X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-server.cfg;h=fdba9aec08afba53e8a152122e09af9f7dcf6c27;hp=97e061b1c511e36d58960911c3d6c85c2bd8fc6c;hb=8d77db6941bd0fadd449db69259fdd1c339c0183;hpb=a9e844946a028906d822bdeb344a7fef85dc2dab diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 97e061b1c..fdba9aec0 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -10,7 +10,8 @@ set sv_autotaunt 1 "allow autotaunts on the server" // server settings hostname "Xonotic $g_xonoticversion Server" set sv_mapchange_delay 5 -set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)" +set minplayers 0 "fill server with bots to reach this number of players in teamless games (if bot_number is not enough)" +set minplayers_per_team 0 "fill server with bots to reach this number of players per team (if bot_number is not enough)" // restart server if all players hit "ready"-button set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button" @@ -25,7 +26,7 @@ set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectat // tournament mod set g_warmup 0 "split the game into a warmup- and match-stage" -set g_warmup_limit 0 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" +set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" @@ -43,7 +44,7 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" -set g_allow_oldvortexbeam 0 "If enabled, clients are allowed to use old v2.3 Vortex beam" +set g_allow_oldvortexbeam 1 "If enabled, clients are allowed to use old v2.3 Vortex beam" set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" @@ -80,8 +81,6 @@ set sv_track_canjump 0 "track if the player released the jump key between 2 jump set sv_jumpvelocity_crouch 0 "jump height while crouching, set to 0 to use regular jump height" set sv_precacheplayermodels 1 -set sv_precacheweapons 0 -set sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 set sv_spectator_speed_multiplier_min 1 set sv_spectator_speed_multiplier_max 5 @@ -129,6 +128,7 @@ set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dange set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection" set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" set bot_ai_aimskill_fixedrate 15 +set bot_ai_aimskill_firetolerance 0 "enable fire tolerance" set bot_ai_aimskill_firetolerance_distdegrees 100 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances" set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range" @@ -145,7 +145,7 @@ set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" -set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" +set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance" set bot_ai_bunnyhop_stopdistance 300 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" @@ -154,15 +154,15 @@ set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack" set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance" // Better don't touch these, there are hard to tweak! set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 2nd filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_2nd 0.075 "Amount of the 2nd filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 3th filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 4th filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_4th 0.0375 "Amount of the 4th filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 5th filter output to apply to the aiming angle" -set bot_ai_aimskill_order_filter_1st 0.4 "Position filter" -set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter" -set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter" -set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely" -set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely" +set bot_ai_aimskill_order_filter_1st 0.2 "Position filter" +set bot_ai_aimskill_order_filter_2nd 0.2 "Movement filter" +set bot_ai_aimskill_order_filter_3th 0.1 "Acceleration filter" +set bot_ai_aimskill_order_filter_4th 0.2 "Position prediction filter. Used rarely" +set bot_ai_aimskill_order_filter_5th 0.25 "Movement prediction filter. Used rarely" set bot_ai_timeitems 1 "allow skilled bots to run to important items a little time before respawning" set bot_ai_timeitems_minrespawndelay 25 "bots run to items with this minimum respawn delay before respawning" @@ -243,8 +243,6 @@ set timelimit_overtimes 0 "how many overtimes to add at max" set timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found" // common team values -set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" -set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" set teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*" set g_mirrordamage 0.7 "for teamplay_mode 4: mirror damage factor" @@ -258,9 +256,7 @@ set g_teamdamage_resetspeed 20 "for teamplay_mode 4: how fast player's team set g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" set g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams" -set g_balance_teams_scorefactor 0.25 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)" set g_changeteam_banned 0 "not allowed to change team" -set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)" set sv_teamnagger 1 "enable a nag message when the teams are unbalanced" @@ -345,7 +341,7 @@ set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map sc set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen" set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen" -set sv_vote_gametype_options "dm ctf ca lms tdm ft" +set sv_vote_gametype_options "dm tdm ctf" "Keep the identifiers short, otherwise you'll run into issues with too long alias names (max is 31 characters) when using sv_vote_gametype_hook_*" set sv_vote_gametype_timeout 20 set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes" @@ -374,6 +370,7 @@ set sv_itemstime 1 "enable networking of time left until respawn for items such set g_ban_default_bantime 5400 "90 minutes" set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)" +set g_ban_telluser 1 "notify the banned player about it when they try to join" set g_banned_list "" "format: IP remainingtime IP remainingtime ..." set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)" @@ -386,6 +383,7 @@ set timelimit_max 60 sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 +sv_gameplayfix_stepdown 2 // delay for "kill" to prevent abuse set g_balance_kill_delay 2 @@ -440,6 +438,7 @@ set g_jetpack 0 "Jetpack mutator" set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used" set g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded" +// set it to 1 to "fix bot moveto command and routing... now all bots can get to their seats" (Nexuiz repo, commit 2c9873e6) set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" @@ -483,6 +482,7 @@ sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" +set sv_vq3compat 0 "toggle for some compatibility hacks (for VQ3 and CPM map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" @@ -543,11 +543,13 @@ set g_mod_config "" "Current config mod name" exec balance-xonotic.cfg exec physicsX.cfg exec turrets.cfg +exec vehicles.cfg exec gamemodes-server.cfg exec mutators.cfg exec monsters.cfg exec minigames.cfg exec physics.cfg +if_dedicated exec help-xonotic.cfg set sv_join_notices "" set sv_join_notices_time 15