X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Ftracing.qc;h=ef1b6bd68d81880e15f018ec4217e4f3fe81b7d4;hp=9fd07eb2e4920b4e5bd79542b7ebb07bd51ec5fb;hb=59d3684c3ce95d95c6d3f14e6fc5567a2e6ff2ba;hpb=1ce1c9c94867fb8ac44ab09c93eb092341dd6d9a diff --git a/qcsrc/server/weapons/tracing.qc b/qcsrc/server/weapons/tracing.qc index 9fd07eb2e4..ef1b6bd68d 100644 --- a/qcsrc/server/weapons/tracing.qc +++ b/qcsrc/server/weapons/tracing.qc @@ -300,7 +300,7 @@ void FireRailgunBullet (entity this, .entity weaponentity, vector start, vector msg_entity = it; // we want this to be very loud when close but fall off quickly -> using max base volume and high attenuation - soundtoat(MSG_ONE, pseudoprojectile, beampos, CH_SHOTS, SND(NEXWHOOSH_RANDOM()), VOL_BASEVOICE, ATTEN_IDLE); + soundtoat(MSG_ONE, pseudoprojectile, beampos, CH_SHOTS, SND(NEXWHOOSH_RANDOM()), VOL_BASEVOICE, ATTEN_IDLE, 0); }); if(pseudoprojectile) delete(pseudoprojectile);