X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_fireball.qc;h=88e9d770fbf92bb295d5e36afea205dd6162b9f2;hp=4d243a513575bb04ab1703521d2c981801cb8c3c;hb=387861a0bee1121b0869bfaf8cff5b703ffc1ad2;hpb=c545b26a7c733e02bfac2aad2a52ffd747202ba9 diff --git a/qcsrc/server/w_fireball.qc b/qcsrc/server/w_fireball.qc index 4d243a5135..88e9d770fb 100644 --- a/qcsrc/server/w_fireball.qc +++ b/qcsrc/server/w_fireball.qc @@ -1,5 +1,15 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(FIREBALL, w_fireball, 0, 9, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball")); +REGISTER_WEAPON( +/* WEP_##id */ FIREBALL, +/* function */ w_fireball, +/* ammotype */ 0, +/* impulse */ 9, +/* flags */ WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, +/* rating */ BOT_PICKUP_RATING_MID, +/* model */ "fireball", +/* shortname */ "fireball", +/* fullname */ _("Fireball") +); #else #ifdef SVQC .float bot_primary_fireballmooth; // whatever a mooth is @@ -28,7 +38,7 @@ void W_Fireball_Explode (void) // 2. bfg effect // NOTE: this cannot be made warpzone aware by design. So, better intentionally ignore warpzones here. for(e = findradius(self.origin, autocvar_g_balance_fireball_primary_bfgradius); e; e = e.chain) - if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.realowner || IsDifferentTeam(e, self)) + if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self)) { // can we see fireball? traceline(e.origin + e.view_ofs, self.origin, MOVE_NORMAL, e); @@ -73,7 +83,7 @@ void W_Fireball_LaserPlay(float dt, float dist, float damage, float edgedamage, RandomSelection_Init(); for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain) - if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.realowner || IsDifferentTeam(e, self)) + if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self)) { p = e.origin; p_x += e.mins_x + random() * (e.maxs_x - e.mins_x); @@ -115,10 +125,10 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d { if(self.health <= 0) return; - + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions return; // g_projectiles_damage says to halt - + self.health = self.health - damage; if (self.health <= 0) { @@ -160,7 +170,7 @@ void W_Fireball_Attack1() setsize(proj, '-16 -16 -16', '16 16 16'); proj.flags = FL_PROJECTILE; proj.missile_flags = MIF_SPLASH | MIF_PROXY; - + CSQCProjectile(proj, TRUE, PROJECTILE_FIREBALL, TRUE); other = proj; MUTATOR_CALLHOOK(EditProjectile); @@ -200,7 +210,7 @@ void W_Fireball_Attack1_Frame1() void W_Fireball_Attack1_Frame0() { W_Fireball_AttackEffect(0, '-1.25 -3.75 0'); - sound (self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTEN_NORM); weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame1); } @@ -291,7 +301,7 @@ void W_Fireball_Attack2() proj.angles = vectoangles(proj.velocity); proj.flags = FL_PROJECTILE; proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC; - + CSQCProjectile(proj, TRUE, PROJECTILE_FIREMINE, TRUE); other = proj; MUTATOR_CALLHOOK(EditProjectile); @@ -410,7 +420,7 @@ float w_fireball(float req) org2 = w_org + w_backoff * 16; pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1); if(!w_issilent) - sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom + sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTEN_NORM * 0.25); // long range boom } } else if(req == WR_PRECACHE)