X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_electro.qc;h=1959d9a983bf90a28a3d36cf0940654dd2c7f468;hp=5e52e39342887189412b043fb911847eda32dd72;hb=ceadafbce4d70ec7ac772c66b32a703aa00e88a5;hpb=cdeb62b281cd1fdf559cf21f57149d26cbb9e903 diff --git a/qcsrc/server/w_electro.qc b/qcsrc/server/w_electro.qc index 5e52e39342..1959d9a983 100644 --- a/qcsrc/server/w_electro.qc +++ b/qcsrc/server/w_electro.qc @@ -142,7 +142,7 @@ void W_Electro_Attack2() { local entity proj; - W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage")); + W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage")); w_shotdir = v_forward; // no TrueAim for grenades please pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); @@ -166,7 +166,7 @@ void W_Electro_Attack2() proj.movetype = MOVETYPE_BOUNCE; W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_electro_secondary); proj.touch = W_Plasma_Touch; - setsize(proj, '0 0 -3', '0 0 -3'); + setsize(proj, '0 0 -4', '0 0 -4'); proj.takedamage = DAMAGE_YES; proj.damageforcescale = cvar("g_balance_electro_secondary_damageforcescale"); proj.health = cvar("g_balance_electro_secondary_health"); @@ -185,9 +185,10 @@ void W_Electro_Attack2() } .entity lgbeam, exteriorlgbeam; +.float nextdamagethink; void lgbeam_think() { - if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam) + if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam || self.owner.BUTTON_ATCK == 0) { remove(self); return; @@ -207,9 +208,10 @@ void lgbeam_think() self.scale = vlen(self.owner.origin - trace_endpos) / 256 * (0.75 + 0.75 * random()); } +// execute each frame to update the beam visuals, but only apply damage at intervals of "refire" to prevent massive hitsound spam void exteriorlgbeam_think() { - if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.exteriorlgbeam) + if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.exteriorlgbeam || self.owner.BUTTON_ATCK == 0) { sound (self, CHAN_PROJECTILE, "sound/misc/null.wav", VOL_BASE, ATTN_NORM); remove(self); @@ -222,9 +224,6 @@ void exteriorlgbeam_think() sound (self, CHAN_PROJECTILE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM); } - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_cells = max(0, self.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime); - self.nextthink = time; makevectors(self.owner.v_angle); @@ -233,12 +232,20 @@ void exteriorlgbeam_think() traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner)); - // apply the damage - if(trace_fraction < 1) + if(self.nextdamagethink <= time) { - vector force; - force = angle * cvar("g_balance_electro_primary_force") + trace_ent.velocity * cvar("g_balance_electro_primary_velocityfactor") + '0 0 1' * cvar("g_balance_electro_primary_force_up"); - Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * frametime, WEP_ELECTRO, trace_endpos, force * frametime); + if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO) + self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * cvar("g_balance_electro_primary_refire")); + + // apply the damage + if(trace_fraction < 1) + { + vector force; + force = angle * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up"); + Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * cvar("g_balance_electro_primary_refire"), WEP_ELECTRO, trace_endpos, force * cvar("g_balance_electro_primary_refire")); + W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner); + } + self.nextdamagethink = time + cvar("g_balance_electro_primary_refire"); } self.angles = '0 0 0'; @@ -352,21 +359,27 @@ float w_electro(float req) else if (req == WR_THINK) { if (self.BUTTON_ATCK) - if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire"))) { - if(cvar("g_balance_electro_lightning")) + if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire"))) { - if (self.BUTTON_ATCK_prev == 0) + if(cvar("g_balance_electro_lightning")) { - W_Electro_Attack3(); + if (self.BUTTON_ATCK_prev == 0) + { + W_Electro_Attack3(); + } + self.BUTTON_ATCK_prev = 1; } + else + { + W_Electro_Attack(); + } + weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready); } - else - { - W_Electro_Attack(); - } - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready); + } else { + self.BUTTON_ATCK_prev = 0; } + if (self.BUTTON_ATCK2) if (time >= self.electro_secondarytime) if (weapon_prepareattack(1, cvar("g_balance_electro_secondary_refire"))) @@ -393,14 +406,18 @@ float w_electro(float req) else if (req == WR_SETUP) weapon_setup(WEP_ELECTRO); else if (req == WR_CHECKAMMO1) - return self.ammo_cells >= cvar("g_balance_electro_primary_ammo"); + { + if(cvar("g_balance_electro_lightning")) + return self.ammo_cells >= cvar("g_balance_electro_primary_ammo") * cvar("g_balance_electro_primary_refire"); + else + return self.ammo_cells >= cvar("g_balance_electro_primary_ammo"); + } else if (req == WR_CHECKAMMO2) return self.ammo_cells >= cvar("g_balance_electro_secondary_ammo"); else if (req == WR_RESETPLAYER) { self.electro_secondarytime = time; } - self.BUTTON_ATCK_prev = self.BUTTON_ATCK; return TRUE; }; #endif