Merge branch 'TimePath/entitydebugger' into 'master'
authorTimePath <andrew.hardaker1995@gmail.com>
Wed, 4 Nov 2015 02:45:21 +0000 (02:45 +0000)
committerTimePath <andrew.hardaker1995@gmail.com>
Wed, 4 Nov 2015 02:45:21 +0000 (02:45 +0000)
commit719ba01817465b96db552e18c7f277721d8dbb7e
treecb463a6effa7e18c3e38f3d3a0810e2c3af92273
parent3dea0d1f8e1ddd7366921f7d51f0da0006eda709
parent2b728b9c59ef61318b7ca5a261cb7fa45d2143aa
Merge branch 'TimePath/entitydebugger' into 'master'

Entity debugger (L merge request)

Entity debugger; displays the source of each entity visually

* `debugdraw 1`: show all visible entities
* `debugdraw 2`: show all logical entities too
* `sv_cmd debugdraw_sv`: send a batch of server entities to player 1

See merge request !248
qcsrc/client/damage.qc
qcsrc/common/weapons/weapon/shotgun.qc
qcsrc/server/cl_client.qc
qcsrc/server/mutators/mutator/gamemode_ctf.qc
qcsrc/server/weapons/weaponsystem.qc