X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_hagar.qc;h=e32af7de58b09ffbf83aeea7ad5d99a9dc46659c;hp=9a4b1ef4495aa95d223d7df5cd15f7e770060f0b;hb=786db02b0c9aa618c581b7c3fe7392ad114797d8;hpb=fcbf9538330960b989dbe84e7188349d7e8b109f diff --git a/qcsrc/server/w_hagar.qc b/qcsrc/server/w_hagar.qc index 9a4b1ef44..e32af7de5 100644 --- a/qcsrc/server/w_hagar.qc +++ b/qcsrc/server/w_hagar.qc @@ -1,12 +1,22 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(HAGAR, w_hagar, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hagar", "hagar", _("Hagar")) +REGISTER_WEAPON( +/* WEP_##id */ HAGAR, +/* function */ w_hagar, +/* ammotype */ IT_ROCKETS, +/* impulse */ 8, +/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, +/* rating */ BOT_PICKUP_RATING_MID, +/* model */ "hagar", +/* shortname */ "hagar", +/* fullname */ _("Hagar") +); #else #ifdef SVQC // NO bounce protection, as bounces are limited! void W_Hagar_Explode (void) { - self.event_damage = SUB_Null; + self.event_damage = func_null; RadiusDamage (self, self.realowner, autocvar_g_balance_hagar_primary_damage, autocvar_g_balance_hagar_primary_edgedamage, autocvar_g_balance_hagar_primary_radius, world, autocvar_g_balance_hagar_primary_force, self.projectiledeathtype, other); remove (self); @@ -14,7 +24,7 @@ void W_Hagar_Explode (void) void W_Hagar_Explode2 (void) { - self.event_damage = SUB_Null; + self.event_damage = func_null; RadiusDamage (self, self.realowner, autocvar_g_balance_hagar_secondary_damage, autocvar_g_balance_hagar_secondary_edgedamage, autocvar_g_balance_hagar_secondary_radius, world, autocvar_g_balance_hagar_secondary_force, self.projectiledeathtype, other); remove (self); @@ -236,6 +246,9 @@ void W_Hagar_Attack2_Load_Release (void) void W_Hagar_Attack2_Load (void) { // loadable hagar secondary attack, must always run each frame + + if(time < game_starttime) + return; float loaded, enough_ammo; loaded = self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max; @@ -256,7 +269,7 @@ void W_Hagar_Attack2_Load (void) self.weaponentity.state = WS_READY; W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo * self.hagar_load * -1, autocvar_g_balance_hagar_reload_ammo); // give back ammo self.hagar_load = 0; - sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTEN_NORM); // pause until we can load rockets again, once we re-press the alt fire button self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed * W_WeaponRateFactor(); @@ -275,7 +288,7 @@ void W_Hagar_Attack2_Load (void) W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo, autocvar_g_balance_hagar_reload_ammo); self.weaponentity.state = WS_INUSE; self.hagar_load += 1; - sound(self, CH_WEAPON_B, "weapons/hagar_load.wav", VOL_BASE * 0.8, ATTN_NORM); // sound is too loud according to most + sound(self, CH_WEAPON_B, "weapons/hagar_load.wav", VOL_BASE * 0.8, ATTEN_NORM); // sound is too loud according to most if (self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max) self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_hold * W_WeaponRateFactor(); @@ -286,7 +299,7 @@ void W_Hagar_Attack2_Load (void) else if(!self.hagar_loadbeep && self.hagar_load) // prevents the beep from playing each frame { // if this is the last rocket we can load, play a beep sound to notify the player - sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTEN_NORM); self.hagar_loadbeep = TRUE; } } @@ -305,7 +318,7 @@ void W_Hagar_Attack2_Load (void) if(!self.hagar_warning && self.hagar_load) // prevents the beep from playing each frame { // we're about to automatically release after holding time, play a beep sound to notify the player - sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTEN_NORM); self.hagar_warning = TRUE; } } @@ -324,7 +337,7 @@ void W_Hagar_Attack2_Load (void) } // we aren't checking ammo during an attack, so we must do it here - if not(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2)) + if (!(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2))) { // note: this doesn't force the switch W_SwitchToOtherWeapon(self); @@ -351,7 +364,7 @@ float w_hagar(float req) else if (req == WR_THINK) { float loadable_secondary; - loadable_secondary = autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary; + loadable_secondary = (autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary); if (loadable_secondary) W_Hagar_Attack2_Load(); // must always run each frame @@ -429,9 +442,20 @@ float w_hagar(float req) } else if (req == WR_RELOAD) { - if not(self.hagar_load) // require releasing loaded rockets first + if (!self.hagar_load) // require releasing loaded rockets first W_Reload(min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo), autocvar_g_balance_hagar_reload_ammo, autocvar_g_balance_hagar_reload_time, "weapons/reload.wav"); } + else if (req == WR_SUICIDEMESSAGE) + { + return WEAPON_HAGAR_SUICIDE; + } + else if (req == WR_KILLMESSAGE) + { + if(w_deathtype & HITTYPE_SECONDARY) + return WEAPON_HAGAR_MURDER_BURST; + else + return WEAPON_HAGAR_MURDER_SPRAY; + } return TRUE; } #endif @@ -446,11 +470,11 @@ float w_hagar(float req) if(!w_issilent) { if (w_random<0.15) - sound(self, CH_SHOTS, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/hagexp1.wav", VOL_BASE, ATTEN_NORM); else if (w_random<0.7) - sound(self, CH_SHOTS, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/hagexp2.wav", VOL_BASE, ATTEN_NORM); else - sound(self, CH_SHOTS, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/hagexp3.wav", VOL_BASE, ATTEN_NORM); } } else if(req == WR_PRECACHE) @@ -459,15 +483,6 @@ float w_hagar(float req) precache_sound("weapons/hagexp2.wav"); precache_sound("weapons/hagexp3.wav"); } - else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = _("%s played with tiny hagar rockets"); - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH - w_deathtypestring = _("%s was pummeled with a burst of hagar rockets by %s"); - else // unchecked: SPLASH, SECONDARY - w_deathtypestring = _("%s was pummeled with hagar rockets by %s"); - } return TRUE; } #endif