X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=ruleset-XDF.cfg;h=a0cc24b7b991b2f32c025e75591c20e5f5f75e4d;hp=b37f01dcff30513ddf050bc88b2e93e3309aa76f;hb=73150f69afb104eb1b45145e85c6d0fd69fec299;hpb=60b0e81cdaed847a7aac9d234f219937ab9462b2 diff --git a/ruleset-XDF.cfg b/ruleset-XDF.cfg index b37f01dcf..a0cc24b7b 100644 --- a/ruleset-XDF.cfg +++ b/ruleset-XDF.cfg @@ -7,22 +7,22 @@ exec balance-xdf.cfg exec physicsXDF.cfg // general gameplay -set g_jump_grunt 1 // make enemies even easier to hear when they're jumping around -set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) -set g_balance_kill_antispam 0 -set g_forced_respawn 1 +// g_jump_grunt 1 // just no +g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) +g_balance_kill_antispam 0 +g_forced_respawn 1 // g_playerclip_collisions 0 // do not check playerclips -set g_powerups 0 // set to -1 or patch xonotic -set g_spawnpoints_auto_move_out_of_solid 1 -set g_start_delay 3 -set g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition" -set g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" -set teamplay_mode 2 // friendly fire and self damage -set sv_vote_nospectators 1 -set timelimit_override 20 -set g_buffs_cooldown_respawn 0.1 +g_powerups 0 // set to -1 or patch xonotic +g_spawnpoints_auto_move_out_of_solid 1 +g_start_delay 3 +g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition" +g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" +teamplay_mode 2 // friendly fire and self damage +sv_vote_nospectators 1 +timelimit_override 20 +g_buffs_cooldown_respawn 0.1 +g_buffs_randomize 0 // game mode settings -set g_cts_finish_kill_delay 2 -set g_cts_respawn_delay 0 -set g_cts_selfdamage 0 +g_cts_finish_kill_delay 2 +g_cts_selfdamage 0