X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_nex.qc;h=c1687536541c01838a41550618ced3dc28b850fc;hp=7a9103ccfabf2cd619919b4863fbfcdc9a1ccaa9;hb=0563a5021497063d0f1a5f46a2a2f6d2d02f0840;hpb=715202f719f244160bfc0b004013fa6e1bcc5668 diff --git a/qcsrc/server/w_nex.qc b/qcsrc/server/w_nex.qc index 7a9103ccfa..c168753654 100644 --- a/qcsrc/server/w_nex.qc +++ b/qcsrc/server/w_nex.qc @@ -1,58 +1,130 @@ #ifdef REGISTER_WEAPON REGISTER_WEAPON(NEX, w_nex, IT_CELLS, 7, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "nex", "nex", "Nex"); #else -void SendCSQCNexBeamParticle() { +#ifdef SVQC +void SendCSQCNexBeamParticle(float charge) { vector v; v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); WriteByte(MSG_BROADCAST, SVC_TEMPENTITY); WriteByte(MSG_BROADCAST, TE_CSQC_NEXGUNBEAMPARTICLE); - WriteCoord(MSG_BROADCAST, w_shotorg_x); WriteCoord(MSG_BROADCAST, w_shotorg_y); WriteCoord(MSG_BROADCAST, w_shotorg_z); WriteCoord(MSG_BROADCAST, v_x); WriteCoord(MSG_BROADCAST, v_y); WriteCoord(MSG_BROADCAST, v_z); + WriteByte(MSG_BROADCAST, bound(0, 255 * charge, 255)); } -void W_Nex_Attack (void) +void W_Nex_Attack (float issecondary) { + float mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, myammo, charge; + if(issecondary) + { + mydmg = cvar("g_balance_nex_secondary_damage"); + myforce = cvar("g_balance_nex_secondary_force"); + mymindist = cvar("g_balance_nex_secondary_damagefalloff_mindist"); + mymaxdist = cvar("g_balance_nex_secondary_damagefalloff_maxdist"); + myhalflife = cvar("g_balance_nex_secondary_damagefalloff_halflife"); + myforcehalflife = cvar("g_balance_nex_secondary_damagefalloff_forcehalflife"); + myammo = cvar("g_balance_nex_secondary_ammo"); + } + else + { + mydmg = cvar("g_balance_nex_primary_damage"); + myforce = cvar("g_balance_nex_primary_force"); + mymindist = cvar("g_balance_nex_primary_damagefalloff_mindist"); + mymaxdist = cvar("g_balance_nex_primary_damagefalloff_maxdist"); + myhalflife = cvar("g_balance_nex_primary_damagefalloff_halflife"); + myforcehalflife = cvar("g_balance_nex_primary_damagefalloff_forcehalflife"); + myammo = cvar("g_balance_nex_primary_ammo"); + } + float flying; flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last - W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", cvar("g_balance_nex_damage")); + if(cvar("g_balance_nex_charge")) + { + charge = cvar("g_balance_nex_charge_mindmg") / mydmg + (1 - cvar("g_balance_nex_charge_mindmg") / mydmg) * self.nex_charge; + self.nex_charge = self.nex_charge * cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce + } + else + charge = 1; + mydmg = mydmg * charge; + myforce = myforce * charge; + + W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg); yoda = 0; - FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, cvar("g_balance_nex_damage"), cvar("g_balance_nex_force"), cvar("g_balance_nex_damagefalloff_mindist"), cvar("g_balance_nex_damagefalloff_maxdist"), cvar("g_balance_nex_damagefalloff_halflife"), cvar("g_balance_nex_damagefalloff_forcehalflife"), WEP_NEX); + FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX); if(yoda && flying) AnnounceTo(self, "yoda"); //beam and muzzle flash done on client - SendCSQCNexBeamParticle(); + SendCSQCNexBeamParticle(charge); // flash and burn the wall if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)) - Damage_DamageInfo(trace_endpos, cvar("g_balance_nex_damage"), 0, 0, cvar("g_balance_nex_force") * w_shotdir, WEP_NEX, self); + Damage_DamageInfo(trace_endpos, mydmg, 0, 0, myforce * w_shotdir, WEP_NEX, self); if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_cells = self.ammo_cells - cvar("g_balance_nex_ammo"); + self.ammo_cells = self.ammo_cells - myammo; } void spawnfunc_weapon_nex (void); // defined in t_items.qc float w_nex(float req) { + float dt; if (req == WR_AIM) + { self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE); + self.BUTTON_ATCK2 = bot_aim(1000000, 0, 1, FALSE); + } else if (req == WR_THINK) { + if(cvar("g_balance_nex_charge") && self.nex_charge < cvar("g_balance_nex_charge_limit")) + self.nex_charge = min(1, self.nex_charge + cvar("g_balance_nex_charge_rate") * frametime / W_TICSPERFRAME); + if (self.BUTTON_ATCK) { - if (weapon_prepareattack(0, cvar("g_balance_nex_refire"))) + if (weapon_prepareattack(0, cvar("g_balance_nex_primary_refire"))) + { + W_Nex_Attack(0); + weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_primary_animtime"), w_ready); + } + } + if (self.BUTTON_ATCK2) + { + if(cvar("g_balance_nex_secondary_charge")) { - W_Nex_Attack(); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_animtime"), w_ready); + dt = frametime / W_TICSPERFRAME; + if(self.nex_charge < 1) + { + dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate")); + if not(self.items & IT_UNLIMITED_WEAPON_AMMO) + { + if(cvar("g_balance_nex_secondary_ammo")) + { + dt = min(dt, (self.ammo_cells - cvar("g_balance_nex_primary_ammo")) / cvar("g_balance_nex_secondary_ammo")); + dt = max(0, dt); + if(dt > 0) + { + self.ammo_cells = max(cvar("g_balance_nex_secondary_ammo"), self.ammo_cells - cvar("g_balance_nex_secondary_ammo") * dt); + } + } + } + self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate"); + } + } + else if(cvar("g_balance_nex_secondary")) + { + if (weapon_prepareattack(0, cvar("g_balance_nex_secondary_refire"))) + { + W_Nex_Attack(1); + weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_secondary_animtime"), w_ready); + } } } } @@ -70,13 +142,36 @@ float w_nex(float req) else if (req == WR_SETUP) weapon_setup(WEP_NEX); else if (req == WR_CHECKAMMO1) - return self.ammo_cells >= cvar("g_balance_nex_ammo"); + return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); else if (req == WR_CHECKAMMO2) - return FALSE; + { + if(cvar("g_balance_nex_secondary_charge")) + return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); + return self.ammo_cells >= cvar("g_balance_nex_secondary_ammo"); + } + return TRUE; +}; +#endif +#ifdef CSQC +float w_nex(float req) +{ + if(req == WR_IMPACTEFFECT) + { + vector org2; + org2 = w_org + w_backoff * 6; + pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1); + if(!w_issilent) + sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM); + } + else if(req == WR_PRECACHE) + { + precache_sound("weapons/neximpact.wav"); + } else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = "did the impossible"; + w_deathtypestring = "%s did the impossible"; else if (req == WR_KILLMESSAGE) - w_deathtypestring = "has been vaporized by"; + w_deathtypestring = "%s has been vaporized by %s"; return TRUE; -}; +} +#endif #endif