]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
Copy an existing damage repeater to another entity by properly re-creating a new...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 3 Apr 2011 22:24:57 +0000 (01:24 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 3 Apr 2011 22:24:57 +0000 (01:24 +0300)
commit29c5aee553e1cf717bb1f576973b11b9b0f3fc4e
treeebd751e105fd869c5867896048356b26c53bc7e1
parentadd2dffdf9178ba7f29ce8168718700734dfef1e
Copy an existing damage repeater to another entity by properly re-creating a new one, rather than using CopyEntity(). That was very buggy, and this seems to be safer, even if sometimes the effect won't show on players that respawn for some reason.
qcsrc/server/g_violence.qc