X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcommon.qc;h=c4a0daba4aad6f8fc2f24ee24d18cde0a7a648d3;hp=a837b2e47fd5f00c917943b95883d91d56f80449;hb=6ba37d06b4afe2b08882f5cc5b211441227586b2;hpb=9eb82dd6fc682e3ddecd471835f9047816236342 diff --git a/qcsrc/server/weapons/common.qc b/qcsrc/server/weapons/common.qc index a837b2e47f..c4a0daba4a 100644 --- a/qcsrc/server/weapons/common.qc +++ b/qcsrc/server/weapons/common.qc @@ -1,38 +1,36 @@ #include "common.qh" -#include "../_all.qh" -#include "../t_items.qh" -#include "../../common/constants.qh" -#include "../../common/deathtypes.qh" -#include "../../common/notifications.qh" -#include "../../common/util.qh" -#include "../../common/weapons/weapons.qh" +#include +#include +#include +#include +#include +#include +#include void W_GiveWeapon (entity e, float wep) -{ - entity oldself; +{SELFPARAM(); if (!wep) return; - e.weapons |= WepSet_FromWeapon(wep); + e.weapons |= WepSet_FromWeapon(Weapons_from(wep)); - oldself = self; - self = e; + setself(e); if(IS_PLAYER(other)) { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); } - self = oldself; + setself(this); } void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound { - if((player.items & IT_STRENGTH) + if((player.items & ITEM_Strength.m_itemid) && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) { - sound(player, CH_TRIGGER, "weapons/strength_fire.wav", VOL_BASE, ATTEN_NORM); + sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM); player.prevstrengthsound = time; } player.prevstrengthsoundattempt = time; @@ -40,7 +38,7 @@ void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception) { - float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA); + float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id); float is_from_owner = (inflictor == projowner); float is_from_exception = (exception != -1); @@ -81,7 +79,7 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, } void W_PrepareExplosionByDamage(entity attacker, void() explode) -{ +{SELFPARAM(); self.takedamage = DAMAGE_NO; self.event_damage = func_null; @@ -91,6 +89,8 @@ void W_PrepareExplosionByDamage(entity attacker, void() explode) self.realowner = attacker; } + MUTATOR_CALLHOOK(PrepareExplosionByDamage, self, attacker); + // do not explode NOW but in the NEXT FRAME! // because recursive calls to RadiusDamage are not allowed self.nextthink = time;