X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-client.cfg;h=a074ea71a6afe16d224c0b02b332f285ef34c3d6;hp=51c66081fc539c0d324b3573f4aadeb7cbba3423;hb=8fbb7921e7313db6bfcf8c2d28ecb00f4e3d6078;hpb=31cefbf89224b89cec59dc8c54ea4cdc4c4b870b diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 51c66081f..a074ea71a 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -60,6 +60,9 @@ seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and do seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon" seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 attack buttons when you switch a weapon" +seta cl_weapon_switch_reload 1 "When trying to switch to the currently held weapon, reload it" +seta cl_weapon_switch_fallback_to_impulse 1 "When trying to switch to a weapon that is not available, switch to an alternative from the same impulse" + seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model @@ -198,6 +201,7 @@ seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" seta cl_eventchase_spectated_change 1 "camera goes into 3rd person mode for a moment when changing spectated player" +seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player" seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" @@ -425,13 +429,16 @@ seta cl_damagetext_size_max 16 "Damage text font size for large damage" seta cl_damagetext_size_max_damage 140 "How much damage is considered large" seta cl_damagetext_alpha_start "1" "Damage text initial alpha" seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" -seta cl_damagetext_velocity "0 0 20" "Damage text move direction" -seta cl_damagetext_offset "0 -40 0" "Damage text offset" +seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)" +seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)" +seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinates)" +seta cl_damagetext_offset_world "0 0 0" "Damage text offset (world coordinates relative to player's view)" seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated" seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha" seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" +seta cl_damagetext_2d 1 "Show damagetext in 2D coordinates if the enemy's location is not known" seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)" seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha" seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds" @@ -439,7 +446,7 @@ seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)" seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)" seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this" -seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen" +seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occurred off-screen" seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged" seta cl_vehicles_hud_tactical 1 @@ -604,11 +611,12 @@ makesaved music_playlist_random0 cl_netfps 60 // should match or be a multiple of sys_ticrate -seta gl_texturecompression 0 +gl_texture_anisotropy 8 +seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect gl_texturecompression_color 1 gl_texturecompression_gloss 1 gl_texturecompression_glow 1 -gl_texturecompression_lightcubemaps 1 +gl_texturecompression_lightcubemaps 0 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1