X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fweaponsystem.qh;h=91879feb2a9a95548eb6008c500498bc79a07a09;hp=2fb0f9956833236250c0266fc70b91a2b412d21a;hb=af43b181a15f348a4de2045b716ebc7765ce8f9f;hpb=3bbcff2475d1b2efc1314a358bf60c6fba6e4be6 diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh index 2fb0f99568..91879feb2a 100644 --- a/qcsrc/server/weapons/weaponsystem.qh +++ b/qcsrc/server/weapons/weaponsystem.qh @@ -1,7 +1,9 @@ #pragma once +#include +#include + float internalteam; -float weaponswapping; entity weapon_dropevent_item; ..entity weaponentity_fld; @@ -10,7 +12,8 @@ void CL_SpawnWeaponentity(entity e, .entity weaponentity); vector CL_Weapon_GetShotOrg(float wpn); -bool forbidWeaponUse(entity player); +bool weaponUseForbidden(entity player); +bool weaponLocked(entity player); void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector offset);