X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-client.cfg;h=f1335c9d29b185978c78baa09d773f5f74dd1043;hp=fa9b9ca00f9d395f1d512f1bfcf1b2d38aad9521;hb=9ff7b10bd000d71a4eccefc9738950726920962f;hpb=5f22a2a699389fbdff74a80d48559f52106999fa diff --git a/xonotic-client.cfg b/xonotic-client.cfg index fa9b9ca00..f1335c9d2 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -67,8 +67,8 @@ seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files -seta cl_spawn_point_dist_min 1200 -seta cl_spawn_point_dist_max 1600 +seta cl_spawn_point_dist_min 800 +seta cl_spawn_point_dist_max 1200 freelook 1 sensitivity 6 @@ -166,6 +166,7 @@ seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time" seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time" seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time" +cl_maxfps_alwayssleep 0 // gives up some processing time to other applications each frame, default is 1 (not necessary since Xonotic caps FPS by default) cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC @@ -193,15 +194,15 @@ seta cl_autotaunt 0 "automatically taunt enemies when fragging them" seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard" -seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage" +seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: decrease pitch with more damage 3: increase pitch with more damage" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" -seta cl_eventchase_spectated_change 1 "camera goes into 3rd person mode for a moment when changing spectated player" +seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player" seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player" -seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" +seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" seta cl_eventchase_distance 140 "final camera distance" @@ -233,6 +234,8 @@ cl_movement 1 cl_movement_track_canjump 0 cl_stairsmoothspeed 200 +alias wpeditor_menu "quickmenu file \"\" wpeditor.txt" + alias g_waypointeditor_spawn "wpeditor spawn" alias g_waypointeditor_remove "wpeditor remove" alias g_waypointeditor_relinkall "wpeditor relinkall" @@ -446,7 +449,7 @@ seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this mu seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this" seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occurred off-screen" -seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged" +seta cl_vehicles_alarm 0 "Play an alarm sound when the vehicle you are driving is heavily damaged" seta cl_vehicles_hud_tactical 1 seta cl_vehicles_hudscale 0.5 seta cl_vehicles_notify_time 15 @@ -608,6 +611,7 @@ makesaved music_playlist_list0 makesaved music_playlist_random0 cl_netfps 60 // should match or be a multiple of sys_ticrate +_cl_rate 40000 // fast adsl gl_texture_anisotropy 8 seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect @@ -618,7 +622,7 @@ gl_texturecompression_lightcubemaps 0 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 -cl_maxfps 200 +cl_maxfps 250 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu" seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)" @@ -731,7 +735,7 @@ seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_c seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag" seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary" -seta cl_viewmodel_alpha 0 "Maximum transparency of the view model, set to 0 to disable" +seta cl_viewmodel_alpha 1 "Maximum opacity of the view model, use a value between 0 and 1" set debugdraw 0 set debugdraw_filter "" @@ -741,6 +745,9 @@ set debugtrace 0 // FIXME remove this when the engine feature FINALLY MAYBE works r_glsl_skeletal 0 +// FIXME engine description mentions the default should be 1, but sets it to 2 anyway, breaks some maps +r_useportalculling 1 + // animation tuning set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) @@ -792,9 +799,9 @@ r_shadow_glossintensity 1 r_fullbright_directed 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water -r_water_refractdistort 0.019 +r_water_refractdistort 0.003 -set cl_rainsnow_maxdrawdist 2048 +set cl_rainsnow_maxdrawdist 1000 // safe font defaults r_font_hinting 1 @@ -807,7 +814,7 @@ set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to // uid2name seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)" -// FIXME set to -1 before release, once we have a dialog for this! +seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)" // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) r_polygonoffset_submodel_offset 0 @@ -850,7 +857,6 @@ seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" seta cl_simple_items 0 "enable simple items (if server allows)" set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" -set cl_fullbright_items 0 "enable fullbright items (if server allows, controlled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"