X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-server.cfg;h=525c589f9289d08b85deb8cf9ff01887a92ef783;hp=6aa5844b7d871ae817ffba57801e2b1d319014d6;hb=546842f7e5a63b11a9b862dbf1709318bb97689b;hpb=7e5268799e95d0dd6f2b77ed4e097b0adc755f2b diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 6aa5844b7d..525c589f92 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -10,7 +10,8 @@ set sv_autotaunt 1 "allow autotaunts on the server" // server settings hostname "Xonotic $g_xonoticversion Server" set sv_mapchange_delay 5 -set minplayers 0 "fill server with bots to reach this number of players (if bot_number is not enough)" +set minplayers 0 "fill server with bots to reach this number of players in teamless games (if bot_number is not enough)" +set minplayers_per_team 0 "fill server with bots to reach this number of players per team (if bot_number is not enough)" // restart server if all players hit "ready"-button set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button" @@ -25,7 +26,7 @@ set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectat // tournament mod set g_warmup 0 "split the game into a warmup- and match-stage" -set g_warmup_limit 0 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" +set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" @@ -381,6 +382,7 @@ set timelimit_max 60 sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 +sv_gameplayfix_stepdown 2 // delay for "kill" to prevent abuse set g_balance_kill_delay 2 @@ -414,15 +416,11 @@ set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by set g_showweaponspawns 1 "1: display waypoints for weapon spawns found on the map when a weapon key is pressed and the weapon is not owned; 2: for dropped weapons too; 3: for all the weapons sharing the same impulse" -// ballistics use physical units, but qu based -// Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2 -// Quake-Joule: 1 qJ = 1 qN * 1 qu -// Quake-Pascal: 1 qPa = 1 qN / 1 qu^2 - -set g_ballistics_mindistance 2 // enable ballistics starting from 2 qu -set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls -set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls -set g_ballistics_penetrate_clips 0 "allow ballistics to pass through weapon clips" +set g_ballistics_mindistance 2 "when shooting through walls thinner than this, treat them as this thick (useful because patches (curved surfaces) have no thickness)" +set g_ballistics_density_player 0.50 "how hard players are to shoot through compared to walls" +set g_ballistics_density_corpse 0.10 "how hard corpses are to shoot through compared to walls" +set g_ballistics_penetrate_clips 1 "allow ballistics to pass through weapon clips" +set g_ballistics_solidpenetration_exponent 0.25 "how fast damage falls off when bullets pass through walls - 1 means linear, lower values mean slower initial falloff but faster once there's little solidpenetration left (damage_fraction = solidpen_fraction^exp for solidpen_fraction between 0 and 1)" sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags" set g_full_getstatus_responses 0 "this currently breaks qstat" @@ -540,12 +538,13 @@ set g_mod_config "" "Current config mod name" exec balance-xonotic.cfg exec physicsX.cfg exec turrets.cfg +exec vehicles.cfg exec gamemodes-server.cfg exec mutators.cfg exec monsters.cfg exec minigames.cfg exec physics.cfg -exec help-xonotic.cfg +if_dedicated exec help-xonotic.cfg set sv_join_notices "" set sv_join_notices_time 15