X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_electro.qc;h=1ae02b1613e47c5f1e7ba97a347688cd0a35b2ce;hp=4bee058f0fcff973d2d2173332b819559b8f91af;hb=5981a96dbd8ef5757088cab1d4be89a3115e8fb9;hpb=c1a28216a76edcccce820e614f2e4b2001410f02 diff --git a/qcsrc/server/w_electro.qc b/qcsrc/server/w_electro.qc index 4bee058f0f..1ae02b1613 100644 --- a/qcsrc/server/w_electro.qc +++ b/qcsrc/server/w_electro.qc @@ -20,7 +20,7 @@ void W_Plasma_TriggerCombo(vector org, float rad, entity own) e.takedamage = DAMAGE_NO; e.classname = "plasma_chain"; e.think = W_Plasma_Explode_Combo; - e.nextthink = time + vlen(e.WarpZone_findradius_dist) / cvar("g_balance_electro_combo_speed"); // delay combo chains, looks cooler + e.nextthink = time + vlen(e.WarpZone_findradius_dist) / autocvar_g_balance_electro_combo_speed; // delay combo chains, looks cooler } e = e.chain; } @@ -39,12 +39,12 @@ void W_Plasma_Explode (void) self.takedamage = DAMAGE_NO; if (self.movetype == MOVETYPE_BOUNCE) { - RadiusDamage (self, self.owner, cvar("g_balance_electro_secondary_damage"), cvar("g_balance_electro_secondary_edgedamage"), cvar("g_balance_electro_secondary_radius"), world, cvar("g_balance_electro_secondary_force"), self.projectiledeathtype, other); + RadiusDamage (self, self.owner, autocvar_g_balance_electro_secondary_damage, autocvar_g_balance_electro_secondary_edgedamage, autocvar_g_balance_electro_secondary_radius, world, autocvar_g_balance_electro_secondary_force, self.projectiledeathtype, other); } else { - W_Plasma_TriggerCombo(self.origin, cvar("g_balance_electro_primary_comboradius"), self.owner); - RadiusDamage (self, self.owner, cvar("g_balance_electro_primary_damage"), cvar("g_balance_electro_primary_edgedamage"), cvar("g_balance_electro_primary_radius"), world, cvar("g_balance_electro_primary_force"), self.projectiledeathtype, other); + W_Plasma_TriggerCombo(self.origin, autocvar_g_balance_electro_primary_comboradius, self.owner); + RadiusDamage (self, self.owner, autocvar_g_balance_electro_primary_damage, autocvar_g_balance_electro_primary_edgedamage, autocvar_g_balance_electro_primary_radius, world, autocvar_g_balance_electro_primary_force, self.projectiledeathtype, other); } remove (self); @@ -52,19 +52,22 @@ void W_Plasma_Explode (void) void W_Plasma_Explode_Combo (void) { - W_Plasma_TriggerCombo(self.origin, cvar("g_balance_electro_combo_comboradius"), self.owner); + W_Plasma_TriggerCombo(self.origin, autocvar_g_balance_electro_combo_comboradius, self.owner); self.event_damage = SUB_Null; - RadiusDamage (self, self.owner, cvar("g_balance_electro_combo_damage"), cvar("g_balance_electro_combo_edgedamage"), cvar("g_balance_electro_combo_radius"), world, cvar("g_balance_electro_combo_force"), WEP_ELECTRO | HITTYPE_BOUNCE, world); // use THIS type for a combo because primary can't bounce + RadiusDamage (self, self.owner, autocvar_g_balance_electro_combo_damage, autocvar_g_balance_electro_combo_edgedamage, autocvar_g_balance_electro_combo_radius, world, autocvar_g_balance_electro_combo_force, WEP_ELECTRO | HITTYPE_BOUNCE, world); // use THIS type for a combo because primary can't bounce remove (self); } void W_Plasma_Touch (void) { + //self.velocity = self.velocity * 0.1; + PROJECTILE_TOUCH; if (other.takedamage == DAMAGE_AIM) { W_Plasma_Explode (); } else { + //UpdateCSQCProjectile(self); spamsound (self, CHAN_PROJECTILE, "weapons/electro_bounce.wav", VOL_BASE, ATTN_NORM); self.projectiledeathtype |= HITTYPE_BOUNCE; } @@ -92,7 +95,7 @@ void W_Plasma_Damage (entity inflictor, entity attacker, float damage, float dea self.owner = inflictor.owner; self.classname = "plasma_chain"; self.think = W_Plasma_Explode_Combo; - self.nextthink = time + min(cvar("g_balance_electro_combo_radius"), vlen(self.origin - inflictor.origin)) / cvar("g_balance_electro_combo_speed"); // delay combo chains, looks cooler + self.nextthink = time + min(autocvar_g_balance_electro_combo_radius, vlen(self.origin - inflictor.origin)) / autocvar_g_balance_electro_combo_speed; // delay combo chains, looks cooler // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ bounding the length, because inflictor may be in a galaxy far far away (warpzones) } else @@ -107,7 +110,7 @@ void W_Electro_Attack() { local entity proj; - W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 2, "weapons/electro_fire.wav", cvar("g_balance_electro_primary_damage")); + W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 2, "weapons/electro_fire.wav", CHAN_WEAPON, autocvar_g_balance_electro_primary_damage); pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); @@ -115,16 +118,16 @@ void W_Electro_Attack() proj.classname = "plasma_prim"; proj.owner = self; proj.bot_dodge = TRUE; - proj.bot_dodgerating = cvar("g_balance_electro_primary_damage"); + proj.bot_dodgerating = autocvar_g_balance_electro_primary_damage; proj.use = W_Plasma_Explode; proj.think = adaptor_think2use_hittype_splash; - proj.nextthink = time + cvar("g_balance_electro_primary_lifetime"); + proj.nextthink = time + autocvar_g_balance_electro_primary_lifetime; PROJECTILE_MAKETRIGGER(proj); proj.projectiledeathtype = WEP_ELECTRO; setorigin(proj, w_shotorg); if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo"); + self.ammo_cells = self.ammo_cells - autocvar_g_balance_electro_primary_ammo; proj.movetype = MOVETYPE_FLY; W_SETUPPROJECTILEVELOCITY(proj, g_balance_electro_primary); proj.angles = vectoangles(proj.velocity); @@ -136,13 +139,16 @@ void W_Electro_Attack() //sounds bad CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE); + + other = proj; MUTATOR_CALLHOOK(EditProjectile); } void W_Electro_Attack2() { local entity proj; - W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage")); + W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", CHAN_WEAPON, autocvar_g_balance_electro_secondary_damage); + w_shotdir = v_forward; // no TrueAim for grenades please pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); @@ -153,14 +159,14 @@ void W_Electro_Attack2() proj.use = W_Plasma_Explode; proj.think = adaptor_think2use_hittype_splash; proj.bot_dodge = TRUE; - proj.bot_dodgerating = cvar("g_balance_electro_secondary_damage"); - proj.nextthink = time + cvar("g_balance_electro_secondary_lifetime"); + proj.bot_dodgerating = autocvar_g_balance_electro_secondary_damage; + proj.nextthink = time + autocvar_g_balance_electro_secondary_lifetime; PROJECTILE_MAKETRIGGER(proj); proj.projectiledeathtype = WEP_ELECTRO | HITTYPE_SECONDARY; setorigin(proj, w_shotorg); if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_secondary_ammo"); + self.ammo_cells = self.ammo_cells - autocvar_g_balance_electro_secondary_ammo; //proj.glow_size = 50; //proj.glow_color = 45; proj.movetype = MOVETYPE_BOUNCE; @@ -168,11 +174,14 @@ void W_Electro_Attack2() proj.touch = W_Plasma_Touch; setsize(proj, '0 0 -4', '0 0 -4'); proj.takedamage = DAMAGE_YES; - proj.damageforcescale = cvar("g_balance_electro_secondary_damageforcescale"); - proj.health = cvar("g_balance_electro_secondary_health"); + proj.damageforcescale = autocvar_g_balance_electro_secondary_damageforcescale; + proj.health = autocvar_g_balance_electro_secondary_health; proj.event_damage = W_Plasma_Damage; proj.flags = FL_PROJECTILE; + proj.bouncefactor = autocvar_g_balance_electro_secondary_bouncefactor; + proj.bouncestop = autocvar_g_balance_electro_secondary_bouncestop; + #if 0 entity p2; p2 = spawn(); @@ -182,7 +191,9 @@ void W_Electro_Attack2() #endif CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound -} + + other = proj; MUTATOR_CALLHOOK(EditProjectile); + } .vector hook_start, hook_end; float lgbeam_send(entity to, float sf) @@ -195,7 +206,7 @@ float lgbeam_send(entity to, float sf) if(sf & 