X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_shotgun.qc;h=f47077a2573ff286b9e400d88ec6399a43ca1cd3;hp=65812153318e1ff2919d56e3e336e2dabede09cc;hb=99d95ef781c647f71b42ef28f3e09cb3dd662042;hpb=97edc5b849cb78339799097d54ef17e833125be4 diff --git a/qcsrc/server/w_shotgun.qc b/qcsrc/server/w_shotgun.qc index 6581215331..f47077a257 100644 --- a/qcsrc/server/w_shotgun.qc +++ b/qcsrc/server/w_shotgun.qc @@ -65,7 +65,7 @@ void shotgun_meleethink (void) WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, targpos, FALSE, self.owner, ANTILAG_LATENCY(self.owner)); // apply the damage, also remove self - if(trace_fraction < 1 && trace_ent.takedamage == DAMAGE_AIM && trace_ent.classname == "player") + if(trace_fraction < 1 && trace_ent.takedamage == DAMAGE_AIM && (trace_ent.classname == "player" || trace_ent.classname == "body")) { vector force; force = angle * cvar("g_balance_shotgun_secondary_force"); @@ -94,6 +94,8 @@ void W_Shotgun_Attack2 (void) void spawnfunc_weapon_shotgun(); // defined in t_items.qc +.float shotgun_primarytime; + float w_shotgun(float req) { if (req == WR_AIM) @@ -104,10 +106,16 @@ float w_shotgun(float req) else if (req == WR_THINK) { if (self.BUTTON_ATCK) - if (weapon_prepareattack(0, cvar("g_balance_shotgun_primary_refire"))) { - W_Shotgun_Attack(); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_shotgun_primary_animtime"), w_ready); + if (time >= self.shotgun_primarytime) // handle refire separately so the secondary can be fired straight after a primary + { + if(weapon_prepareattack(0, cvar("g_balance_shotgun_primary_animtime"))) + { + W_Shotgun_Attack(); + self.shotgun_primarytime = time + cvar("g_balance_shotgun_primary_refire"); + weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_shotgun_primary_animtime"), w_ready); + } + } } if (self.BUTTON_ATCK2 && cvar("g_balance_shotgun_secondary")) if (weapon_prepareattack(1, cvar("g_balance_shotgun_secondary_refire")))