X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_nex.qc;h=7d5b76920085394043f388d9ddc5306ae93a6a44;hp=61af784e0e08d8f0c92ce1fb79ec41bc9a0e7c6e;hb=62bebaf30849a5415958d844237e182246a36aeb;hpb=fe8c7510919a64ff76afde8eb94bbb29bf293c3b diff --git a/qcsrc/server/w_nex.qc b/qcsrc/server/w_nex.qc index 61af784e0e..7d5b769200 100644 --- a/qcsrc/server/w_nex.qc +++ b/qcsrc/server/w_nex.qc @@ -45,15 +45,21 @@ void W_Nex_Attack (float issecondary) if(cvar("g_balance_nex_charge")) { - charge = self.nex_charge; + charge = cvar("g_balance_nex_charge_mindmg") / mydmg + (1 - cvar("g_balance_nex_charge_mindmg") / mydmg) * self.nex_charge; self.nex_charge *= cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce + // O RLY? -- divVerent + // YA RLY -- FruitieX } else charge = 1; mydmg *= charge; myforce *= charge; - W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg); + W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", CHAN_WEAPON, mydmg); + if(charge > cvar("g_balance_nex_charge_limit") && cvar("g_balance_nex_charge_limit")) // if the Nex is overcharged, we play an extra sound + { + sound (self, CHAN_WEAPON2, "weapons/nexcharge.wav", VOL_BASE * (charge - 0.5 * cvar("g_balance_nex_charge_limit")) / (1 - 0.5 * cvar("g_balance_nex_charge_limit")), ATTN_NORM); + } yoda = 0; FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX); @@ -74,6 +80,7 @@ void W_Nex_Attack (float issecondary) void spawnfunc_weapon_nex (void); // defined in t_items.qc +.float nex_charge_pool_pauseregen_finished; float w_nex(float req) { float dt; @@ -86,6 +93,29 @@ float w_nex(float req) { if(cvar("g_balance_nex_charge") && self.nex_charge < cvar("g_balance_nex_charge_limit")) self.nex_charge = min(1, self.nex_charge + cvar("g_balance_nex_charge_rate") * frametime / W_TICSPERFRAME); + + if(cvar("g_balance_nex_charge")) + { + self.weaponentity.weaponentity.glowmod_x = cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_red_half") * bound(0, self.nex_charge / cvar("g_balance_nex_charge_limit"), 1); + self.weaponentity.weaponentity.glowmod_y = cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_green_half") * bound(0, self.nex_charge / cvar("g_balance_nex_charge_limit"), 1); + self.weaponentity.weaponentity.glowmod_z = cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_blue_half") * bound(0, self.nex_charge / cvar("g_balance_nex_charge_limit"), 1); + + if(self.nex_charge > cvar("g_balance_nex_charge_limit")) + { + self.weaponentity.weaponentity.glowmod_x = self.weaponentity.weaponentity.glowmod_x + cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_red_full") * (self.nex_charge - cvar("g_balance_nex_charge_limit")) / (1 - cvar("g_balance_nex_charge_limit")); + self.weaponentity.weaponentity.glowmod_y = self.weaponentity.weaponentity.glowmod_y + cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_green_full") * (self.nex_charge - cvar("g_balance_nex_charge_limit")) / (1 - cvar("g_balance_nex_charge_limit")); + self.weaponentity.weaponentity.glowmod_z = self.weaponentity.weaponentity.glowmod_z + cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_blue_full") * (self.nex_charge - cvar("g_balance_nex_charge_limit")) / (1 - cvar("g_balance_nex_charge_limit")); + } + } + + if(cvar("g_balance_nex_secondary_charge_pool")) + if(self.nex_charge_pool_ammo < 1) + { + if(self.nex_charge_pool_pauseregen_finished < time) + self.nex_charge_pool_ammo = min(1, self.nex_charge_pool_ammo + cvar("g_balance_nex_secondary_charge_pool_regen") * frametime / W_TICSPERFRAME); + self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_nex_secondary_charge_pool_pause_health_regen")); + } + if (self.BUTTON_ATCK) { if (weapon_prepareattack(0, cvar("g_balance_nex_primary_refire"))) @@ -98,13 +128,31 @@ float w_nex(float req) { if(cvar("g_balance_nex_secondary_charge")) { + self.nex_charge_rottime = time + cvar("g_balance_nex_charge_rot_pause"); dt = frametime / W_TICSPERFRAME; - if(self.nex_charge < 1) + + if(cvar("g_balance_nex_secondary_charge_pool")) + { + if(cvar("g_balance_nex_secondary_ammo")) + { + // always deplete if secondary is held + self.nex_charge_pool_ammo = max(0, self.nex_charge_pool_ammo - cvar("g_balance_nex_secondary_ammo") * dt); + + dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate")); + self.nex_charge_pool_pauseregen_finished = time + cvar("g_balance_nex_secondary_charge_pool_pause_regen"); + dt = min(dt, self.nex_charge_pool_ammo); + dt = max(0, dt); + + self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate"); + } + } + + else if(cvar("g_balance_nex_secondary_ammo")) { - dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate")); - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) + if(self.nex_charge < 1) { - if(cvar("g_balance_nex_secondary_ammo")) + dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate")); + if not(self.items & IT_UNLIMITED_WEAPON_AMMO) { dt = min(dt, (self.ammo_cells - cvar("g_balance_nex_primary_ammo")) / cvar("g_balance_nex_secondary_ammo")); dt = max(0, dt); @@ -113,8 +161,8 @@ float w_nex(float req) self.ammo_cells = max(cvar("g_balance_nex_secondary_ammo"), self.ammo_cells - cvar("g_balance_nex_secondary_ammo") * dt); } } + self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate"); } - self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate"); } } else if(cvar("g_balance_nex_secondary")) @@ -134,6 +182,7 @@ float w_nex(float req) precache_model ("models/weapons/v_nex.md3"); precache_model ("models/weapons/h_nex.iqm"); precache_sound ("weapons/nexfire.wav"); + precache_sound ("weapons/nexcharge.wav"); precache_sound ("weapons/nexwhoosh1.wav"); precache_sound ("weapons/nexwhoosh2.wav"); precache_sound ("weapons/nexwhoosh3.wav"); @@ -143,11 +192,7 @@ float w_nex(float req) else if (req == WR_CHECKAMMO1) return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); else if (req == WR_CHECKAMMO2) - { - if(cvar("g_balance_nex_secondary_charge")) - return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); - return self.ammo_cells >= cvar("g_balance_nex_secondary_ammo"); - } + return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); // don't allow charging if we don't have enough ammo return TRUE; }; #endif