Use monster definitions directly instead of a set ID, reduces registry calls needed...
authorMario <mario.mario@y7mail.com>
Mon, 27 Jul 2020 05:51:28 +0000 (15:51 +1000)
committerMario <mario.mario@y7mail.com>
Mon, 27 Jul 2020 05:51:28 +0000 (15:51 +1000)
commit18dcd0070ab608b7788a7def821088060847fa76
tree0c4d765a7fdd9c53982fd1f1d4a106509414d8bb
parent59d3684c3ce95d95c6d3f14e6fc5567a2e6ff2ba
Use monster definitions directly instead of a set ID, reduces registry calls needed per-monster (slight performance boost)
16 files changed:
qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qc
qcsrc/common/monsters/all.qh
qcsrc/common/monsters/monster.qh
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/shambler.qc
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/monster/wyvern.qc
qcsrc/common/monsters/monster/zombie.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/monsters/sv_monsters.qh
qcsrc/common/monsters/sv_spawn.qc
qcsrc/common/monsters/sv_spawn.qh
qcsrc/common/monsters/sv_spawner.qc
qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/server/command/common.qc