COLOR_TEAM3; + steam = NUM_TEAM_3; else // if(source_team == 4) - steam = COLOR_TEAM4; + steam = NUM_TEAM_4; lowest_bot = world; lowest_bot_score = 999999999; @@ -1047,7 +980,7 @@ void ShufflePlayerOutOfTeam (float source_team) if(selected.deadflag == DEAD_NO) Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0'); - centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team))); + centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team))); } // code from here on is just to support maps that don't have team entities @@ -1071,12 +1004,12 @@ void tdm_spawnteams() numteams = autocvar_g_tdm_teams; numteams = bound(2, numteams, 4); - tdm_spawnteam("Red", COLOR_TEAM1-1); - tdm_spawnteam("Blue", COLOR_TEAM2-1); + tdm_spawnteam("Red", NUM_TEAM_1-1); + tdm_spawnteam("Blue", NUM_TEAM_2-1); if(numteams >= 3) - tdm_spawnteam("Yellow", COLOR_TEAM3-1); + tdm_spawnteam("Yellow", NUM_TEAM_3-1); if(numteams >= 4) - tdm_spawnteam("Pink", COLOR_TEAM4-1); + tdm_spawnteam("Pink", NUM_TEAM_4-1); } void tdm_delayedinit()