1) { WriteByte(MSG_ENTITY, num_for_edict(self.owner)); - WriteCoord(MSG_ENTITY, cvar("g_balance_electro_primary_range")); + WriteCoord(MSG_ENTITY, autocvar_g_balance_electro_primary_range); } if(sf & 2) { @@ -221,7 +232,7 @@ void lgbeam_think() remove(self); return; } - if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK) + if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK || (g_freezetag && self.owner.freezetag_frozen)) { if(self == self.owner.lgbeam) self.owner.lgbeam = world; @@ -237,26 +248,29 @@ void lgbeam_think() dt = frametime; if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO) { - if(cvar("g_balance_electro_primary_ammo")) - dt = min(frametime, self.owner.ammo_cells / cvar("g_balance_electro_primary_ammo")); - self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime); + if(autocvar_g_balance_electro_primary_ammo) + { + dt = min(dt, self.owner.ammo_cells / autocvar_g_balance_electro_primary_ammo); + self.owner.ammo_cells = max(0, self.owner.ammo_cells - autocvar_g_balance_electro_primary_ammo * frametime); + } } - W_SetupShot_Range(self.owner, TRUE, 0, "", cvar("g_balance_electro_primary_damage") * dt, cvar("g_balance_electro_primary_range")); + W_SetupShot_Range(self.owner, TRUE, 0, "", 0, autocvar_g_balance_electro_primary_damage * dt, autocvar_g_balance_electro_primary_range); WarpZone_traceline_antilag(self.owner, w_shotorg, w_shotend, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner)); // apply the damage if(trace_ent) { vector force; - force = w_shotdir * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up"); + force = w_shotdir * autocvar_g_balance_electro_primary_force + '0 0 1' * autocvar_g_balance_electro_primary_force_up; - f = ExponentialFalloff(cvar("g_balance_electro_primary_falloff_mindist"), cvar("g_balance_electro_primary_falloff_maxdist"), cvar("g_balance_electro_primary_falloff_halflifedist"), vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - w_shotorg)); + f = ExponentialFalloff(autocvar_g_balance_electro_primary_falloff_mindist, autocvar_g_balance_electro_primary_falloff_maxdist, autocvar_g_balance_electro_primary_falloff_halflifedist, vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - w_shotorg)); - Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * dt * f, WEP_ELECTRO, trace_endpos, force * dt); - Damage_RecordDamage(self.owner, WEP_ELECTRO, cvar("g_balance_electro_primary_damage") * dt * f); + if(accuracy_isgooddamage(self.owner, trace_ent)) + accuracy_add(self.owner, WEP_ELECTRO, 0, autocvar_g_balance_electro_primary_damage * dt * f); + Damage (trace_ent, self.owner, self.owner, autocvar_g_balance_electro_primary_damage * dt * f, WEP_ELECTRO, trace_endpos, force * dt); } - W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner); + W_Plasma_TriggerCombo(trace_endpos, autocvar_g_balance_electro_primary_comboradius, self.owner); // draw effect if(w_shotorg != self.hook_start) @@ -276,9 +290,7 @@ void W_Electro_Attack3 (void) { // only play fire sound if 0.5 sec has passed since player let go the fire button if(time - self.prevlgfire > 0.5) - { sound (self, CHAN_WEAPON, "weapons/lgbeam_fire.wav", VOL_BASE, ATTN_NORM); - } entity beam, oldself; @@ -289,7 +301,7 @@ void W_Electro_Attack3 (void) beam.movetype = MOVETYPE_NONE; beam.shot_spread = 0; beam.bot_dodge = TRUE; - beam.bot_dodgerating = cvar("g_balance_electro_primary_damage"); + beam.bot_dodgerating = autocvar_g_balance_electro_primary_damage; Net_LinkEntity(beam, FALSE, 0, lgbeam_send); oldself = self; @@ -320,7 +332,7 @@ void w_electro_checkattack() { W_Electro_Attack2(); self.electro_count -= 1; - weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_electro_secondary_animtime"), w_electro_checkattack); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_electro_secondary_animtime, w_electro_checkattack); return; } @@ -339,7 +351,14 @@ float w_electro(float