X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-server.cfg;h=e66f051cd848ab7ae05a5544adc6c3f90e9b9cea;hp=f1f2898ee3019851331a1fc751827e5cfb12f718;hb=97432e0c70ef3105f28b329d089e0eef927b5a60;hpb=5d6b967bf27d726370078c61b1b894d2486fb4b3 diff --git a/xonotic-server.cfg b/xonotic-server.cfg index f1f2898ee3..e66f051cd8 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -190,7 +190,7 @@ set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun positi set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used" set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed" -set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" +set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammo" @@ -204,7 +204,7 @@ set g_weaponarena_random_with_blaster "1" "additionally, always provide the blas set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" -set g_fullbrightitems 0 "brightens up items" +set g_fullbrightitems 0 "allows players to use cl_fullbright_items" set g_nodepthtestplayers 0 "disables depth testing on players" set g_nodepthtestitems 0 "disables depth testing on items" set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client" @@ -337,18 +337,18 @@ set sv_motd "" "additional information to show on the welcome screen that greets set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" -set g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match" +set g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match, 0 to disable" set g_maplist_votable_keeptwotime 15 "show only 2 options after this amount of time during map vote screen" set g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!" -set g_maplist_votable_suggestions 2 "number of maps a player is allowed to suggest for the map voting screen" +set g_maplist_votable_suggestions 2 "number of maps a player is allowed to suggest for the map voting screen using 'suggestmap'" set g_maplist_votable_suggestions_override_mostrecent 0 "allow players to suggest maps that have been played recently" -set g_maplist_votable_nodetail 0 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much" -set g_maplist_votable_abstain 0 "when 1, you can abstain from your vote" -set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots" +set g_maplist_votable_nodetail 0 "hide per-map vote counts (to avoid influential first votes)" +set g_maplist_votable_abstain 0 "offer a "\don't care\" option on the voting screen" +set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots" set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen" set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen" -set sv_vote_gametype_options "dm tdm ctf" "Keep the identifiers short, otherwise you'll run into issues with too long alias names (max is 31 characters) when using sv_vote_gametype_hook_*" +set sv_vote_gametype_options "dm tdm ca ctf" "identifiers of gamemodes on the voting screen, can be custom (max 9 chars) - see example in server/server.cfg" set sv_vote_gametype_timeout 20 "how long the gametype vote screen lasts" set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes"