gradually fade out the "charge" on the nex so if you go fast but hit a wall, you...
authorFruitieX <rasse@rasse-laptop.(none)>
Tue, 12 Oct 2010 23:26:04 +0000 (02:26 +0300)
committerFruitieX <rasse@rasse-laptop.(none)>
Tue, 12 Oct 2010 23:26:04 +0000 (02:26 +0300)
commit580c768d0f2e32d2b545fa80c08c515aeb0ca67a
tree7da7dce7224496a067bf90e956b47617a139b9c6
parente541c43dde9dd0a36b51c9ce70b7a6bff6a8d382
gradually fade out the "charge" on the nex so if you go fast but hit a wall, you still can do lots of damage for a little while
balance25.cfg
balanceLeeStricklin.cfg
balanceNexSVN.cfg
balanceSamual.cfg
balanceXonotic.cfg
qcsrc/client/Defs.qc
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_physics.qc
qcsrc/server/w_nex.qc