X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fweaponsystem.qh;h=986756aa510344405c4f27e9db7f9b57effef938;hp=2fb0f9956833236250c0266fc70b91a2b412d21a;hb=f7b39f30ba70e25be35459c7d2c1f6f99efe135d;hpb=7779bdd488de14ec800782f2904d49a7f5aa33f8 diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh index 2fb0f99568..986756aa51 100644 --- a/qcsrc/server/weapons/weaponsystem.qh +++ b/qcsrc/server/weapons/weaponsystem.qh @@ -1,7 +1,9 @@ #pragma once +#include +#include + float internalteam; -float weaponswapping; entity weapon_dropevent_item; ..entity weaponentity_fld; @@ -10,7 +12,8 @@ void CL_SpawnWeaponentity(entity e, .entity weaponentity); vector CL_Weapon_GetShotOrg(float wpn); -bool forbidWeaponUse(entity player); +bool weaponUseForbidden(entity player); +bool weaponLocked(entity player); void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector offset); @@ -20,6 +23,8 @@ void W_DropEvent(.void(Weapon, entity actor, .entity) event, entity player, floa void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sent_sound); +void W_ResetGunAlign(entity player, int preferred_alignment); + void W_WeaponFrame(Player actor, .entity weaponentity); float W_WeaponRateFactor(entity this);