X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_minelayer.qc;h=40c60e827e3adc024457f462577d6a2b68b32ac0;hp=1b4f7c6cd06aa232811c06b67617006ba6f031d2;hb=d0db4b5db11800d291fbdba93a67e8487fa033e2;hpb=8a390ed02bde47c98a5e6bd47c7eb9b1cb3cd1dc diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index 1b4f7c6cd..40c60e827 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -5,6 +5,7 @@ REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_MUTATORBLOCKED void W_Mine_Think (void); .float minelayer_detonate, mine_explodeanyway; .float mine_time; +.vector mine_orientation; void spawnfunc_weapon_minelayer (void) { @@ -31,7 +32,7 @@ void W_Mine_Stick (entity to) setmodel(newmine, "models/mine.md3"); newmine.angles = vectoangles(-trace_plane_normal); // face against the surface - newmine.oldvelocity = self.velocity; + newmine.mine_orientation = -trace_plane_normal; newmine.takedamage = self.takedamage; newmine.damageforcescale = self.damageforcescale; @@ -65,7 +66,7 @@ void W_Mine_Explode () if(IsDifferentTeam(self.realowner, other)) if(other.deadflag == DEAD_NO) if(IsFlying(other)) - AnnounceTo(self.realowner, "airshot"); + Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT); self.event_damage = func_null; self.takedamage = DAMAGE_NO; @@ -95,7 +96,7 @@ void W_Mine_DoRemoteExplode () self.takedamage = DAMAGE_NO; if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW) - self.velocity = self.oldvelocity; + self.velocity = self.mine_orientation; // particle fx and decals need .velocity RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world); @@ -153,7 +154,7 @@ float W_Mine_Count(entity e) entity mine; for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e) minecount += 1; - + return minecount; } @@ -225,7 +226,12 @@ void W_Mine_Touch (void) if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW) return; // we're already a stuck mine, why do we get called? TODO does this even happen? - PROJECTILE_TOUCH; + if(WarpZone_Projectile_Touch()) + { + if(wasfreed(self)) + self.realowner.minelayer_mines -= 1; + return; + } if(other && other.classname == "player" && other.deadflag == DEAD_NO) { @@ -263,8 +269,7 @@ void W_Mine_Attack (void) // scan how many mines we placed, and return if we reached our limit if(autocvar_g_balance_minelayer_limit) { - - if(W_Mine_Count(self) >= autocvar_g_balance_minelayer_limit) + if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit) { // the refire delay keeps this message from being spammed sprint(self, strcat("minelayer: You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") ); @@ -355,7 +360,10 @@ float w_minelayer(float req) if (req == WR_AIM) { // aim and decide to fire if appropriate - self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE); + if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit) + self.BUTTON_ATCK = FALSE; + else + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE); if(skill >= 2) // skill 0 and 1 bots won't detonate mines! { // decide whether to detonate mines @@ -505,10 +513,22 @@ float w_minelayer(float req) else return FALSE; } + else if (req == WR_RESETPLAYER) + { + self.minelayer_mines = 0; + } else if (req == WR_RELOAD) { W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav"); } + else if (req == WR_SUICIDEMESSAGE) + { + return WEAPON_MINELAYER_SUICIDE; + } + else if (req == WR_KILLMESSAGE) + { + return WEAPON_MINELAYER_MURDER; + } return TRUE; } #endif @@ -527,20 +547,6 @@ float w_minelayer(float req) { precache_sound("weapons/mine_exp.wav"); } - else if (req == WR_SUICIDEMESSAGE) - if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) - w_deathtypestring = _("%s blew themself up with their minelayer"); - else - w_deathtypestring = _("%s forgot about their mine"); - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) - w_deathtypestring = _("%s got too close to %s's mine"); - else if(w_deathtype & HITTYPE_SPLASH) - w_deathtypestring = _("%s almost dodged %s's mine"); - else - w_deathtypestring = _("%s stepped on %s's mine"); - } return TRUE; } #endif