X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcsqcprojectile.qh;h=e1f9c41c1896f83d93b5898090deaddf075a71c0;hp=e00c0988b9d8c058b1d2b277048b3edbd7d2dd38;hb=ba0988ca930f50286f8cf3b6c114ebc6584964af;hpb=a08620064dbe59abd194f302768d65934b87b6df diff --git a/qcsrc/server/weapons/csqcprojectile.qh b/qcsrc/server/weapons/csqcprojectile.qh index e00c0988b9..e1f9c41c18 100644 --- a/qcsrc/server/weapons/csqcprojectile.qh +++ b/qcsrc/server/weapons/csqcprojectile.qh @@ -1,6 +1,47 @@ +#ifndef CSQCPROJECTILE_H +#define CSQCPROJECTILE_H + +#if defined(CSQC) +#elif defined(MENUQC) +#elif defined(SVQC) + #include "../../common/util-pre.qh" + #include "../sys-pre.qh" + #include "../../dpdefs/progsdefs.qc" + #include "../../dpdefs/dpextensions.qc" + #include "../sys-post.qh" + #include "../../warpzonelib/anglestransform.qh" + #include "../../warpzonelib/mathlib.qh" + #include "../../warpzonelib/common.qh" + #include "../../warpzonelib/util_server.qh" + #include "../../warpzonelib/server.qh" + #include "../../common/constants.qh" + #include "../../common/stats.qh" + #include "../../common/teams.qh" + #include "../../common/util.qh" + #include "../../common/nades.qh" + #include "../../common/buffs.qh" + #include "../../common/test.qh" + #include "../../common/counting.qh" + #include "../../common/urllib.qh" + #include "../../common/command/markup.qh" + #include "../../common/command/rpn.qh" + #include "../../common/command/generic.qh" + #include "../../common/command/shared_defs.qh" + #include "../../common/net_notice.qh" + #include "../../common/animdecide.qh" + #include "../../common/monsters/monsters.qh" + #include "../../common/monsters/sv_monsters.qh" + #include "../../common/monsters/spawn.qh" + #include "../../common/weapons/config.qh" + #include "../../common/weapons/weapons.qh" + #include "accuracy.qh" + #include "common.qh" +#endif + .float csqcprojectile_clientanimate; void CSQCProjectile(entity e, float clientanimate, float type, float docull); void UpdateCSQCProjectile(entity e); void UpdateCSQCProjectileAfterTeleport(entity e); void CSQCProjectile_Check(entity e); +#endif \ No newline at end of file