X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_seeker.qc;h=c870f0868eaaff99b084721dd15a0effe3104ff5;hp=837f8644a66e8a9b9ee62f00da0fd52db341c0c8;hb=0a9dbcbb188c6bb8a39dfaf8b0d35e9098be4649;hpb=d5bffe0a0226860335a3293f67ee43a09f8aad0a diff --git a/qcsrc/server/w_seeker.qc b/qcsrc/server/w_seeker.qc index 837f8644a..c870f0868 100644 --- a/qcsrc/server/w_seeker.qc +++ b/qcsrc/server/w_seeker.qc @@ -1,5 +1,15 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker")) +REGISTER_WEAPON( +/* WEP_##id */ SEEKER, +/* function */ w_seeker, +/* ammotype */ IT_ROCKETS, +/* impulse */ 8, +/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, +/* rating */ BOT_PICKUP_RATING_MID, +/* model */ "seeker", +/* shortname */ "seeker", +/* fullname */ _("T.A.G. Seeker") +); #else #ifdef SVQC //.float proxytime; = autoswitch @@ -74,7 +84,7 @@ void Seeker_Missile_Think() // Calc how important it is that we turn and add this to the desierd (enemy) dir. desireddir = normalize(((trace_plane_normal * (1 - trace_fraction)) + (desireddir * trace_fraction)) * 0.5); } - + newdir = normalize(olddir + desireddir * turnrate); // take the average of the 2 directions; not the best method but simple & easy self.velocity = newdir * spd; // make me fly in the new direction at my flight speed } @@ -126,7 +136,7 @@ void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, flo { if (self.health <= 0) return; - + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions return; // g_projectiles_damage says to halt @@ -134,7 +144,7 @@ void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, flo self.health = self.health - (damage * 0.25); else self.health = self.health - damage; - + if (self.health <= 0) W_PrepareExplosionByDamage(attacker, Seeker_Missile_Explode); } @@ -196,10 +206,10 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target) missile.damageforcescale = autocvar_g_balance_seeker_missile_damageforcescale; missile.damagedbycontents = TRUE; //missile.think = Seeker_Missile_Animate; // csqc projectiles. - + if (missile.enemy != world) missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY; - else + else missile.projectiledeathtype = WEP_SEEKER; @@ -208,7 +218,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target) missile.movetype = MOVETYPE_FLYMISSILE; missile.flags = FL_PROJECTILE; missile.missile_flags = MIF_SPLASH | MIF_GUIDED_TAG; - + W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_missile); missile.angles = vectoangles (missile.velocity); @@ -219,7 +229,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target) } // ============================ -// Begin: FLAC, close range attack meant for defeating rockets which are coming at you. +// Begin: FLAC, close range attack meant for defeating rockets which are coming at you. // ============================ void Seeker_Flac_Explode () { @@ -273,23 +283,23 @@ void Seeker_Fire_Flac() missile.bot_dodge = TRUE; missile.bot_dodgerating = autocvar_g_balance_seeker_flac_damage; missile.touch = Seeker_Flac_Explode; - missile.use = Seeker_Flac_Explode; + missile.use = Seeker_Flac_Explode; missile.think = adaptor_think2use_hittype_splash; missile.nextthink = time + autocvar_g_balance_seeker_flac_lifetime + autocvar_g_balance_seeker_flac_lifetime_rand; missile.solid = SOLID_BBOX; - missile.movetype = MOVETYPE_FLY; + missile.movetype = MOVETYPE_FLY; missile.projectiledeathtype = WEP_SEEKER; missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY; missile.flags = FL_PROJECTILE; - missile.missile_flags = MIF_SPLASH; - + missile.missile_flags = MIF_SPLASH; + // csqc projectiles - //missile.angles = vectoangles (missile.velocity); - //missile.scale = 0.4; // BUG: the model is too big - + //missile.angles = vectoangles (missile.velocity); + //missile.scale = 0.4; // BUG: the model is too big + setorigin (missile, w_shotorg); setsize (missile, '-2 -2 -2', '2 2 2'); - + W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac); CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE); @@ -297,22 +307,22 @@ void Seeker_Fire_Flac() } // ============================ -// Begin: Tag and rocket controllers +// Begin: Tag and rocket controllers // ============================ entity Seeker_Tagged_Info(entity isowner, entity istarget) { entity tag; - for(tag = world; (tag = find(tag, classname, "tag_tracker")); ) + for(tag = world; (tag = find(tag, classname, "tag_tracker")); ) if ((tag.realowner == isowner) && (tag.tag_target == istarget)) return tag; - + return world; } void Seeker_Attack() { entity tracker, closest_target; - + closest_target = world; for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.realowner == self) { @@ -321,14 +331,14 @@ void Seeker_Attack() if (vlen(self.origin - tracker.tag_target.origin) < vlen(self.origin - closest_target.origin)) closest_target = tracker.tag_target; } - else + else closest_target = tracker.tag_target; } - + traceline(self.origin + self.view_ofs, closest_target.origin, MOVE_NOMONSTERS, self); if ((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target))) closest_target = world; - + Seeker_Fire_Missile('0 0 0', closest_target); } @@ -345,13 +355,13 @@ void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack } self.nextthink = time + autocvar_g_balance_seeker_missile_delay * W_WeaponRateFactor(); - + oldself = self; self = self.realowner; - + oldenemy = self.enemy; self.enemy = oldself.enemy; - + c = mod(self.cnt, 4); switch(c) { @@ -374,7 +384,7 @@ void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack self = oldself; } -void Seeker_Tracker_Think() +void Seeker_Tracker_Think() { // commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up if ((self.realowner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER) @@ -387,13 +397,13 @@ void Seeker_Tracker_Think() } return; } - + // Update the think method information self.nextthink = time; } // ============================ -// Begin: Tag projectile +// Begin: Tag projectile // ============================ void Seeker_Tag_Explode () { @@ -418,7 +428,7 @@ void Seeker_Tag_Touch() vector dir; vector org2; entity e; - + PROJECTILE_TOUCH; dir = normalize (self.realowner.origin - self.origin); @@ -433,38 +443,38 @@ void Seeker_Tag_Touch() { // check to see if this person is already tagged by me entity tag = Seeker_Tagged_Info(self.realowner, other); - + if (tag != world) { if (other.wps_tag_tracker && (autocvar_g_balance_seeker_type == 1)) // don't attach another waypointsprite without killing the old one first WaypointSprite_Kill(other.wps_tag_tracker); - + tag.tag_time = time; } else - { + { //sprint(self.realowner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n")); e = spawn(); e.cnt = autocvar_g_balance_seeker_missile_count; e.classname = "tag_tracker"; e.owner = self.owner; e.realowner = self.realowner; - + if (autocvar_g_balance_seeker_type == 1) { e.tag_target = other; e.tag_time = time; e.think = Seeker_Tracker_Think; } - else + else { e.enemy = other; e.think = Seeker_Vollycontroller_Think; } - + e.nextthink = time; } - + if (autocvar_g_balance_seeker_type == 1) { WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.realowner, 0, other, wps_tag_tracker, TRUE, RADARICON_TAGGED, '0.5 1 0'); @@ -503,7 +513,7 @@ void Seeker_Fire_Tag() setsize (missile, '-2 -2 -2', '2 2 2'); missile.flags = FL_PROJECTILE; - //missile.missile_flags = MIF_..?; + //missile.missile_flags = MIF_..?; missile.movetype = MOVETYPE_FLY; W_SETUPPROJECTILEVELOCITY(missile, g_balance_seeker_tag); @@ -528,7 +538,7 @@ float w_seeker(float req) if (req == WR_AIM) { - if (autocvar_g_balance_seeker_type == 1) + if (autocvar_g_balance_seeker_type == 1) if (Seeker_Tagged_Info(self, self.enemy) != world) self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE); else @@ -540,10 +550,10 @@ float w_seeker(float req) { if(autocvar_g_balance_seeker_reload_ammo && self.clip_load < min(autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_tag_ammo)) // forced reload weapon_action(self.weapon, WR_RELOAD); - + else if (self.BUTTON_ATCK) { - if (autocvar_g_balance_seeker_type == 1) + if (autocvar_g_balance_seeker_type == 1) { if (weapon_prepareattack(0, autocvar_g_balance_seeker_missile_refire)) { @@ -551,7 +561,7 @@ float w_seeker(float req) weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready); } } - else + else { if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire)) { @@ -563,7 +573,7 @@ float w_seeker(float req) else if (self.BUTTON_ATCK2) { - if (autocvar_g_balance_seeker_type == 1) + if (autocvar_g_balance_seeker_type == 1) { if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire)) { @@ -571,7 +581,7 @@ float w_seeker(float req) weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready); } } - else + else { if (weapon_prepareattack(0, autocvar_g_balance_seeker_flac_refire)) { @@ -598,14 +608,32 @@ float w_seeker(float req) } else if (req == WR_CHECKAMMO1) { - ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo; - ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo; + if (autocvar_g_balance_seeker_type == 1) + { + ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo; + ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo; + } + else + { + ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo; + ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo; + } + return ammo_amount; } else if (req == WR_CHECKAMMO2) { - ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo; - ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo; + if (autocvar_g_balance_seeker_type == 1) + { + ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo; + ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo; + } + else + { + ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_flac_ammo; + ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_flac_ammo; + } + return ammo_amount; } else if (req == WR_RELOAD) @@ -638,7 +666,7 @@ float w_seeker(float req) if(w_deathtype & HITTYPE_SECONDARY) { if(!w_issilent) - sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTEN_NORM); } else { @@ -646,11 +674,11 @@ float w_seeker(float req) if(!w_issilent) { if (w_random<0.15) - sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTEN_NORM); else if (w_random<0.7) - sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTEN_NORM); else - sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTEN_NORM); } } } @@ -660,11 +688,11 @@ float w_seeker(float req) if(!w_issilent) { if (w_random<0.15) - sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTEN_NORM); else if (w_random<0.7) - sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTEN_NORM); else - sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTEN_NORM); } } }