X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_minstanex.qc;h=f515d98b5a124b119f164e30e2d765691db6dc14;hp=00e8fd890a0ea2f2a7bf22ac9328fc52daf9ac3c;hb=14800edad1a4c4e2e08ec6a2257184ea2f396d23;hpb=64db67d6e958321fa706c6ab5beb9124809cf5bd diff --git a/qcsrc/server/w_minstanex.qc b/qcsrc/server/w_minstanex.qc index 00e8fd890..f515d98b5 100644 --- a/qcsrc/server/w_minstanex.qc +++ b/qcsrc/server/w_minstanex.qc @@ -1,6 +1,7 @@ #ifdef REGISTER_WEAPON REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", "MinstaNex"); #else +#ifdef SVQC .float minstanex_lasthit; void W_MinstaNex_Attack (void) @@ -8,7 +9,7 @@ void W_MinstaNex_Attack (void) float flying; flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last - W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", 0); + W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", CHAN_WEAPON, 10000); yoda = 0; damage_goodhits = 0; @@ -27,7 +28,6 @@ void W_MinstaNex_Attack (void) if(headshot) { AnnounceTo(self, "headshot"); - print("h\n"); } if(damage_goodhits && self.minstanex_lasthit) { @@ -43,7 +43,7 @@ void W_MinstaNex_Attack (void) // teamcolor / hit beam effect vector v; v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); - if(teamplay) + if(teams_matter) { switch(self.team) { @@ -85,7 +85,7 @@ void W_MinstaNex_Attack (void) if (g_minstagib) self.ammo_cells = self.ammo_cells - 1; else - self.ammo_cells = self.ammo_cells - cvar("g_balance_minstanex_ammo"); + self.ammo_cells = self.ammo_cells - autocvar_g_balance_minstanex_ammo; } } @@ -178,23 +178,23 @@ float w_minstanex(float req) if(self.ammo_cells>0) self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE); else - self.BUTTON_ATCK2 = bot_aim(cvar("g_balance_laser_primary_speed"), 0, cvar("g_balance_laser_primary_lifetime"), FALSE); + self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_laser_primary_speed, 0, autocvar_g_balance_laser_primary_lifetime, FALSE); } else if (req == WR_THINK) { if (self.BUTTON_ATCK) { - if (weapon_prepareattack(0, cvar("g_balance_minstanex_refire"))) + if (weapon_prepareattack(0, autocvar_g_balance_minstanex_refire)) { W_MinstaNex_Attack(); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_minstanex_animtime"), w_ready); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_minstanex_animtime, w_ready); } } else if (self.BUTTON_ATCK2) { if (self.jump_interval <= time) { - self.jump_interval = time + 0.9 * W_WeaponRateFactor(); + self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor(); // ugly minstagib hack to reuse the fire mode of the laser float w; @@ -227,14 +227,10 @@ float w_minstanex(float req) if (g_minstagib) return self.ammo_cells >= 1; else - return self.ammo_cells >= cvar("g_balance_minstanex_ammo"); + return self.ammo_cells >= autocvar_g_balance_minstanex_ammo; } else if (req == WR_CHECKAMMO2) return TRUE; - else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = "did the impossible"; - else if (req == WR_KILLMESSAGE) - w_deathtypestring = "has been vaporized by"; else if (req == WR_RESETPLAYER) { self.minstanex_lasthit = 0; @@ -242,3 +238,26 @@ float w_minstanex(float req) return TRUE; }; #endif +#ifdef CSQC +float w_minstanex(float req) +{ + if(req == WR_IMPACTEFFECT) + { + vector org2; + org2 = w_org + w_backoff * 6; + pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1); + if(!w_issilent) + sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM); + } + else if(req == WR_PRECACHE) + { + precache_sound("weapons/neximpact.wav"); + } + else if (req == WR_SUICIDEMESSAGE) + w_deathtypestring = "%s did the impossible"; + else if (req == WR_KILLMESSAGE) + w_deathtypestring = "%s has been vaporized by %s"; + return TRUE; +} +#endif +#endif