X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fwarpzonelib%2Fclient.qc;h=3c3eaf5a3dacda1350719773fe293690f8f8e1c5;hp=773e90d5ecd655752f4fa02ca10ac2e36f951361;hb=a5eeb495bea76881ed9fc16d5a95ced5c4ae3c71;hpb=fef280899c7d1bb27078da823b0a64843b2f1129 diff --git a/qcsrc/warpzonelib/client.qc b/qcsrc/warpzonelib/client.qc index 773e90d5ec..3c3eaf5a3d 100644 --- a/qcsrc/warpzonelib/client.qc +++ b/qcsrc/warpzonelib/client.qc @@ -34,7 +34,6 @@ void WarpZone_Read(float isnew) WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity); // engine currently wants this - self.avelocity = AnglesTransform_TurnDirectionFR(self.avelocity); self.drawmask = MASK_NORMAL; // link me @@ -43,14 +42,6 @@ void WarpZone_Read(float isnew) setsize(self, self.mins, self.maxs); } -vector WarpZone_Camera_camera_transform(vector org, vector ang) -{ - // a fixed camera view - trace_endpos = self.oldorigin; - makevectors(self.avelocity); - return self.oldorigin; -} - void WarpZone_Camera_Read(float isnew) { self.classname = "func_warpzone_camera"; @@ -72,9 +63,11 @@ void WarpZone_Camera_Read(float isnew) self.avelocity_y = ReadCoord(); self.avelocity_z = ReadCoord(); + // common stuff + WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity); + // engine currently wants this self.drawmask = MASK_NORMAL; - self.camera_transform = WarpZone_Camera_camera_transform; // link me //setmodel(self, self.model); @@ -109,6 +102,39 @@ void WarpZone_Outside() //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed)); } +vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3) +{ + float nearclipdistance; + vector mi, ma; + entity e; + float pd; + + mi_x = min5(o_x, c0_x, c1_x, c2_x, c3_x); + ma_x = max5(o_x, c0_x, c1_x, c2_x, c3_x); + mi_y = min5(o_y, c0_y, c1_y, c2_y, c3_y); + ma_y = max5(o_y, c0_y, c1_y, c2_y, c3_y); + mi_z = min5(o_z, c0_z, c1_z, c2_z, c3_z); + ma_z = max5(o_z, c0_z, c1_z, c2_z, c3_z); + + e = WarpZone_Find(mi, ma); + if(e) + { + if(WarpZone_PlaneDist(e, o) < 0) + return '0 0 0'; + // can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs + pd = min4( + WarpZone_PlaneDist(e, c0), + WarpZone_PlaneDist(e, c1), + WarpZone_PlaneDist(e, c2), + WarpZone_PlaneDist(e, c3) + ); + if(pd < 0) + return e.warpzone_forward * -pd; + } + + return '0 0 0'; +} + float warpzone_saved; vector warpzone_saved_origin; vector warpzone_saved_angles; @@ -119,12 +145,21 @@ var float autocvar_cl_rollkillspeed = 10; void WarpZone_FixView() { float pd, f; + vector o; entity e; + vector corner0, corner1, corner2, corner3, nearclip; + warpzone_saved = 0; warpzone_saved_origin = warpzone_fixview_origin; warpzone_saved_angles = warpzone_fixview_angles; warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles; + nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125); + corner0 = cs_unproject('0 0 0' + nearclip); + corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip); + corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip); + corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip); + #ifndef KEEP_ROLL if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0) { @@ -146,6 +181,10 @@ void WarpZone_FixView() { warpzone_saved = 1; warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin); + corner0 = WarpZone_TransformOrigin(e, corner0); + corner1 = WarpZone_TransformOrigin(e, corner1); + corner2 = WarpZone_TransformOrigin(e, corner2); + corner3 = WarpZone_TransformOrigin(e, corner3); warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles); warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles); WarpZone_Inside(); @@ -154,16 +193,11 @@ void WarpZone_FixView() WarpZone_Outside(); // if we are near any warpzone planes - MOVE AWAY (work around nearclip) - float nearclip = 2; - e = WarpZone_Find(warpzone_fixview_origin - '1 1 1' * nearclip, warpzone_fixview_origin + '1 1 1' * nearclip); - if(e) + o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3); + if(o != '0 0 0') { - pd = WarpZone_PlaneDist(e, warpzone_fixview_origin); - if(pd >= 0 && pd < nearclip) - { - warpzone_saved = 1; - warpzone_fixview_origin = warpzone_fixview_origin + e.warpzone_forward * (nearclip - pd); - } + warpzone_saved = 1; + warpzone_fixview_origin += o; } if(warpzone_saved == 1)