X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fthrowing.qc;h=d36e2dd4697fc3f97ab9c94f8621926be52de8c9;hp=d14bcfd1cfdec2d48aacdef8a572f0af9b0b0dd8;hb=cd141fba8a7c59fef4b0e98eee651943b18cd99d;hpb=fc2be4c1e7547ae97301f7966333e4dc858baf92 diff --git a/qcsrc/server/weapons/throwing.qc b/qcsrc/server/weapons/throwing.qc index d14bcfd1c..d36e2dd46 100644 --- a/qcsrc/server/weapons/throwing.qc +++ b/qcsrc/server/weapons/throwing.qc @@ -1,17 +1,18 @@ #include "throwing.qh" -#include "../_all.qh" #include "weaponsystem.qh" -#include "../mutators/mutators_include.qh" +#include "../mutators/all.qh" #include "../t_items.qh" #include "../g_damage.qh" +#include "../../common/items/item.qh" #include "../../common/mapinfo.qh" #include "../../common/notifications.qh" +#include "../../common/triggers/subs.qh" #include "../../common/util.qh" #include "../../common/weapons/all.qh" void thrown_wep_think() -{ +{SELFPARAM(); self.nextthink = time; if(self.oldorigin != self.origin) { @@ -30,22 +31,21 @@ void thrown_wep_think() // returns amount of ammo used as string, or -1 for failure, or 0 for no ammo count string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo) -{ - entity oldself, wep; +{SELFPARAM(); float thisammo, i; string s; - var .int ammotype = (get_weaponinfo(wpn)).ammo_field; + Weapon info = get_weaponinfo(wpn); + var .int ammotype = info.ammo_field; - wep = spawn(); + entity wep = new(droppedweapon); setorigin(wep, org); - wep.classname = "droppedweapon"; wep.velocity = velo; wep.owner = wep.enemy = own; wep.flags |= FL_TOSSED; wep.colormap = own.colormap; - W_DropEvent(WR_DROP,own,wpn,wep); + W_DropEvent(wr_drop,own,wpn,wep); if(WepSet_FromWeapon(wpn) & WEPSET_SUPERWEAPONS) { @@ -75,10 +75,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto } } - oldself = self; - self = wep; - weapon_defaultspawnfunc(wpn); - self = oldself; + weapon_defaultspawnfunc(wep, info); if(startitem_failed) return string_null; wep.glowmod = own.weaponentity_glowmod; @@ -136,29 +133,29 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto } } -float W_IsWeaponThrowable(float w) +bool W_IsWeaponThrowable(bool w) { + if (MUTATOR_CALLHOOK(ForbidDropCurrentWeapon)) + return false; if (!autocvar_g_pickup_items) - return 0; + return false; if (g_weaponarena) return 0; if (g_cts) return 0; - if (g_nexball && w == WEP_MORTAR) - return 0; - if(w == 0) - return 0; + if(w == WEP_Null.m_id) + return false; #if 0 if(start_weapons & WepSet_FromWeapon(w)) { // start weapons that take no ammo can't be dropped (this prevents dropping the laser, as long as it continues to use no ammo) if(start_items & IT_UNLIMITED_WEAPON_AMMO) - return 0; + return false; if((get_weaponinfo(w)).ammo_field == ammo_none) - return 0; + return false; } - return 1; + return true; #else return (get_weaponinfo(w)).weaponthrowable; #endif @@ -166,18 +163,16 @@ float W_IsWeaponThrowable(float w) // toss current weapon void W_ThrowWeapon(vector velo, vector delta, float doreduce) -{ - float w; - string a; - - w = self.weapon; - if (w == 0) +{SELFPARAM(); + int w = self.weapon; + if (w == WEP_Null.m_id) return; // just in case if(MUTATOR_CALLHOOK(ForbidThrowCurrentWeapon)) return; if(!autocvar_g_weapon_throwable) return; - if(self.weaponentity.state != WS_READY) + int slot = 0; // TODO: unhardcode + if(self.weaponentity[slot].state != WS_READY) return; if(!W_IsWeaponThrowable(w)) return; @@ -187,14 +182,14 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce) self.weapons &= ~WepSet_FromWeapon(w); W_SwitchWeapon_Force(self, w_getbestweapon(self)); - a = W_ThrowNewWeapon(self, w, doreduce, self.origin + delta, velo); + string a = W_ThrowNewWeapon(self, w, doreduce, self.origin + delta, velo); if(!a) return; Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_WEAPON_DROP, a, w); } void SpawnThrownWeapon(vector org, float w) -{ +{SELFPARAM(); if(self.weapons & WepSet_FromWeapon(self.weapon)) if(W_IsWeaponThrowable(self.weapon)) W_ThrowNewWeapon(self, self.weapon, false, org, randomvec() * 125 + '0 0 200');