X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-server.cfg;h=e25ae7faca9b4d78250766ef4020dbdd4439e4ba;hp=92ca3647b5098b0dae2d1e64abdb4af54ad88d25;hb=97a2ee25e7eea3e29af600d5b72365c4f1ef71f7;hpb=cf7b2d7df390619cbdbf859b0a54cfc22c2dbccc diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 92ca3647b..e25ae7fac 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -10,7 +10,7 @@ set sv_autotaunt 1 "allow autotaunts on the server" // server settings hostname "Xonotic $g_xonoticversion Server" set sv_mapchange_delay 5 -set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)" +set minplayers 0 "fill server with bots to reach this number of players (if bot_number is not enough)" // restart server if all players hit "ready"-button set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button" @@ -25,7 +25,7 @@ set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectat // tournament mod set g_warmup 0 "split the game into a warmup- and match-stage" -set g_warmup_limit 0 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" +set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" @@ -80,8 +80,6 @@ set sv_track_canjump 0 "track if the player released the jump key between 2 jump set sv_jumpvelocity_crouch 0 "jump height while crouching, set to 0 to use regular jump height" set sv_precacheplayermodels 1 -set sv_precacheweapons 0 -set sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 set sv_spectator_speed_multiplier_min 1 set sv_spectator_speed_multiplier_max 5 @@ -243,8 +241,6 @@ set timelimit_overtimes 0 "how many overtimes to add at max" set timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found" // common team values -set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" -set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" set teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*" set g_mirrordamage 0.7 "for teamplay_mode 4: mirror damage factor" @@ -385,6 +381,7 @@ set timelimit_max 60 sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 +sv_gameplayfix_stepdown 2 // delay for "kill" to prevent abuse set g_balance_kill_delay 2 @@ -483,6 +480,7 @@ sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" +set sv_vq3compat 0 "toggle for some compatibility hacks (for VQ3 and CPM map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" @@ -543,11 +541,13 @@ set g_mod_config "" "Current config mod name" exec balance-xonotic.cfg exec physicsX.cfg exec turrets.cfg +exec vehicles.cfg exec gamemodes-server.cfg exec mutators.cfg exec monsters.cfg exec minigames.cfg exec physics.cfg +if_dedicated exec help-xonotic.cfg set sv_join_notices "" set sv_join_notices_time 15