X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_electro.qc;h=8fd66038ea4b30ca31692a7d92e848d8e005c8f4;hp=32f85285c46edd1f7a4dbab41cf5b6003018a4df;hb=7cda9265daa069578813e89281d4309afabb3460;hpb=5fca782f85c8971b23b76e610183dd273d4381b2 diff --git a/qcsrc/server/w_electro.qc b/qcsrc/server/w_electro.qc index 32f85285c4..8fd66038ea 100644 --- a/qcsrc/server/w_electro.qc +++ b/qcsrc/server/w_electro.qc @@ -142,7 +142,7 @@ void W_Electro_Attack2() { local entity proj; - W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage")); + W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage")); w_shotdir = v_forward; // no TrueAim for grenades please pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); @@ -166,7 +166,7 @@ void W_Electro_Attack2() proj.movetype = MOVETYPE_BOUNCE; W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_electro_secondary); proj.touch = W_Plasma_Touch; - setsize(proj, '0 0 -3', '0 0 -3'); + setsize(proj, '0 0 -4', '0 0 -4'); proj.takedamage = DAMAGE_YES; proj.damageforcescale = cvar("g_balance_electro_secondary_damageforcescale"); proj.health = cvar("g_balance_electro_secondary_health"); @@ -184,66 +184,122 @@ void W_Electro_Attack2() CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound } +.vector hook_start, hook_end; +float lgbeam_send(entity to, float sf) +{ + WriteByte(MSG_ENTITY, ENT_CLIENT_LGBEAM); + sf = sf & 0x7F; + if(sound_allowed(MSG_BROADCAST, self.owner)) + sf |= 0x80; + WriteByte(MSG_ENTITY, sf); + if(sf & 1) + { + WriteByte(MSG_ENTITY, num_for_edict(self.owner)); + } + if(sf & 2) + { + WriteCoord(MSG_ENTITY, self.hook_start_x); + WriteCoord(MSG_ENTITY, self.hook_start_y); + WriteCoord(MSG_ENTITY, self.hook_start_z); + } + if(sf & 4) + { + WriteCoord(MSG_ENTITY, self.hook_end_x); + WriteCoord(MSG_ENTITY, self.hook_end_y); + WriteCoord(MSG_ENTITY, self.hook_end_z); + } + return TRUE; +} +.entity lgbeam; +.float prevlgfire; void lgbeam_think() { - if (!self.owner.BUTTON_ATCK || self.owner.ammo_cells <= 0) // || (self.ammo_cells <= 0 && !(self.items & IT_UNLIMITED_WEAPON_AMMO))) - { - sound (self, CHAN_PROJECTILE, "sound/misc/null.wav", VOL_BASE, ATTN_NORM); - remove(self); - return; - } - - if (time - self.shot_spread + random() * 0.2 > 0) - { - self.shot_spread = time + 2; - sound (self, CHAN_PROJECTILE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM); - } - - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo"); - - self.nextthink = time + self.ticrate; + vector endpos; + self.owner.prevlgfire = time; + if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK) + { + remove(self); + return; + } - //w_deathtypestring = "was phased out of existence"; + self.nextthink = time; - makevectors(self.owner.v_angle); - vector angle; - angle = v_forward; + makevectors(self.owner.v_angle); + vector angle; + angle = v_forward; + // get effect origin + vector vecs, org; + if(self.owner.weaponentity.movedir_x > 0) + vecs = self.owner.weaponentity.movedir; + else + vecs = '0 0 0'; + if(debug_shotorg != '0 0 0') + vecs = debug_shotorg; + org = self.owner.origin + self.owner.view_ofs + v_forward * vecs_x + v_right * -vecs_y + v_up * vecs_z; - vector force; - force = angle * cvar("g_balance_electro_primary_force"); + WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner)); + endpos = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); + WarpZone_traceline_antilag(self.owner, org, endpos, FALSE, self.owner, ANTILAG_LATENCY(self.owner)); - traceline_antilag(self.owner, self.owner.origin, self.owner.origin + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner)); + if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO) + self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime); - // apply the damage - if(trace_fraction < 1) - { - Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage"), WEP_ELECTRO, trace_endpos, force); - trace_ent.velocity = trace_ent.velocity * cvar("g_balance_electro_primary_velocityfactor") + '0 0 1' * cvar("g_balance_electro_primary_force_up"); - } + // apply the damage + if(trace_fraction < 1) + { + vector force; + force = angle * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up"); + Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * frametime, WEP_ELECTRO, trace_endpos, force * frametime); + W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner); + } - self.scale = vlen(self.owner.origin - trace_endpos) / 256 * (0.75 + 0.75 * random()); + // draw effect + if(org != self.hook_start) + { + self.SendFlags |= 2; + self.hook_start = org; + } + if(endpos != self.hook_end) + { + self.SendFlags |= 4; + self.hook_end = endpos; + } } // experimental lightning gun void W_Electro_Attack3 (void) { - entity beam; + // only play fire sound if 0.5 sec has passed since player let go the fire button + if(time - self.prevlgfire > 0.5) + { + sound (self, CHAN_WEAPON, "weapons/lgbeam_fire.wav", VOL_BASE, ATTN_NORM); + } - beam = spawn(); - beam.ticrate = autocvar_sys_ticrate; - setmodel(beam,"models/turrets/phaser_beam.md3"); - beam.effects = EF_LOWPRECISION; + entity beam, oldself; + + self.lgbeam = beam = spawn(); beam.solid = SOLID_NOT; beam.think = lgbeam_think; - beam.shot_spread = 0; - beam.scale = cvar("g_balance_electro_primary_range") / 256; - beam.nextthink = time; beam.owner = self; beam.movetype = MOVETYPE_NONE; + beam.shot_spread = 0; beam.bot_dodge = TRUE; - beam.bot_dodgerating = cvar("g_balance_electro_primary_damage")/autocvar_sys_ticrate; - setattachment(beam, self.weaponentity, "shot"); + beam.bot_dodgerating = cvar("g_balance_electro_primary_damage"); + Net_LinkEntity(beam, FALSE, 0, lgbeam_send); + + oldself = self; + self = beam; + self.think(); + self = oldself; +} + +void ElectroInit() +{ + weapon_action(WEP_ELECTRO, WR_PRECACHE); + electro_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 1); + electro_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 2); + electro_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 3); + electro_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 4); } void spawnfunc_weapon_electro (void) @@ -296,21 +352,27 @@ float w_electro(float req) else if (req == WR_THINK) { if (self.BUTTON_ATCK) - if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire"))) { - if(cvar("g_balance_electro_lightning")) + if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire"))) { - if (self.BUTTON_ATCK_prev == 0) + if(cvar("g_balance_electro_lightning")) { - W_Electro_Attack3(); + if (self.BUTTON_ATCK_prev == 0) + { + W_Electro_Attack3(); + } + self.BUTTON_ATCK_prev = 1; } + else + { + W_Electro_Attack(); + } + weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready); } - else - { - W_Electro_Attack(); - } - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready); + } else { + self.BUTTON_ATCK_prev = 0; } + if (self.BUTTON_ATCK2) if (time >= self.electro_secondarytime) if (weapon_prepareattack(1, cvar("g_balance_electro_secondary_refire"))) @@ -332,19 +394,25 @@ float w_electro(float req) precache_sound ("weapons/electro_impact.wav"); precache_sound ("weapons/electro_impact_combo.wav"); if(cvar("g_balance_electro_lightning")) - precache_sound ("weapons/crylink_fire2.wav"); + { + precache_sound ("weapons/lgbeam_fire.wav"); + } } else if (req == WR_SETUP) weapon_setup(WEP_ELECTRO); else if (req == WR_CHECKAMMO1) - return self.ammo_cells >= cvar("g_balance_electro_primary_ammo"); + { + if(cvar("g_balance_electro_lightning")) + return self.ammo_cells >= cvar("g_balance_electro_primary_ammo") * cvar("g_balance_electro_primary_refire"); + else + return self.ammo_cells >= cvar("g_balance_electro_primary_ammo"); + } else if (req == WR_CHECKAMMO2) return self.ammo_cells >= cvar("g_balance_electro_secondary_ammo"); else if (req == WR_RESETPLAYER) { self.electro_secondarytime = time; } - self.BUTTON_ATCK_prev = self.BUTTON_ATCK; return TRUE; }; #endif