req) self.bot_secondary_electromooth = 0; if(self.bot_secondary_electromooth == 0) { - if(bot_aim(cvar("g_balance_electro_primary_speed"), 0, cvar("g_balance_electro_primary_lifetime"), FALSE)) + float shoot; + + if(autocvar_g_balance_electro_primary_speed) + shoot = bot_aim(autocvar_g_balance_electro_primary_speed, 0, autocvar_g_balance_electro_primary_lifetime, FALSE); + else + shoot = bot_aim(1000000, 0, 0.001, FALSE); + + if(shoot) { self.BUTTON_ATCK = TRUE; if(random() < 0.01) self.bot_secondary_electromooth = 1; @@ -347,7 +366,7 @@ float w_electro(float req) } else { - if(bot_aim(cvar("g_balance_electro_secondary_speed"), cvar("g_balance_grenadelauncher_secondary_speed_up"), cvar("g_balance_electro_secondary_lifetime"), TRUE)) + if(bot_aim(autocvar_g_balance_electro_secondary_speed, autocvar_g_balance_grenadelauncher_secondary_speed_up, autocvar_g_balance_electro_secondary_lifetime, TRUE)) { self.BUTTON_ATCK2 = TRUE; if(random() < 0.03) self.bot_secondary_electromooth = 0; @@ -358,9 +377,9 @@ float w_electro(float req) { if (self.BUTTON_ATCK) { - if (weapon_prepareattack(0, (cvar("g_balance_electro_lightning") ? 0 : cvar("g_balance_electro_primary_refire")))) + if (weapon_prepareattack(0, (autocvar_g_balance_electro_lightning ? 0 : autocvar_g_balance_electro_primary_refire))) { - if(cvar("g_balance_electro_lightning")) + if(autocvar_g_balance_electro_lightning) { if ((!self.lgbeam) || wasfreed(self.lgbeam)) { @@ -372,14 +391,14 @@ float w_electro(float req) { W_Electro_Attack(); } - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_electro_primary_animtime, w_ready); } } else { - if(cvar("g_balance_electro_lightning")) + if(autocvar_g_balance_electro_lightning) { if (self.BUTTON_ATCK_prev != 0) { - ATTACK_FINISHED(self) = time + cvar("g_balance_electro_primary_refire") * W_WeaponRateFactor(); + ATTACK_FINISHED(self) = time + autocvar_g_balance_electro_primary_refire * W_WeaponRateFactor(); } self.BUTTON_ATCK_prev = 0; } @@ -387,12 +406,12 @@ float w_electro(float req) if (self.BUTTON_ATCK2) if (time >= self.electro_secondarytime) - if (weapon_prepareattack(1, cvar("g_balance_electro_secondary_refire"))) + if (weapon_prepareattack(1, autocvar_g_balance_electro_secondary_refire)) { W_Electro_Attack2(); - self.electro_count = cvar("g_balance_electro_secondary_count"); - weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_electro_secondary_animtime"), w_electro_checkattack); - self.electro_secondarytime = time + cvar("g_balance_electro_secondary_refire2"); + self.electro_count = autocvar_g_balance_electro_secondary_count; + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_electro_secondary_animtime, w_electro_checkattack); + self.electro_secondarytime = time + autocvar_g_balance_electro_secondary_refire2; } } else if (req == WR_PRECACHE) @@ -405,7 +424,7 @@ float w_electro(float req) precache_sound ("weapons/electro_fire2.wav"); precache_sound ("weapons/electro_impact.wav"); precache_sound ("weapons/electro_impact_combo.wav"); - if(cvar("g_balance_electro_lightning")) + if(autocvar_g_balance_electro_lightning) { precache_sound ("weapons/lgbeam_fire.wav"); } @@ -414,13 +433,13 @@ float w_electro(float req) weapon_setup(WEP_ELECTRO); else if (req == WR_CHECKAMMO1) { - if(cvar("g_balance_electro_lightning")) - return !cvar("g_balance_electro_primary_ammo") || (self.ammo_cells > 0); + if(autocvar_g_balance_electro_lightning) + return !autocvar_g_balance_electro_primary_ammo || (self.ammo_cells > 0); else - return self.ammo_cells >= cvar("g_balance_electro_primary_ammo"); + return self.ammo_cells >= autocvar_g_balance_electro_primary_ammo; } else if (req == WR_CHECKAMMO2) - return self.ammo_cells >= cvar("g_balance_electro_secondary_ammo"); + return self.ammo_cells >= autocvar_g_balance_electro_secondary_ammo; else if (req == WR_RESETPLAYER) { self.electro_secondarytime = time;