]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
Fix 100% cpu when entities using TOSS-based movetypes get stuck
authorbones_was_here <bones_was_here@xonotic.au>
Mon, 18 Sep 2023 14:52:31 +0000 (00:52 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Thu, 14 Mar 2024 06:40:30 +0000 (16:40 +1000)
commit1fa773a5e5ff9682bb48cbd3a38accd975b82d49
tree3a2a9166bb2800a28a2bd83ff18335968b9694c5
parent7ab7da87c6e4cdee0c74da001faeaf493dc07022
Fix 100% cpu when entities using TOSS-based movetypes get stuck

This is a bug in sv_gameplayfix_slidemoveprojectiles which gives nicer
physics interactions but didn't abort if the entity is immovable.
qcsrc/common/physics/movetypes/movetypes.qc
qcsrc/common/physics/movetypes/toss.qc