X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fvehicles%2Fvehicles_def.qh;h=56fc9ea009e542fd219dcf1f42cc922c4ce86e5d;hp=393563f18b51a0aced50c1734498493273d027f8;hb=71e6c75bc408ae5a116f296797c49c0cef7be113;hpb=e2ddf7d153328e3f2398d62d07c9e72badd89374 diff --git a/qcsrc/server/vehicles/vehicles_def.qh b/qcsrc/server/vehicles/vehicles_def.qh index 393563f18b..56fc9ea009 100644 --- a/qcsrc/server/vehicles/vehicles_def.qh +++ b/qcsrc/server/vehicles/vehicles_def.qh @@ -62,11 +62,9 @@ const float SVC_UPDATEENTITY = 128; // Net.Protocol 0x80 #define VHSF_NORMAL 0 #define VHSF_FACTORY 2 .void(float _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns -.float(float _imp) vehicles_impusle; +.float(float _imp) vehicles_impulse; .float vehicle_weapon2mode = volly_counter; -//ยง .void() vehicle_factory() - #ifdef VEHICLES_USE_ODE void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object void(entity e, vector force, vector force_pos) physics_addforce = #541; // apply a force from certain origin, length of force vector is power of force